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> Shouldn't Sorcery Default to Intelligence?
Gilthanis
post Oct 28 2004, 03:56 PM
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QUOTE (Doctor Funkenstein)
Knowledge "with a capital K." They claim that you have to "know" how to work magic. Magic Background includes that knowledge. And it's actual knowledge to boot.

And it is already used as complimentary dice.
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Stumps
post Oct 28 2004, 03:58 PM
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Stick with the Willpower.
If people don't want to use it, that's fine.
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Gilthanis
post Oct 28 2004, 04:03 PM
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QUOTE (Doctor Funkenstein)
Notice that defaulting also restricts the amount of Spell Pool that can be used with normal spellcasting. So even if you have Willpower 6 and Centering 16 (or Centering 6 and you get phenomenally lucky), a skilled Sorcerer will still outperform you with Sorcery 6.

By the way....in game terms and the absurdity of having a skill of 16 in any skill let alone 2... Don't forget the Centering focus. This would only require a skill of 8 and a focus of 8.

This is kinda what I'm looking for in ways of possible pimpage... We're not quite there yet which is good...but keep coming up with ideas. Thanks guys.
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Fortune
post Oct 28 2004, 04:05 PM
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QUOTE (Doctor Funkenstein)
Tell you what, those opposed to the ideas of defaulting to Willpower because it represents a lack of "knowledge" for how to cast a spell (despite the spell formula giving you all the instructions you need -- we'll continue to ignore that since it's a blatant bit of a proof contrary to your point of view), how about defaulting to Magic Background?

If Willpower and Magic attributes give you the ability to use Magic, and Spell Design lets you learn spells, what, in your opinion does the actual Sorcery skill do (besides eliminate the defaulting penalty) in the act of spellcasting?
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Stumps
post Oct 28 2004, 04:06 PM
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imo, exactly that.
Before, Sorcery was what made you able to cast.
Now, it makes you cast MUCH better than without it.
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Ol' Scratch
post Oct 28 2004, 04:07 PM
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QUOTE (Stumps)
Stick with the Willpower.
If people don't want to use it, that's fine.

It was a rhetorical and sarcastic question to begin with.

QUOTE (Gilthanis)
By the way....in game terms and the absurdity of having a skill of 16 in any skill let alone 2... Don't forget the Centering focus. This would only require a skill of 8 and a focus of 8.

...a huge investment just to get around a +4 target modifier. Whereas if you had taken Sorcery to begin with, you'd have all that cash, Karma, and metamagic to use more effeciently.
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Fortune
post Oct 28 2004, 04:07 PM
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You would only need Centering that high to totally eliminate the defaulting penalty. It could still be useful at a lower level to eliminate some of that penalty.
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Stumps
post Oct 28 2004, 04:09 PM
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I think the point is that you really can't pull off being a low level centering character because of the cost of expenditures it takes to do it.
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Gilthanis
post Oct 28 2004, 04:10 PM
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Not a waste because you can use it for so much more. Kind of like the usefulness of a power focus. Many people overlook how many different uses there are for a focus. But I was just pointing it out to show how to do it without a GM saying "noboddy has a skill of 16".
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Ol' Scratch
post Oct 28 2004, 04:12 PM
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QUOTE (Fortune)
If Willpower and Magic attributes give you the ability to use Magic, and Spell Design lets you learn spells, what, in your opinion does the actual Sorcery skill do (besides eliminate the defaulting penalty) in the act of spellcasting?

Missed the majority of the thread, eh?

You might as well ask: If a cyberdeck and a power source gives you the ability to access the Matrix, and you can buy utilities to use with your deck, what does the actual Computers skill do?

It represents your skill and training in Sorcery. You've learned all the tricks of the trade for how to more effectively manipulate mana. Practice, training, and experience all wrapped in one. You learn all sorts of techniques about how to hone your will and your emotion as efficiently as possible. You develop these techniques until they become instinctual, just like any other practiced skill.
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Stumps
post Oct 28 2004, 04:13 PM
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QUOTE
Not a waste because you can use it for so much more. Kind of like the usefulness of a power focus. Many people overlook how many different uses there are for a focus. But I was just pointing it out to show how to do it without a GM saying "noboddy has a skill of 16".

