My Assistant
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Oct 26 2004, 06:14 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
Foot anchors, what a great idea. :) An ya, I told him he has to wear shorts. LOL.
He plans to use the CF thats left in the arms for armor plating. |
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Oct 26 2004, 07:59 PM
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#27
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
tell him to put on a armored jacket instead, the plating will at best add 1 point somewhere (2 if your useing ablative armor).
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Oct 26 2004, 08:03 PM
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#28
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
but the jacket will interfere with the back-mounted weapons.
I'm thinking booty shorts and a wife-beater |
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Oct 26 2004, 09:50 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
After carful consideration with the player and the rule books we have gone with cyber legs with 10 points of impact and ballistic armor with pop out tracking mounts armed with Ares Avengers. One in each leg. then the player will have an Ares Avenger in each hand that have tracking mounts on them. With ambidextreus he will be fireing one gun at a target and getting 6 bullets (3 from hand and 3 from leg) on one target. Then second shot with the other two guns.
Now this might sound stupid...but please remeberits been years and I just started running this weekend. If burst fire adds 3 points of recoil...and I slap gas vent 4 on it. Am I safe? Or does the second shot that combat phase add 3 more points giving me 2 points I have not comped for? Thanks for putting up with me... :noflame: |
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Oct 26 2004, 09:57 PM
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#30
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Second shot gives two uncomped.
~J |
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Oct 26 2004, 10:09 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 26-February 02 From: UCAS Member No.: 1,015 |
Is this "player of mine" related to the "friend of mine" you sometimes hear about on sex advice talk radio shows? ;) (I keeed! I keeed!) |
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Oct 26 2004, 10:30 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
LOL, No really. This may sound sad but...
I usto run Werewolf for years Then I ran Shadowrun 2nd edition for about 6 months to a year. Then I was out of gaming for 3 years....Had a kid and got married. Then I started playing AD&D 2nd with some old friends again. Then the DM moved...so I started running. I then started giving people shadowrun books and have gotten them all to move over to this game. The problem being that I have not run 3rd editon ever and only ran 2nd for 6 months.... So yes, the Player is not me but I am almost as clueless as the player... |
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Oct 27 2004, 12:00 AM
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#33
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I can see why you are using 1 hand gun and 1 Tracking mounted hand gun (btw, what is an Ares Avenger?) The hand gun paints the target for Tracking Mount, yes? But since Ambidexterity doesn't work for non-hand weapons, I would say Ambidex in this case doesn't work. Instead, why not fire the 2 hand guns first, before firing the leg ones as Suppression? |
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Oct 27 2004, 04:12 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
Ares Avenger is a machine pistol in cannon companion. Its a 3000 n lasar scope that is that target designator. That is mounted on the guns in the hand. When he pulls the trigger on one gun, the other one fires at the same target at the same time. Then the same with the other hand.
Ok, so I have four guns, two pop out tracking turents with gas vent 4. The guns in my hands our the same. So first combat phase. four guns go off and no recoil problems. 3RC*4guns=12 poins of recoil. I can comp 4(guns)*4(gv4)+1(str)=17 Then second phase goes, first gun (with attached tracking mount) goes off. this generates 6 points of recoil, I only have 5 comp left so I am at +1....Then second shot goes off. 6 points of recoil, I have no comp left so this shot is at +7. It goes like this until the end of the combat round and we reroll init, at this point all resets... This sound right? Am I doing this correct? |
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Oct 27 2004, 04:37 PM
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#35
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
First phase:
First 3-round burst (all 4 guns) - recoil generated: 12 - compensated: 12 (3 per gun from GV) - no TN modifier for recoil Second 3-round burst (all 4 guns) - additional recoil generated: 12 - compensated: 4 (1 per gun from GV (+strength if any)) - +8 TN per gun from recoil (minus strength, if any) Rince and repeat. |
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Oct 27 2004, 04:47 PM
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#36
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Ehhh, colour me stupid and blind but I see only a Ares Crusader and there is no laser on that. And what is "a 3000 n lasar scope that is that target designator"? Is there a laser designator doubles as a laser scope that I missed? I do not think that normal laser sights can designate or laser designators can perform as laser sights. |
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Oct 27 2004, 04:51 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
No, I was just talking simple stupid.
