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Oct 22 2004, 02:57 PM
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#1
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Just wondering what the mechanics for alchohol are in SR as I don't recall seeing them posted.
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Oct 22 2004, 05:16 PM
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#2
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Check the drug section, there is something call Burn IIRC. Alcohol for Trolls. I don't fully remember the damage code, but resisting a Light wound per drink seems about right 4L maybe?
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Oct 22 2004, 05:17 PM
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#3
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Thanks.
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Oct 22 2004, 05:20 PM
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Be wary of the Addiction rules, however. They're absurdly deadly as written. And I do mean absurdly deadly.
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Oct 22 2004, 05:27 PM
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#5
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Stay in drugs, don't do school.
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Oct 22 2004, 05:33 PM
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#6
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
If you notice, the Bliss, which might at first appear to be neo-marijuana, is closer to hyper-morphine. Same is true for the other drugs listed. The addiction rules are absurdly deadly for "ordinary" drugs, so I'd suggest giving them entirely different rules for addiction, or just using soft rules. Treating something like alcohol as an ordinary chemical and using the overdosing rules with an addiction rating dependent on character personality and history seems like a better option than trying to fit something that weak into the SR drug rules.
~J |
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Oct 22 2004, 09:11 PM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
ooh chem gland for alcohol
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Oct 22 2004, 09:28 PM
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#8
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
For use with Unarmed Combat (Drunken Boxing) ? |
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Oct 22 2004, 09:30 PM
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
drunken master adept all powers geased only while drunk
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Oct 22 2004, 09:34 PM
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#10
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
:biggrin:
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Oct 22 2004, 09:34 PM
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Wow. Cool concept. Wish I had thought of. Sans the Chemical Gland part.
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Oct 22 2004, 09:42 PM
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#12
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
I get tanked for justice? :D
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Oct 22 2004, 10:06 PM
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#13
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
as i recall, an average alcoholic in SR will drink himself to death inside 2-3 weeks.
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Oct 22 2004, 10:07 PM
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#14
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Given that you lose Body by the month, I sincerely doubt that.
~J |
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Oct 22 2004, 10:12 PM
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#15
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
maybe it was months. i did the calculations many moons ago, and immediately thereafter, i used a stick to dig out the parts of my brain that had done the calculations. that helped with the pain, some.
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Oct 22 2004, 10:50 PM
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#16
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Again, I disagree that any of the drugs in M&M are comparable to marijuana, cocaine, alcohol, nicotine, caffeine, etc. Long Haul might be comparable to various amphetamines, but the hard stuff in M&M is really quite hard, and probably all came out of some corp lab originally.
~J |
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Oct 22 2004, 10:52 PM
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Or the Addiction Rules just weren't playtested. At all. :)
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Oct 22 2004, 10:55 PM
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#18
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Shush, you'll disturb my happy place :)
~J |
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Oct 22 2004, 11:02 PM
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#19
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
One of the things I've toyed with is allowing drug users to spend Good Karma as a sort of drug maintainance. Never finalized, I put it at one karma on the first failed test allowed you to stabilize at the current level, with an increased cost for the next failed test. It seemed to fit with my experience with drug users (in that they could hold it behind closed doors for a time as long as they kept working hard at the rest of life, but it would catch up eventually). I also allow other attributes to suffer loss over Body, though on a more drug by drug basis.
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Oct 23 2004, 12:37 AM
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#20
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Alcohol isn't a toxin! It's good for you. Alcohol is our friend. *Hiccup* :)
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Oct 23 2004, 01:17 AM
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#21
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
see, that's the thing. if it came out of a corp lab, there's no way it would be as destructive as the stuff in M&M. addictive, yes--destructive, no. not because the corps care about the people they're dumping these drugs on, or anything, but because making them so destructive cuts directly into their market. it's like selling a product that makes people habitually shoot themselves in the face--even if your product is great, you're going to run out people to sell it to really quickly.
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Oct 23 2004, 01:26 AM
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#22
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Yeah, but these are the drugs the corps rejected because they were too destructive. That's why they ended up on the streets. The ones they use are called NERPS and are apparently 100% addictive and can keep you alive until you die. |
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Oct 23 2004, 01:55 AM
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#23
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the problem with that argument is that there aren't any stats for the 'good stuff'. they're not even mentioned.
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Oct 23 2004, 01:59 AM
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#24
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
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Oct 23 2004, 02:04 AM
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#25
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Perhaps we can assume that the "good stuff" isn't "good" in that it doesn't do things like add multiple levels of an Adept power temporarily, increase physical attributes, and make an uncybered mundane the equal of a low-level Wired Reflexes user?
~J |
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