I got the impression that Doc was saying that by the time they get to that level it's an attitude of "who cares"
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Ol' Scratch
post Oct 28 2004, 04:15 PM
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QUOTE (Gilthanis @ Oct 28 2004, 10:10 AM)
Not a waste because you can use it for so much more. Kind of like the usefulness of a power focus. Many people overlook how many different uses there are for a focus. But I was just pointing it out to show how to do it without a GM saying "noboddy has a skill of 16".

Uhm, except that the entire point of the "cheat" around not taking Sorcery is that it eliminates the fact that you don't have Sorcery. Even a +1 TN modifier is a huge disadvantage, and if you're trying to use Centering in most situations (where your TNs are closer to 6 -- and remember, the TN for Centering is the same as the test you're making in the first place), you'll be lucky to get one success let alone the two you need to have any appreciable effect.

On top of that, that HUGE investment you make in all that crap is the same HUGE investment the more traditionally trained Sorcerer gets to make to improving his abilities. Should he take Centering to the same level, he can actually use it as a powerful advantage, not a means of eliminating a disadvantage.

Not to mention that no matter how well you lower the TN, you still have 0 Spell Pool to use.
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Stumps
post Oct 28 2004, 04:17 PM
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hmm...so we end up with another form of a mage...interesting
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Gilthanis
post Oct 28 2004, 04:18 PM
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But I'm pointing out the fact that we are also behind describing the exact way magic works and moving on to how this "possibly" could be pimped or if there is an offset out there. I agree a character with Centering that high really just needs to pick up the skill. But sometimes an old character decides to change his focus due to an invisible ceiling, boredom, or shits and giggles and needs to compensate for bit while building new skill.

Any other ideas?
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Stumps
post Oct 28 2004, 04:19 PM
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I see it as solid as it's written.
Simple.

Default to Will
No Spell Pool.
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Fortune
post Oct 28 2004, 04:19 PM
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QUOTE (Doctor Funkenstein)
Missed the majority of the thread, eh?

:please:
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Ol' Scratch
post Oct 28 2004, 04:20 PM
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Don't roll your eyes at me. The topic had been brought up multiple times.
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Stumps
post Oct 28 2004, 04:21 PM
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I don't blame you...that's why I put in a "jump to page 4 for the results of this arguing" edit back on page 2.
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Fortune
post Oct 28 2004, 04:25 PM
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QUOTE (Doctor Funkenstein)
Don't roll your eyes at me. The topic had been brought up multiple times.

I read the thread, as you well know since you have also. I was merely asking your opinion on something ... an opinion that is normally well-formulated. There is no need for your snide comments.
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Gilthanis
post Oct 28 2004, 04:25 PM
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Is it just me or did this thread become one of the longest in a while excluding an obvious hitter like the SOTA64 thread?

Anyways, if it is allowed, I agree no spell pool or dice from foci. That requires use of the actual skill. I agree +4 target numbers per defaulting. So, is there any other skills YOU would or would not allow to be used in conjunction? Centering has been mentioned. My GM already said no but I think it was before any thought on it was really made on how good Centering would have to be. Say...can spirits aid? Would this have any effect on Ritual sorcery? Any effect on Dispelling, redirection, absorption.... anything?
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Ol' Scratch
post Oct 28 2004, 04:27 PM
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Sorcery and Conjuring are about the only ones I'd allow. Centering is definitely a no-no since it is a learned technique rather than an instinctual ability, but I would consider it for Divination and Aura Reading (for those abilities that directly use the skill, like Psychometry). But I doubt it.

Spirits could assist, sure, and they would be a very valuable asset. The TN would still be there, however. Ritual Sorcery might work, but no group would want them to join in since his modifier would (or should) be applied to all of their tests seeing as how he's the weak link in the chain.
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Stumps
post Oct 28 2004, 04:35 PM
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Yeah, I noticed that this thread is quite beefy myself.
But then again...that just means something good is in here. ;)

I could go start a pocket secretary thread...
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Critias
post Oct 28 2004, 08:51 PM
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QUOTE (Stumps)
Yeah, I noticed that this thread is quite beefy myself.
But then again...that just means something good is in here. ;)

Nah. Just something people are willing to disagree over, and say so (often). That's not quite the same as "good."
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toturi
post Oct 29 2004, 12:23 AM
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Default to Will, check.

Magic Background Knowledge Skill, check.

Magic Attribute more than 1, check.

Adepts can cast spells... Yes?
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Ol' Scratch
post Oct 29 2004, 01:11 AM
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<just rolls his eyes>
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