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GoldenAri
post Oct 26 2004, 06:44 PM
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My runners are heading into the south american jungle for an extended run. They are all planning on going down there wearing their standard compliment of layer armor. Armored Jackets, FFBA, trench coats, etc. Which is all well and good in Seattle's temperate climate but it seems to me that they will suffer from the heat. So my question is, is there any canon rules for the penalties of being heavily armored out in the heat?
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Moon-Hawk
post Oct 26 2004, 06:48 PM
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I don't have my books on me, but I would look in
Cannon Companion (doubtful)
Target: Wastelands (best bet)
Fields of Fire (2nd edition, not canon, but a good place to start if it has anything, which I'm not sure about either)
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Nikoli
post Oct 26 2004, 06:48 PM
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Check target wastelands for environmental efects, I'm sure it's either going to cover it or provide you some guidelines to bash your own house rules together.
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LinaInverse
post Oct 26 2004, 06:50 PM
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Oh my... our group recently got back from the Amazon.

I don't recall if our GM used any canon rules, but basically we all had to give up our Long Coats and FFBA (I think Armor Clothing only) or we'd start taking stun damage or something like that.
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Slacker
post Oct 26 2004, 06:59 PM
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I remeber that the Forbidden Fruit adventure in the Predator and Prey book had a rule that if any character wearing armor in the jungle would suffer one box of Stun damage for each point of impact armor they were wearing. Once night fell or the character took off the armor the Stun damage was recovered normally. However, that is a second edition adventure book. I don't know what the rules are for 3rd ed.
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kryton
post Oct 26 2004, 07:04 PM
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Armor and overheating.....Hmmmm sounds like a battletech question to me..... :D
Just kidding jeez..... :rotfl: :cyber: :)
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Fortune
post Oct 26 2004, 07:14 PM
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Why wouldn't they just acquire armored clothing types that are more area-appropriate? FFBA or Second Skin under Jungle Camos should cause no real problems, as I'm sure in 60 years there is some improvement in clothing ventilation.

Water (especially untainted) should be a bigger worry.
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GoldenAri
post Oct 26 2004, 07:18 PM
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Just a flat amount of stun. I like it, that way the troll tank wont be able to resist it.
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Moon-Hawk
post Oct 26 2004, 07:21 PM
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I'd say let them resist it, but with Athletics, not Body.
A little different, but favors metatypes a bit less.
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GoldenAri
post Oct 26 2004, 07:25 PM
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QUOTE
I'd say let them resist it, but with Athletics, not Body.


Oh, I can hear the screaming now.
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RangerJoe
post Oct 26 2004, 09:15 PM
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I usualy stick players with situational modifiers when they are wearing inappropriate armor/clothing. The players didn't realize it, but in the last game I ran, their TNs for a number of physical/active skills were 1 higher if they were sweating profusely under a longcoat, despite the description of the day as "another steamer in Seattle."

There's nothing like a +1 or +2 to TN on combat skills because sweat is running into your eyes/your hands are slippery to ruin a streetsam's day and make him conisder taking the armored trashcan off.
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Cray74
post Oct 26 2004, 09:27 PM
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This is exactly where I like to say the fire resistance option in Cannon Companion includes cooling systems.

I figure a good long coat with 3 points of cold protection and 3 points of fire protection should be comfortable in most climates. And if you don't need the active heating and cooling, you can say some of the pockets are hot or cold, so you can have a cold beer and hot roast beef sandwich waiting on those long stake outs.
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GoldenAri
post Oct 26 2004, 09:46 PM
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QUOTE
This is exactly where I like to say the fire resistance option in Cannon Companion includes cooling systems.

I figure a good long coat with 3 points of cold protection and 3 points of fire protection should be comfortable in most climates.


I could see saying that if you'd be comfortable with that active thermal masking thing for clothing. Since that uses coolant to deal with heat (I may not even be remembering this right). However, I thought that the fire resistance option was specialized insulation and chemical treatments.

Which bring up a quesiton. How hot are fire fighters in their fire fighting suits? Do they feel the heat of the fires that they run into?
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Kayne
post Oct 27 2004, 01:11 AM
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I imagine that firefighter's suits are specially designed to deal with that sort of thing (ie, external heat), but they probably aren't designed to be worn for extended periods of time, beacuse if it blocks the heat from coming in, then chances are it'll block it from leaving, too.

QUOTE (Cannon Companion @ pg 51, FFBA)
Using advanced synthetic materials that breathe and stretch with the body...

I would say that FFBA, alone, would not cause overheating issues. But a trenchcoat? You better believe it.
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Fortune
post Oct 27 2004, 01:22 AM
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I still don't understand why they wouldn't purchase jungle clothing. It would come in a variety of styles (just extrapolate from what is already in canon), and would be properly made for the environment so as to cause the least amount of distress. Usually the best of this type of clothing falls under the military tag, but it wouldn't in any way be classified or restricted.

The best bet is jungle fatigues [5/3] over the afformentioned FFBA.

Wear a hat!

Take salt tables/supplements!

And toilet paper! :oops:

Bug repellent could also be helpful. ;)

Check any half-submerged logs twice before stepping on them. :D
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Herald of Verjig...
post Oct 27 2004, 01:29 AM
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For the mages:
Stop eating three days before the trek, and survive on only nutrition and fast spells.
Wear light clothing, as optimal for the lattitude.
Never get withing 20 feet of the canopy and definately not the gorund, keep your levitated self out of "jumping gaint mantis" range.