There is a baral mount in the cannon compainon. It is a target designator and cost 3000 nyan. It looks just like a laser sight, it does not funtion as one. So this was were you point the weapon with the target designator on it, the second weapon will point there as well. The trick is you could then put a laser sight on the tracking turet gun and the laser sight would be pointing right were you point your gun. Kinda cool. Nelsen |
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Oct 27 2004, 04:52 PM
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#38
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Brilliant!
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Oct 27 2004, 04:56 PM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
Thanks. :) I was quite pleased once I figured it all out. The recoil was the only problem I was having. Did the old rules from 2nd ed let you cancel out recoil completely if you could vent all recoil produced? Like if the gun produced 3 points per round and you had gas vent 3 you would never have to worry?
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Oct 27 2004, 05:03 PM
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#40
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Not quite. Spotting is a complex action that precludes you from doing anything else. |
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Oct 27 2004, 05:26 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
What? I thought that was only for things that tracked like missles?
What they hell is the point of a Tracking cyber mount then!!!! So I can hold al ittle laser pointed in my hand for a full complexe action and do what? |
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Oct 27 2004, 05:37 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
So some please help. What the hell would the point of having popup tracking mounts in cyber arms or legs be? If I have to use a tracking designator that takes a full complex action. It would just not be practical to use. Am I missing something?
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Oct 27 2004, 05:45 PM
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#43
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
You don't need to be the one using the designator. You can also have multiple mounts responding.
~J |
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Oct 27 2004, 05:56 PM
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#44
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
OK, so lets take this back one step.
Lets say I have two popup tracking mounts, one in each leg. Then I hold one gun with a laser designator on it. I point the laser at a target for a complex action, if I get a lock. the two guns fire at the target? I would resolve each gun sepretly? They fire that round? Do I have to continue to point the designator at the target and do nothing but this? Thanks for your help, you are saving what is left of my hair. |
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Oct 27 2004, 06:05 PM
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#45
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Correct.
Correct, by canon. You may want to count them together for simplicity, but they're separate weapons.
I believe so, yes.
If you want them to keep firing, yes, but at any time you can switch to blasting away with your pistol. ~J |
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Oct 27 2004, 06:25 PM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
Interesting. So then, its still amost not worth it. LOL. No way to set those guns to just shoot what you shoot huh?
Do you know what book a target designator is is in for a cyber eye? Does a tack computer help with this stuff? Thanks again |
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Oct 27 2004, 07:33 PM
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#47
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
I guess I have a lot more reading to do..
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Oct 27 2004, 07:54 PM
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#48
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, i have allways read the rules so that only unconpensated recoil from the previous burst carrys over. but now that i look at the full auto rules in sr3 i see that im wrong as all the recoil carrys from one burst to the next. alltho it seems a bit logicaly oddball, first it have no effect as RC takes care of it but then suddenly it have effect again so RC must take care of it again? was this diffrent in sr2? edit: just checked and no, same deal in sr2. maybe its just me remebering wrong again. but then it makes more logical sense that ones something is compensated for then its compensated for, end of story. |
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Oct 27 2004, 08:12 PM
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#49
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It is compensated for, end of story. The recoil compensation is also used up for that firing sequence, end of story.
~J |
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Oct 27 2004, 08:35 PM
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#50
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
Hmm another good argument for fixed mounts instead of popups, you can fire them every round without target designating.
I'm pretty sure recoil is fully compensated and has no other effect once it's compensated. Just slap a GV4, Custom Grip, and underbarrel weight on each gun and let loose 6 rounds per gun with no ill effects, even while running. Finally a use for cyberarms. |
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