IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Helmets and Headshots, Rules for shooting someone with a helmet
Signal
post Oct 21 2004, 02:30 PM
Post #1


Target
*

Group: Members
Posts: 63
Joined: 21-October 04
Member No.: 6,778



One favored tactic I see time and time again is the headshot. Players love to do it because they figure it's an unamored spot on a bad guy, and thus they get no benefit of ballistic protection, and particularly nasty GMs like to do it against PCs for the same reason. But what happens if either the NPCs or PCs are wearing a helmet? All too often I see GMs interpret the +1 bonus to ballistic armor as simply a plain old 1 when someone with a helmet takes a headshot. That doesn't seem right to me, because I've worn real-life ballistic helmets and they're entirely too heavy, hard, and rigid to only give you the protection of what basically amounts to cardboard. How do you feel this should be handled?
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 21 2004, 02:33 PM
Post #2


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



<just twitches a bit>
Go to the top of the page
 
+Quote Post
Canid13
post Oct 21 2004, 02:41 PM
Post #3


Moving Target
**

Group: Members
Posts: 278
Joined: 28-September 04
From: The Smoke
Member No.: 6,709



I can see your point Signal. Armour in SR seems to be a composite factor which, in part, includes how much of the body the armour covers. This has to be the case else the armoured jacket is FAR too good a protective item :o)

So, I suppose you could say this doesn't work, but then again I use the modified version on the FAQ on the SR website. There's three options for called shots - hit a small target, bypass armour or increase damage.

If someone's taking a +4 TN modifier to hit you in the head, then perhaps it's about right but then again it would be nice to do something about this rather cheesy game mechanic - beyond bone lacing, orthoskin and a helmet (of which there's 2 I can find).
Go to the top of the page
 
+Quote Post
Kagetenshi
post Oct 21 2004, 02:49 PM
Post #4


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Tell your players that if they can find a headshot in SR3, they can perform it, and not until.

~J
Go to the top of the page
 
+Quote Post
LinaInverse
post Oct 21 2004, 02:57 PM
Post #5


Moving Target
**

Group: Members
Posts: 292
Joined: 24-September 04
Member No.: 6,701



I believe a helmet is meant to be "+1" over the rest of the armor someone is wearing. As the OP points out, in RL, combat helmets are among the strongest armor soldiers and mercs wear, for fairly obvious reasons.

Sadly, this seems to have become our GM's favorite tactic against our players when he can't do a ton of damage otherwise. We got into a discussion on whether or not Form-Fit Lvl 3 armor includes head protection. The description says it includes a "hood", but it was ruled that face-shots (head shots from the front) are still fair game for the same +4 TN.
Go to the top of the page
 
+Quote Post
RedmondLarry
post Oct 21 2004, 02:57 PM
Post #6


Senior GM
***

Group: Dumpshocked
Posts: 1,406
Joined: 12-April 03
From: Redmond, WA
Member No.: 4,442



I agree with you Signal. A character should get more than 1 point of protection against a head shot if a called shot is done to the head.
Go to the top of the page
 
+Quote Post
toturi
post Oct 21 2004, 03:15 PM
Post #7


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Why would anyone call shot to the head when they can just declare a called shot to bypass armour?
Go to the top of the page
 
+Quote Post
BitBasher
post Oct 21 2004, 03:22 PM
Post #8


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE
Sadly, this seems to have become our GM's favorite tactic against our players when he can't do a ton of damage otherwise.
No offense, but that's because it's a GM crutch IMHO.
Go to the top of the page
 
+Quote Post
Blaze
post Oct 21 2004, 03:23 PM
Post #9


Target
*

Group: Members
Posts: 94
Joined: 26-February 02
From: Loughborough, UK
Member No.: 1,321



QUOTE (toturi @ Oct 21 2004, 03:15 PM)
Why would anyone call shot to the head when they can just declare a called shot to bypass armour?

Probably because of the caveat that 'only armour in the location specifed counts against the attack', meaning against a target with an unarmoured head one can have their cake and eat it- getting the +1 Damage Level and negating any armour. If my players call a head-shot against a fully-armoured target, they get the choice of negating the armour or increasing their damage; if they go for the latter they face the full armour value (I believe that's 9 for a full suit of light milspec armour), teaching them that armour piercing ammunition is worth its weight in orichalcum when facing such well-equipped opponents.

-JH.
Go to the top of the page
 
+Quote Post
mfb
post Oct 21 2004, 03:25 PM
Post #10


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



we tend to ignore the helmet rules in SR3, and rule instead that a helmet offers the same amount of ballistic/impact that the base armor offers.
Go to the top of the page
 
+Quote Post
toturi
post Oct 21 2004, 03:37 PM
Post #11


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Blaze)
QUOTE (toturi @ Oct 21 2004, 03:15 PM)
Why would anyone call shot to the head when they can just declare a called shot to bypass armour?

