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#1
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Target ![]() Group: Members Posts: 1 Joined: 15-October 04 Member No.: 6,765 ![]() |
First sorry for the bad english.
The thing is in my SR-gr, we just had a long diss about inmobilize an enemy so that we interrogat him. The rules are if U shoot a person in the leg and give him a deathy, he dies. do any of U have idea how to stop a person, with out using gel-rounds, and not killing him. Plz help me out, thx. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 ![]() |
1) IF you shoot him and give him a "D" Physical wound, he is DYING, not DEAD.
He can be Treated with a Medkit and stablized, and possibly brought back around. 2) Any number of weapons do "Stun" damage, so you can knock him out then cary him off to be interogated. (ie: Fist, Baseball Bat, Shock gloves, taser) 3) Trap him somewhere and threaten him until he talks. |
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#3
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Unarmed combat and alternate weapons can incapacitate a target, but what's preventing you from using gel rounds? Or chemical weapons?
As mentioned, if you inflict Deadly damage on the enemy, you can use a medkit or magic to save his or her life. And then interrogate the person using the medkit as an aid to the process. |
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#4
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
I and many other GMs allow a player to perform a called shot against a person just to achieve a certain affect. Officially this is allowed in SR3 only for called shots against a Vehicle, but we allow it against people as a House Rule.
When using such a house rule, the more successes on the shot the more one achieves their objective. This allows shooting someone in the kneecap like we see in movies, or disabling a leg so they can't run, also like we see in movies. In Real Life, there are big leg arteries that when shot can cause a person to pass out and bleed to death in a very short time. Since this is a game, we play that a character can shoot a leg without risking such a result. Gel Rounds are not bad for disabling someone, along with all the other weapons that do Stun. Simply use a Sim Patch 6 to wake them up for a few minutes of interrogation, and then let them pass out at the end. |
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#5
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Target ![]() Group: Members Posts: 47 Joined: 12-September 04 From: Ames, IA Member No.: 6,653 ![]() |
Shock weapons are especially nice, because after getting hit they have a chance of being stunned, making it harder for them to fight back (it gives them a +2 modifier for x number of rounds).
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#6
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Net guns are your friend.
So is Narcoject. So are any number of spells - like Levitate! |
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#7
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 ![]() |
Just to be an ass, could you please not use AOL-speak on the forums? Thanks. :)
On the question at hand, keep punching them until they pass out? Failing that just grapple them to the ground and tie them up. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 ![]() |
How about some Freeze Foam? You gotta love it.
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#9
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Target ![]() Group: Members Posts: 47 Joined: 12-September 04 From: Ames, IA Member No.: 6,653 ![]() |
Something that someone in our group put to excellent use is Splat Glue. Very effective; effective enough to tie down a toxic shaman, even.
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 ![]() |
Give him a deathy. I gotta use that term next sesh. :rotfl: |
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Lo-Fi Version | Time is now: 10th August 2025 - 02:41 AM |
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