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Oct 21 2004, 01:52 AM
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#26
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Target ![]() Group: Members Posts: 9 Joined: 13-October 04 Member No.: 6,755 |
I think the melee rules that are already in place work well. The house rules posted here are not very well thought out.
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Oct 21 2004, 01:55 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Rules with doodie stink all over them. :)
Not if their SR Skill Rating is the same as their opponents. I'm not really discussing the relative combat effectiveness of one style versus another, but rather commenting on what exactly the Skill Rating represents. |
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Oct 21 2004, 02:20 AM
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
My point is that if you argue that the point fighting has been adapted sufficiently such that it is a viable combat skill, it of necessity can no longer bear any resemblence to point fighting.
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Oct 21 2004, 02:20 AM
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I wasn't voicing my opinion on that in any way, shape, or form. Just pointing out the nature of the existing rules. :) Personally, I was (and still am -- god bless house rules) always happy with using Unarmed Combat as a generic skill and making all maneuvers available to all melee skills. Works just fine for us and allows players to decide what martial art(s) they want to emulate and how best to do so based upon their own judgement and experience. Regardless, Point Fighting is still more of a technique that applies to any type of melee skill rather than a melee skill of its own. At best it would be a special non-melee (within Shadowrun's terms) skill that could be defaulted to if you wanted to engage in real combat, and conversely you would have to default from your normal melee skill if you engaged in a Point Fighting competition. For example, Point Edged Weapons, Point Karate, and Point Pole-Arms. |
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Oct 21 2004, 02:58 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Ah. We can stop arguing then, as our points have nothing to do with each other. :)
Oh, you're probably right, though as I just alluded to, Point Fighting as a skill wasn't really what I was getting at; it was just an example. |
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Oct 21 2004, 11:40 AM
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#31
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
My only problem with the melee rules as they stand is that there is no advantage to initiating an attack against someone. If I was going to house-rule melee at all, then I'd probably do so by a minor alteration to target numbers; leaving the attacker's target at 4, but maybe increasing the defender's to 5 to represent the fact that he is having to respond to the attacker's planned combinations.
As for the main body of the text, yeesh... No crosstraining? Who's this bloke been hanging with? In my time I've studied Judo, Ju Jutsu, Silat Tokku, Seni Silat, and am now studying Southern Chinese Shaolin and Mantis Kung Fu. I've also trained in two different sword-forms. Am I expert in any of these? No, but mostly through not having done it for long enough. On the other hand, the bloke in charge of my Silat class - and believe me, he was good at Silat, he's a royal bodyguard by profession (not our royalty, the Malaysians :) ) - also to the best of my knowledge studied to mastery two other martial arts - out of curiosity, he said... No, I'm going to stop there before this degenerates into a rant. |
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Oct 21 2004, 02:09 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 |
Pg 123 BBB. Ties go to the attacker. It's a very slight advantage, but it's something. |
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Oct 21 2004, 04:08 PM
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#33
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Don't forget that if you sucker punch someone they can't use their pool, which means that they will most likely get their clock cleaned. Whoever takes damage first starts to accrue the TN penalties first, so I think it's not too off.
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