My Assistant
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Nov 8 2004, 06:33 PM
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#26
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Definitely.
As a GM I see characters totally foregoing legwork at all most of the time. Personally I think that's because the core rules don't cover legwork as much as for example combat or magic. Just by reading the core rules, legwork falls more or less completely under the table. I do mostly GMing, so I do tend to read a lot of (prefabricated) adventures. There always are tables on legwork included in these adventures. But most players don't even know these tables exist. They simply don't get the idea of asking their contacts about things. How would they? They haven't been told how important it is. How much more information about the proceedings they might get. After you've told them about the possibility of using their contacts in this way, after having the first few successes with this angle, players tend to use legwork much more regularly. Stealth is the same and something different at the same time. Stealth isn't covered in the core rules, with the exception of an odd sentence here or there. Combat and weapons are covered in that great detail ... how would a player know that stealth is even an option? Just like playing Splinter Cell for the first time if you've just played Doom or Quake up until then. You just don't know that this option is out there and that it makes life easier (and healthier :-) ). On the other hand, the life of a Shadowrunner tends to get boring (in the eyes of many players) if he doesn't get to exchange some bullets with a guard from time to time. It seems player revel in these moments. They NEED a hard fight from time to time. Give the runners enough obviously powerfull opposition and they tend to discover stealth really fast. [ Spoiler ] Just give them a battle here and there. 'In case of doubt, roll in grenade and come in firing.' Oops. this has become one large posting. Seems you touched the right spot. |
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Nov 8 2004, 06:50 PM
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#27
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Target ![]() Group: Members Posts: 56 Joined: 5-October 04 Member No.: 6,729 |
Agreed!
I find I have to explicitly mention Legwork for the Newbs and some vets too. |
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Nov 10 2004, 06:31 PM
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#28
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Target ![]() Group: Members Posts: 56 Joined: 5-October 04 Member No.: 6,729 |
Demolition Run [ Spoiler ]
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Nov 10 2004, 08:52 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 157 Joined: 26-February 02 From: Perdition Member No.: 108 |
[ Spoiler ]
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Nov 10 2004, 10:06 PM
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#30
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Oh, don't worry ... long posts make good reading ... I really like reading these "War Stories" so I learn what I could have done better when I GMed the module. Additionally this way I know of pitfalls in these moduls before I step into them. |
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Nov 10 2004, 10:35 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Keep in mind that all the demo adventures (especially #2) have been reworked and are being reviewed by the Commandos right now - they'll be posted to Adam soon...
they have been corrected for a lot of the mistakes (mostly stupid editorial ones) that have been made, but there are some tweaks for game play and "realism" as well... for example: [ Spoiler ]
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Nov 11 2004, 10:49 AM
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#32
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Demolition Run (#2)
[ Spoiler ]
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Nov 15 2004, 09:23 PM
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#33
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Demolition Run
[ Spoiler ] A Dark and Stormy Night [ Spoiler ]
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Nov 15 2004, 10:17 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Linei's Dark & Stormy Night:
hehehe....ehhksalent..... :D |
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Nov 26 2004, 10:22 PM
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#35
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Target ![]() Group: Members Posts: 38 Joined: 26-February 02 Member No.: 1,652 |
It looks like most posts have been by GMs, but I'll add one from the player's perspective.
the dunner ran two SRM mods at U Con last weekend. I briefly stopped by as he was setting up Mission Briefing, and it was well organized. He was dealing with a few new players to SRM, and at least one that had never played SR3. He had copies of all the SR3 archtypes available to allow for immediate play, and went over the basic rule structure before they began the run. I played in Demolition Run with 6 other players on Saturday night. the dunner kept things flowing with such a large team, and gave everyone a chance to participate. One rules discussion re: valid spellcasting targets while astrally projecting was quickly resolved to everyone's satisfaction. Now on to some spoilers re: Demolition Run: [ Spoiler ]
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Nov 28 2004, 01:56 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
to Corporate Raider
[ Spoiler ]
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Nov 28 2004, 03:40 AM
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#37
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
Corporate Raider, if you don't mind, which was your character? As my handle implies, I played Donner. ;)
I had great fun at both of the_dunner's sessions. |
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Nov 28 2004, 03:43 AM
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#38
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
BTW, how do you add the [ Spoiler ]
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Nov 28 2004, 03:43 AM
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#39
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
Oh. ROTFLMAO. :D
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Nov 28 2004, 04:43 AM
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#40
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Target ![]() Group: Members Posts: 38 Joined: 26-February 02 Member No.: 1,652 |
Donner, I played Jesus Benitez, aka "Benny". I was the ork that hired my decker contact for matrix overwatch.
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Nov 28 2004, 04:55 AM
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#41
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
Ah, very frosty. :) You did a very nice job; I enjoyed your rendition. Happy to do another run sometime, if it can be arranged. |
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Nov 28 2004, 07:32 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
obviously, you figured out that "spoiler" is another tag...if you need to add something after the spoiler, you need to use "/spoiler" to end the spoiler. both of course require the [ ] around them...
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Nov 29 2004, 02:59 AM
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#43
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Dark and Stormy Night
[ Spoiler ]
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Nov 29 2004, 11:44 AM
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#44
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
[ Spoiler ] I simply love 'Dark & Stormy'. Please write more like this one !!! |
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Nov 29 2004, 04:55 PM
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#45
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Oh, forgot to add also (still Dark & Stormy Night)
[ Spoiler ]
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Nov 29 2004, 05:13 PM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Dark & Stormy
[ Spoiler ] Glad you liked it...#2 and #3 of the story arc are along similar "veins" muhahahaha! |
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Nov 29 2004, 06:13 PM
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#47
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Target ![]() Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
No Bitrunner! You shouldn't have told him what he really was! I liked to know that the runners were pretty uncertain about him... Well that mean I described him good enough to keep the paranoia on!
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Nov 29 2004, 06:16 PM
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#48
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Argh...and yet again I'm regretting those idiots who spoiled Dark & Stormy Night for me. As said in my version of it...we never got past the ward.
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Nov 29 2004, 06:24 PM
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#49
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
[ Spoiler ]
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Nov 29 2004, 08:25 PM
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#50
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
just remember that this *IS* the spoiler thread...
also, you need to be able to separate character and player knowledge... he's played the adventure - his character is damn sure still scared...just giving him a little piece of mind.... now - what one of you SHOULD do (probably Backgammon) is go over to the Bit Bucket and start posting about how one company has hired someone - that way, when players that haven't played this adventure see him/her, they'll be even MORE scared! "Hey!! I read about this on the matrix!! HOLY CRAP!!" :eek: |
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