On second thought, hire a free spirit with astral gateway to go along with you astrally so it can make other PCs dual natured and thus viable targets for your magic.
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Edward
post Oct 27 2004, 02:27 AM
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Much body armour is designed to alleviate heat issues. I think it was explicitly mentioned for the form fit.

Long coats are out.

Edward
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hyzmarca
post Oct 27 2004, 07:02 AM
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In low-humidity areas, layered clothing actualy helps protect against heat and dehydration. Jungles are more dangerous sbecause their high-humidity makes cooling through moisture evaporation much more difficult. Still, I would asume that proper hydration is several times more important that clothing choice even there. But, it wouldn't hurt for armor to have built-in air conditioning. TN modifiers would be much better than imposing damage.

If you want to hurt your PCs, there are more enviromental hazards in the jungle than just heat. Among other dangerous parasites,South America has the Bot Fly, whose magotts grow to matruity under the skin of living animals, and the dreaded
penis fish, a very good reason to never pee of the side of your raft. Just imagine awakened versions of those.
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Canid13
post Oct 27 2004, 08:12 AM
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Target: Wastelands has rules for this in the desert section (with mention of jungles too). It is some amount of flat stun damage which can't be resisted but does heal normally. In fact, I think it's the same as in Preadtor and Prey - been a while since I read either.

Form fitting armour is designed to be breatable, so I never apply a penalty for it under almost any situation - but normal clothes I sure as hell would. It gets hot in fatigues and webbing and a pack on your back with a rifle and possibly a sidearm. It's not as bad as a fire fighter but it'll still make you sweat and cause you to fatigue easier.

I think Target: Wastelands includes some specialised gear for the environment, but if memory serves getting high armour is gonna cause you too be fatigued. Course, you could modify some of the stuff in SOTA63 to work in the heat - I'm sure there's hand warmers and such so perhaps. And if not, I think either Wastelands or Target: Awakened Lands has Dune style 'still suits'.

As for armour modifications, Thermal Dampening would cool you somewhat, but that property is only finite and takes a couple of hours to 'reset' after being worn for a while, so I'd say it only helps you while you're getting a TN mod from it. Fire Resistance is not, by the description (and nowadays stuff), cooling in any way, and if the stuff in SR is anything like nowadays it'll make it heavier than ever.

In the jungle or desert, I'd definately adhere to the encubmerance rules - heat makes you fatigued very easily, and carrying anything is gonna make that worse.
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toturi
post Oct 27 2004, 08:20 AM
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Why do people think that the jungle is hot? It isn't, no more hotter than working in a construction yard or in a shipyard. Cooler actually, since the jungle canopy provides shade. There isn't a direct correlation between heat and jungle, unlike that of the desert.
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Johnson
post Oct 27 2004, 09:21 AM
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Okay I have 2 groups running the same ission in the Amazon. This is how I work the Heat exhaustion.

Take balistic + impact .
Unmodified body

Eg Armour Jacket 5/3
Body include Cyber say 7

5+3=8
Soke a 8m Stun Every hour with there body.

It works as they will where minimal armour.


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Canid13
post Oct 27 2004, 09:22 AM
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Ever been to a jungle Toturi?

While it might not be much above 30 degrees, the humidity is around 99%. So it makes the jungle feel much hotter.

Sure, I can tolerate 30 degrees in low humidity, but that same heat in higher humidity is much worse. Dehydration becomes a greater factor, since despite the fact that you aren't losing heat when you sweat, you still sweat. At jungle levels of humidity you've possibly got problems breathing, and carrying any weight is gonna make you sweat even more.

To be honest, I'd rather be in a desert than a jungle. But then again I've a natural pseudo cold weather climitataion genemod :o)
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toturi
post Oct 27 2004, 11:03 AM
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QUOTE (Canid13 @ Oct 27 2004, 05:22 PM)
Ever been to a jungle Toturi?

While it might not be much above 30 degrees, the humidity is around 99%. So it makes the jungle feel much hotter.

Sure, I can tolerate 30 degrees in low humidity, but that same heat in higher humidity is much worse. Dehydration becomes a greater factor, since despite the fact that you aren't losing heat when you sweat, you still sweat. At jungle levels of humidity you've possibly got problems breathing, and carrying any weight is gonna make you sweat even more.

To be honest, I'd rather be in a desert than a jungle. But then again I've a natural pseudo cold weather climitataion genemod :o)

<- Take a look at over there please. Humidity? The humidity here now is 100%. I've trekked 5 km with over 20 kg loads in the jungle before, but it is not same as the searing dry heat you find in the Outback.

God how I hate Exercise Wallaby. But the R and R was good though. :D
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Kagetenshi
post Oct 27 2004, 12:01 PM
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QUOTE (hyzmarca)
the dreaded
penis fish, a very good reason to never pee of the side of your raft. Just imagine awakened versions of those.

That's why you use a steady but rapid side-to-side motion.

Totori, there's no correlation between heat and desert, either. May I remind you of Antarctica?

~J
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toturi
post Oct 27 2004, 12:09 PM
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If you are saying that Antarctica is a desert, yes, you may be right. But it doesn't fit the SR defination of desert.
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