OOC: Revelations, Repent for your sins! it is time! |
OOC: Revelations, Repent for your sins! it is time! |
Nov 17 2004, 02:10 AM
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#126
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
I just realized the range doesn't matter, because combined with 4x Take Aim, Sigmund's Smartlink and his Rangefinder, both Long and Extreme are a happy TN 2, even with the +1 Recoil modifier an 8-round burst'll bump me.
Complex Action: 8-round Burst, base Damage Code 19D, (adjusted 8S?). No Combat Pool, Take Aim doesn't allow it. Aaaaand... 1: 3 ... Success 2: 5 ... Success 3: 6 + 6 + 1 = 13. ... Success 4: 1 5: 3 ... Success 6: 3 ... Success 7: 2 ... Success 8: 4 ... Success 7 successes. This'll be fun. Edit: This is my first Shadowrun game. Are drones treated to vehicleness a la 1/2 Power, -1 DL? If so, make that a 6-round burst with a Called Shot to negate the DL decrease. Total TN is 3, so I lose 1 success and I have 6 left. |
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Nov 17 2004, 02:49 AM
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#127
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
okay init rea 9 + 6 5 3 3 = 26
first action set 4 combat pool used after 1 take aim action on a 3 round burst (dam becomes 10 S base) TN 4 after the take aim action and the SL2 with range finder 13 08 04 04 03 03 02 02 4 successes 10 D+1 |
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Nov 17 2004, 02:51 AM
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#128
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Init 9 + 4d6? Yeow. You're one twitchy fella.
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Nov 17 2004, 09:17 AM
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#129
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
only one of those dice comes from cyberware
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Nov 17 2004, 08:41 PM
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#130
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Moving Target Group: Members Posts: 717 Joined: 26-February 02 Member No.: 603 |
Ok ladies and gentlemen... the three incoming pairs will be called p1 p2 and p3. while the other two pairs noone really has seen yet are bp1 and bp2:
Their initiative is: p1: 12 p2: 8 p3: 15 bp1: 17 bp2: 6 For hits and damage... i will be making the rolls personally. Sorry guys, heh, but tell me what u wanna do, and if there are rules u like to abuse, like.... let's say taking aim for 4 full rounds ;) , then yea say that too. order i believe from who we got is: Cinder - 26 Nerd - 18 bp1 - 17 Tanka (highest reaction of 9) - 15 Rip - 15 p3 - 15 Sigmund - 14 p1 - 12 Raven - 10 p2 - 8 Sabosect - 7 bp3 - 6 |
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Nov 17 2004, 08:43 PM
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#131
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Moving Target Group: Members Posts: 717 Joined: 26-February 02 Member No.: 603 |
I'm away from my dice right now... but if u wanna declare ur actions beforehand.. that'd be fine... everything else will be taken accordingly. Now one word of advice: don't hold back, these guys aren't, and even though they're not as strong... they hate your boss right now.
Oh and ballerina if you're out there.... ur choice of low (hehe i rolled a 3 got lucky) u hear the spray of gunfire coming from behind u if u were looking straight at the bar. |
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Nov 17 2004, 08:46 PM
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#132
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
...
You know... My brain must be fried. I rolled for Charlie, who isn't in this game. Frag is only 1d6 + 4. So, er... Reroll... 5 + 4 = 9 Wow. That was an interesting mistake. |
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Nov 17 2004, 09:10 PM
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#133
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
To quote an earlier post:
So, 8-round Full Auto burst (CA) or a 6-round burst (SA), depending on if drones are treated to vehicleness as reguards to staging down damage. If they are, a +2 Called Shot (O happy Smartlink-2!) will negate it, and will be used with the 6-rounder. If they aren't, the non-Called Shot 8-rounder will be used. The TN's 3 the first way and 2 the second... You can roll the dice, but with eight of them vs. TN 2 or 3 I don't think a re-roll will make much difference... |
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Nov 18 2004, 09:49 PM
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#134
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Target Group: Members Posts: 80 Joined: 12-October 04 Member No.: 6,751 |
Rip's Gunnery skill: 5, +5 Combat Pool dice: 11,8,5,4,3,3,2,2,2,1
Damage: MMG: 10S (8S +2 EX), 3 round burst: 13D, 3 point's recoil compensation. Manual Gunnery using Smartlink II. He'll allocate his Control Pool for dodging or soaking damage if he's attacked. |
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Nov 19 2004, 03:49 AM
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#135
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Moving Target Group: Members Posts: 717 Joined: 26-February 02 Member No.: 603 |
question for ya sigmund.. i can't seem to find ur gun thingy... so is it HV type shooting as in a 6point Recoil modifier type deal or what? oh snd yes i treat drones as vehicle body and vehicle armor.
