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Oct 21 2004, 01:00 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 15-July 04 From: Imperial Japan Member No.: 6,483 |
I guess they changed this over the errataes, but I honestly thought you only got one healing shot, make it be Magical or First Aid. After that all other attempts would be wasted. Then again, my BBB as the FASA logo plastered on its side and FANPRO have a way of changing things ...
Concerning Treat: I wonder why they changed the TN from 8-Ess to 10-Ess? |
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Oct 21 2004, 01:03 PM
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#27
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Target ![]() Group: Members Posts: 81 Joined: 26-February 02 Member No.: 2,030 |
An unattended character with a Deadly wound accumulates further damage from blood loss, shock etc. Stabilize spell stops this process, but it doesn't restore any health boxes. This means that if you cast Stabilize on somebody with 12 boxes of damage the character becomes stabilized, no longer receives further boxes of damage, but he remains at Deadly plus two boxes of Overflow. The main advantage of Stabilize is that its drain level is M and therefore it has Permanent Spell Base Time = 10 turns. Heal and Treat cast at a character with a Deadly wound have a Base Time = 20 turns, and successes used up to decrease this time don't heal any damage. Dying because you reach 10+Body boxes of damage before the healer finishes his spell sucks. |
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Oct 21 2004, 01:24 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
Pixel, the drain code for Treat isn't as severe as for Heal. Personally though, I think 8-ESS would be much better but then again, I'm a guy who thinks a human should have Essence 3 :o)
Noname, I'm pretty sure my book says that Stabilise drops you back to 10 boxes. I could be mistaken, but I don't think I am. Though to be honest, very few of my players ever take overflow. They either go down in the first volley or not at all :o( |
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Oct 21 2004, 02:09 PM
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#29
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Me, I’d be more comfortable with 11-Essence. ~J |
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Oct 21 2004, 02:29 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
Well Kage, as the old chiche goes, each to his own and it takes all kinds :o)
It does make healing the PC shapeshifter awefully easy though, TN 2 for treat and no bioware :o) |
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Oct 21 2004, 02:34 PM
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#31
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Or then again you might just want to let him regenerate and save yourself the Drain.
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Oct 21 2004, 02:43 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
We tried that Synner, but the character kept getting annoyed cos after a fight he'd instantly be shot by his friends to get him to Deadly damage so he could regenerate. To solve that, the shaman will caste a spell, or if he's at Serious I'll allow an 'invoked regeneration'. |
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Oct 21 2004, 02:45 PM
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#33
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Uhhh. A shapeshifter regenerates partial damage at the end of the Combat Turn even if he only has 3 or 8 boxes of damage.
/Edit: The only time I believe Treat or Heal is useful on a Shapeshifter is when he fails to regenerate after reaching Deadly, but has not yet exceeded his Overflow Boxes. |
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Oct 21 2004, 02:48 PM
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#34
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
If he takes Deadly, he needs to roll to regenerate. If he takes anything less, it all vanishes at the end of the combat turn, no chance about it.
~J |
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Oct 21 2004, 02:49 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
Where's it say that? I looked for it and couldn't find it, so I ruled that the shifter could invoke regeneration as an exclusive complex action. Still had to test for magic loss too.
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Oct 21 2004, 02:52 PM
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#36
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Critters, page 14.
The creature suffers standard penalties for the rest of the Combat Turn in which he is wounded, but those wounds are normally healed at the end of the Turn. It's only if the creature reaches 10+ boxes that it has to check for failure to regenerate. |
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Oct 21 2004, 03:49 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
I always thought each time the char was damaged, shot, cut, etc, counted as a seperate wound.
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Oct 21 2004, 04:12 PM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
OUCH!!! Well, that solves one problem. No more fudging around the shifter. He gets every hit as it should do }:o) |
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Oct 21 2004, 04:43 PM
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#39
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
Why would you fudge for a shifter and not for a regular PC anyways?
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Oct 22 2004, 03:10 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
No, I fudge for them all.... but I won't be for the shifter. Last night the shifter's player decided to not bother rolling damage resistance for a 6S falling damage because he knew he'd regenerate......
Get even passed his magic loss check. |
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Oct 22 2004, 03:34 PM
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#41
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
You don't roll magic loss for a serious, He didn't even have to pick up a die for that either. You only roll for magic loss at a deadly.
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Oct 22 2004, 03:57 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
Really? Oh crap.
Well, guess that changes things too... |
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Oct 22 2004, 05:23 PM
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#43
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Target ![]() Group: Members Posts: 47 Joined: 13-October 04 Member No.: 6,757 |
I know this might not be what was intended, but I read a wound as a wound. In other words if you get shoot in the foot for 2 and then shot in the arm for 4 you can heal either of those wounds 1 at a time.
I now see that this is incorrect? Feonyx |
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Oct 22 2004, 05:29 PM
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#44
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Actually that's exactly what I was saying, just not with as many pretty words. |
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Oct 22 2004, 05:51 PM
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#45
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Magical healing can be useful for shifters spellcasters. They only heal one box of drain every minute and can't implant trauma dampners.
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Oct 22 2004, 05:57 PM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
I think the rules intend Our Team's interpretation. But we use seperate injuries. I.e. if someone takes an M from a pistol and an S from a shotgun, we would allow two heal spells, the first only able to heal 3 boxes of damage (i.e. the moderate wound). If it had been a single D wound, it would have to be one spell, and obviously they would only be able to heal up to the force of the spell in boxes so they probably couldn't heal it all.
If the mage wants to attempt it and has a spell powerful enough to heal all 9 boxes from the first example in one go, we'd also allow that. The spell becomes more flexible, and it makes life easier for the mage and makes characters more survivable - but its most definately a house rule. The example in the book I don't beleive is clear enough, but I think Our Team has the correct canon interpretation. We didn't like it, so we changed it. |
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Oct 22 2004, 07:47 PM
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#47
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Sorry, "Physical damage caused by Drain cannot be healed using magic, only by rest and medical attention." See Drain, SR3.162.
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Oct 22 2004, 07:55 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
I dunno - I think 13 boxes of overdamage is quite a bit. We are talking about someone who has taken multiple deadly wounds or a whole mess of serious wounds. His various body parts may no longer all be in the same time zone. I've never had a character go more than 6 over deadly. (Usually because they are smart enough to duck). I think the rule as stated works ok. |
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Oct 22 2004, 08:00 PM
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#49
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I was thinking more about a few minutes passing before HRT could reach the fallen troll who might have only taken a light and a deadly. It's not as if stabilize is extremely useful beyond this role, but perhaps a more canon "number of successes up to the Force * 2" would work better.
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