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Oct 27 2004, 01:12 AM
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#26
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
That's definitely true. I admit I forgot about that little power, but still.
If Agents didn't have that power (in the movie, not sure if they will in the game, might be hard to pull off), then my point stands. :P |
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Oct 27 2004, 01:46 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 11-December 02 From: The other end of your computer screen Member No.: 3,724 |
I'll agree that communities are a bit difficult in MMO's, but that's hardly something to gauge the games quality with.
I could have said that the internet is dumb because of Geocities sites in the early nineties with their horrible backgrounds, rainbow dividers, and animated gif obsessions. But the thing is...eventually through the years, the community concept changed and the "fad" changed into a more stomachable flavor than that. I'm sure that the MMO world is not much different. MUD's and MUSH's have the same potential to attrack such acts, but we have played them in the past and many still do. I find that the annoying players are easily ignored as I go my way linking up with players who are more of the kind I enjoy playing with, but what I actually have a problem with regarding MMO's is the "We Must Fight" thought. Star Wars Galaxies has all but been ruined by it and that was a beautiful MMO until things got hairy with the combat system and everyone and their dogs flees started going combat characters. With Matrix Online, there are two other "classes" so far that are not fighters. Coders and Hackers. Me personally, I have more interest in the Coder than anything else i've seen/heard about in the game. You get to design the code and systems that the Hackers will use to aid the Operatives (fighters). That's pretty cool. That's about as close to 'writing the matrix' as I think you can get. Not to mention that eventually, if you get good at it, your code will become a requested product worth credits(or whatever) which is also a sweet aspect in MMO's. MMO's are great. People may not always be. Luckily, there's an ignore button in most MMO's. |
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Nov 21 2004, 07:16 AM
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#28
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Im a bit burnt on MMORPGs at the moment. I played CoH, and enjoyed the hell out of it, for about four months. Then I started shift working, thus my gaming time dropped. Seeing everyone around me being 20+ levels higher, and getting my ass handed to me by everything I'm supposed to be able to fight because I chose to play solo, sucks ass.
Now why did I play solo? Becuase no one ever is around for the length of time needed to do a full mission. That blew. Now I'm looking at Matrix Online, and it's looking sexy enough for me to consider forking out the cash for the extra RAM I need to support it, but I'm not sure. Then again, knowing that there are people here who are going to play makes me feel better about it, since teaming up is a possibility. I'm intrigued by the coders as well... the thought that it might involve actual coding would make me be happier than a pig in drek... |
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