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Nov 19 2004, 05:17 AM
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#136
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
It's a Cannon Companion custom creation, as are all his guns.
It does, indeed fire 6-round bursts with a +6 recoil modifier, entirely negated by a combination of Siggy's strength and integral recoil comp. So Sigmund is firing a 6-round burst with a Called Shot to negate vehicle armor. TN 9 for Extreme range, +6 for recoil, +2 for Called Shot (SL-2)...-6 for recoil comp, -2 for smartlink, -2 for Rangefinder, -4 for Aimed Shot for a total TN of 3. Skill for the Demon is 8 dice. Base damage for the burst is 17D, Power is halved but DL not adjusted for the drone's vehicleness. Following that, his second Simple Action will be to switch to SA and fire off a round at one of the pair who just opened up on the roof: this'll be a simple range - smartlink, possibly -rangefinder TN, with no special mods except those you deem needed. He'll throw 4 Combat Pool dice into it for a total of 12. |
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Nov 20 2004, 01:42 AM
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#137
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Armor adjusts SMG burst to 2S
Sigmund has 8 Body dice for resisting damage. Here goes... 1: 5 ... Success 2: 6 + 6 + 3 = 15. ... Success 3: 1 4: 5 ... Success 5: 4 ... Success 6: 3 ... Success 7: 4 ... Success 8: 5 ... Success So. SMG bursts go *dink.* And let's see if he can't resist knockdown. 8 Body Die, TN 4, 4 successes needed. I'll throw another 2 Combat Pool dice into it just to be safe. 1: 1 2: 2 3: 3 4: 4 ... Success 5: 6 + 1 = 7. ... Success 6: 4 ... Success 7: 5 ... Success 8: 5 ... Success 9: 4 ... Success 10: 5 ... Success Good. For Sigmund's next Combat Phase, he'll first fire another single shot at one of p3, then switch to Burst as a FA and fire off another 6-rounder at the Condor. He'll devote 2 Combat Pool to each target. |
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Nov 21 2004, 03:13 PM
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#138
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
soak test
11 11 08 07 04 04 04 04 03 02 02 01 01 01 (screw dodge if the hydrant and cyber-armor don't save me I don't deserve to be saved 2 combat pool to soak though) outfit provides 7 ballistic armor so TN 3 is 9 successes more than enough to soak everything 09 07 05 05 04 04 03 02 02 02 02 01 for knockdown test 4 successes enough to not fall down cinder returns fire: 2 more from pool for 7 dice, aim plus fire is TN 3 at extreme range... not using the SL2 mod using the electronic vis mag 08 05 05 04 04 02 01 5 successes stages up from 10S base that should taker the guy down. |
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Nov 24 2004, 07:18 PM
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#139
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
Force 4 powerball, half spell pool to the casting of it and half to resist drain.
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Nov 24 2004, 07:46 PM
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#140
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Moving Target Group: Members Posts: 717 Joined: 26-February 02 Member No.: 603 |
we're gonna have raven wait....
questions... all spell pool on one spell ok... but what level damage do u want done? |
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Nov 24 2004, 07:52 PM
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#141
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
Considering my innit roll, I only have one spell to cast before it refreshes anyway.
Power level? I knew I forgot something. Serious. Don't want to be killing anyone on my side, but I do want the opposition to notice they've been it. |
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Nov 25 2004, 01:07 PM
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#142
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Target Group: Members Posts: 80 Joined: 12-October 04 Member No.: 6,751 |
Rip: Gunnery skill 5, 5 Combat Pool: 9,5,5,4,3,3,2,2,2,2
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Dec 7 2004, 03:40 PM
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#143
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
I pronounce this game morally, ethically, spiritually, physically, positively, absolutely, undeniably and reliably DEAD!
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Dec 7 2004, 05:18 PM
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#144
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
*sniff*
But Frag was so fun! Ah, well. Rest in peace. Maybe we can pick it back up when Rokur comes back. (If Rokur comes back?) |
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