Probably because of the caveat that 'only armour in the location specifed counts against the attack', meaning against a target with an unarmoured head one can have their cake and eat it- getting the +1 Damage Level and negating any armour. If my players call a head-shot against a fully-armoured target, they get the choice of negating the armour or increasing their damage; if they go for the latter they face the full armour value (I believe that's 9 for a full suit of light milspec armour), teaching them that armour piercing ammunition is worth its weight in orichalcum when facing such well-equipped opponents.

-JH.

Untrue. To call a shot to a lesser armoured portion of the target does not allow you to stage the Damage. You are still using Option 2 of Called Shot in the FAQ.

QUOTE
The player calling the shot can choose one result from the following three options:

1) The Damage Code is increased by one Level (as stated on p. 114, SR3). The target's regular armor applies.

2) The attack bypasses the target's armor. In this case, the attack's Damage Code is not modified, but the Power is not reduced by armor bonuses. (Note that the attacker can simply choose a location on the target that is less armored, rather than bypassing the armor completely, so that only the armor in that location applies).

3) Target a smaller part of a larger target (such as the tires on a vehicle).


1, 2 or 3. You do not get to mix and match.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 21 2004, 03:40 PM
Post #12


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



I stick with the rules in the SR3 sourcebook. All of the bullshit and poorly thought out Called Shot rules in the FAQs/errata that completely ignore the abstract nature of the system are utterly meaningless to me, canon or not. If they're not going to respect the nature of their own system, I'm not going to respect their shitty tacked-on and broken rules.
Go to the top of the page
 
+Quote Post
Arethusa
post Oct 21 2004, 03:40 PM
Post #13


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



QUOTE (toturi)
Why would anyone call shot to the head when they can just declare a called shot to bypass armour?

Possibly because most people do not think exclusively— or even mostly— in terms of canon, which, as we all know, has little to nothing to do with real life.

I'm with Funk on this one.
Go to the top of the page
 
+Quote Post
LinaInverse
post Oct 21 2004, 03:44 PM
Post #14


Moving Target
**

Group: Members
Posts: 292
Joined: 24-September 04
Member No.: 6,701



QUOTE (BitBasher)
QUOTE
Sadly, this seems to have become our GM's favorite tactic against our players when he can't do a ton of damage otherwise.
No offense, but that's because it's a GM crutch IMHO.

Well, to be fair to our GM (who's reading these boards, BTW :D ), the circumstance that was in play at the time involved a bunch of Mafia guys shooting one of our toughest chars (not me, BTW) with Assault rifles. The char in question had FormFit, Armor Jacket/Clothing, Adept Mystic Armor, a good Combat Pool and a fairly hefty Body score. The mafia guys were only barely getting through the layered armor (and yes, we know and use the rules about halving and penalties with overarmoring) and the player was consistently successful on staging it down. Because we were the aggressors here and had initial surprise and it wasn't their actual HQ, it wasn't really justified for the GM to whip out stuff heavier than Assault rifles and he probably didn't want us looting them off the dead capos anyway.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Oct 21 2004, 03:45 PM
Post #15


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



As I’ve posted elsewhere, I allow called shots to bypass armor at a range of Skill*.5 meters, allowing hold-outs to potentially pose a threat. I do have to toss my hat into the ring of people who think that the called shot to bypass armor is an awful rule (the called shot for extra damage is sufficiently penalized to be rare in my experience, anyway, and the called shot for special effect I like).

~J
Go to the top of the page
 
+Quote Post
toturi
post Oct 21 2004, 03:47 PM
Post #16


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



The reason for the FAQ is the Called Shot passage in M & M that allows you to bypass Impact Armour for chemical delivery. Without that, then things were perfectly fine and dandy.
Go to the top of the page
 
+Quote Post
Dashifen
post Oct 21 2004, 03:50 PM
Post #17


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



QUOTE (Doctor Funkenstein)
I stick with the rules in the SR3 sourcebook.

Amen. Just modify the shooter's TN, add three to the power and 1 to the damage code of the shot and roll the dice. I explicitly forbid my players from saying that they're aiming for a specific portion of their target's body and then I tell them where they hit.

