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> Mysterious Cyberware, my player has it and i need ideas
hyzmarca
post Oct 25 2004, 07:18 PM
Post #26


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An Awakened Bioware Symbiote created to give mundanes spellcasting ability. The only problem is that it can't survive in mundane bodies and is fully sentient. After being ordered destroyed, this failed prototype used a control thoughts spell to force a corp doctor to implant it into the character. It is dual natured, but undetectable once implanted. It is considered to be a force 12 bonded focus and can astrally percieve through it's host's aura and spells cast on the host are treated as spells cast on self. Furthermore, it does not suffer from drain, instead it dumps drain into the host, forcing him to resist or take damage whenever the symbiote casts a spell.

It knows a varity of spells and casts them when necessary for survival or to further its own agends. It currently sees it's host as nothing more than a tool for survival, but that may change over time.

The corp who created it may believe the symbiote to have been destroyed or may be activly hunting for it.


It would be funny to see the character's reaction to spells that are seemingly cast from nowhere, including control thoughts/control actions cast on himself.
It can learn new spells and even self-initiate by feeding off its host's Karma or earning its own karma through the host.
There's also the matter of potential magic loss from focus addiction, because his effective magic rating is only 5. If the symbiote initiates, its force is always equal to twice it's magic rating, making it burn out the host's magic even faster.
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Jerry Rigg
post Oct 25 2004, 07:22 PM
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Heck, just make him part of the network. That should be enough to tweak any character's head.
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Halabis
post Oct 28 2004, 02:47 AM
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Ok, what exactly would be needed for a personafix chip. Basicly what I've come up with is that all of his memories are fake, much like the UCAS agent in (brain fart, cant remember the book. the one where the seattle grid goes down and a bunch of people get turned into otaku), my question is, what cyberware is needed for a personafix chip? It doesnt seem that just a chip jack would be enough to completely overwrite a persons personality. This player is also a physad as well (not sure if that matter, especialy when it comes to learning powers and storing them in headmemory) basicly, what would be the repercutions of taking the personachip out? Is there any way the corp could have overwriten his old memories. If not to what extent can personafix chips effect the persons mind. I'm leaning towards this corp being Fuchi, as they would have access to the deltaware clinics in late 2053 when this campaign started (we're in late 2054 right now)
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KarmaInferno
post Oct 29 2004, 01:22 PM
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Remote Orgasm Trigger.

:grinbig:


-karma
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toturi
post Oct 29 2004, 01:25 PM
Post #30


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Pyschotropic Orgasm IC. Brought to you courtesy of the Merovingian.
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Kyuhan
post Oct 29 2004, 02:43 PM
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QUOTE
Merovingian

For some reason this always makes me think of female anatomy.
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Young Freud
post Oct 29 2004, 03:32 PM
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One of the adventures in Shadowrun Missions had these guys the Futuremen, heavily cybered gangmembers who didn't know they where cybered and didn't know they even commit a series of daring crimes. You might want to use something like that. The character can wake up suddenly and be in some place and not remember how they got there, or worse, covered in blood.
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littlesean
post Oct 29 2004, 06:23 PM
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I was playing in Yasha's game, and the real rough part of the shutdown, besides being in the middle of a fire fight, is that the character was in front of my character. I was playing a Shark shaman and had just taken a wound. I failed my will save.
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