Example:
Sniper Sam is calling a shot with his nifty 10S rifle (picking numbers here, I don't have any specific rifle in mind). We'll say, for the purposes of this example, that he's at long range (base TN 6) and for some crazy reason we'll leave out smartlink 2 because it makes the numbers less easy but decides to call the shot (TN 10). He takes a simple action to aim (TN 9). Therefore, the shot's damage would be 13D with a final TN of 9. He makes the shot and the target doesn't dodge. Now it's up to the target's resistence test. There's a two options in this case (well, more than two but you'll see what I mean):
  1. The target soaks some of the damage and does not take a deadly wound. Therefore, this shot was not a head shot. Perhaps the target was it in the chest or the arm or leg. If it's a serious wound, maybe the bullet hit some major organs or something. Moderate might be a through-the-upper-arm shot and a light is probably an ear or a hand, something like that (again just picking options).
  2. The target does not soak and takes a deadly wound. This you could describe as a headshot.


Since the SR armor/damage system is abstract (or random if you're using the M&M what-gets-stressed rules) then it's the job of the GM to describe hit and the job of the player to decide whether or not to call the shot.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Oct 21 2004, 04:01 PM
Post #18


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Where does the +3 Power come in? Sure you aren’t mixing it up with burst-fire?

~J
Go to the top of the page
 
+Quote Post
Lantzer
post Oct 21 2004, 04:05 PM
Post #19


Moving Target
**

Group: Members
Posts: 693
Joined: 26-March 03
Member No.: 4,335



It doesn't come up in a normal combat. The combat system is abstract - no real room for head shots. Unless, as a previous poster has suggested, you describe serious/deadly results of a normal shot as a hit to something vital.

So what do you do when a special situation shows up? Play it by ear. If your face has slid up next to the target and has pulled a gun and has placed it to the back of the target's head, without anybody noticing, then this is not a combat situation, and the GM can rule the results any way he likes. The face's gun skill may not make a bit of difference in a situation such as this. Anybody can pull a trigger and hit a helpless target at contact range. The stats of the gun itself may or may not make a difference. GM call.
Go to the top of the page
 
+Quote Post
Dashifen
post Oct 21 2004, 04:10 PM
Post #20


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



QUOTE (Kagetenshi @ Oct 21 2004, 11:01 AM)
Where does the +3 Power come in? Sure you aren’t mixing it up with burst-fire?

Whoops! House rule. We did that because we thought it helped called shots tend towards deadly. My bad.
Go to the top of the page
 
+Quote Post
mmu1
post Oct 21 2004, 04:13 PM
Post #21


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (Kagetenshi @ Oct 21 2004, 09:49 AM)
Tell your players that if they can find a headshot in SR3, they can perform it, and not until.

~J

So how exactly do we handle it in our games? I think keeping it abstract is best, but out of curiosity, how were you adjuticating it when I killed, what, 3 people with headshots in our last session? :P
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Oct 21 2004, 04:20 PM
Post #22


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (BitBasher)
QUOTE
Sadly, this seems to have become our GM's favorite tactic against our players when he can't do a ton of damage otherwise.
No offense, but that's because it's a GM crutch IMHO.

Well, look, the game has got to stay challenging. I mean, if you layer on all that armor and can stage away a lot of damage, and then you start to get all this karma, what's left to make you sweat saved for the called shot to the face with the barret?


Besides, super duper special forces guys probably would aim for your head anyway. Didn't you play Rainbox Six? Tango down, heh heh heh. :rotfl:


The moral is, be the guy who shoots first from a position of cover and concealment. :D
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 21 2004, 04:22 PM
Post #23


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Because shooting first from a position of cover and concealment doesn't require broken rules that bypass armor? They're already being denied their Combat Pool, while you can put all of yours into the shot. Significantly more successes = death even if their armor stages the Power of the attack to 2. And the standard Called Shot rules effectively give you two free successes on your attack should you choose to use them (which, more often than not, isn't worth it).
Go to the top of the page
 
+Quote Post
Nikoli
post Oct 21 2004, 04:23 PM
Post #24


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



Yeah, the only time that doesn't work is with Mil-spec armor (base power of weapon < ballistic = richochet)
Go to the top of the page
 
+Quote Post
Canid13
post Oct 21 2004, 04:24 PM
Post #25


Moving Target
**

Group: Members
Posts: 278
Joined: 28-September 04
From: The Smoke
Member No.: 6,709



I'll just throw in here that I don't allow layering armour. In the case of Signal's circumstance, the PC gets 5/3 (plus mystic armour power) and should someone call a shot to a bodypart then I'll use the armour there. The only reason I allow my players to state the location is because of the caveat that allows called shots to lesser armoured parts of the target. A good hit is still a good hit, and get's described as such.

Will start tending away even more from this though.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th April 2024 - 11:52 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.