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> Vehicle Damage, Are they made of balsa wood?
Ed Simons
post Oct 27 2004, 02:49 PM
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After a couple one-shot vehicle kills I've noticed that non-rigged vehicles are awfully fragile. Someone with a 3 skill Pistols is rolling as many dice to damage a Ford Americar as the vehicle gets to resist. And that's without considering the shooter can throw Combat Pool into that.

I'm considering a house rule that 4 successes are needed to step up the damage on a vehicle, instead of 2.
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Moon-Hawk
post Oct 27 2004, 02:54 PM
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And not only that, but a bullet or two that destroys a car renders it completely totaled and beyond repair. (or, costing 100% of the total vehicle cost to repair...whatever)
I will agree that vehicle destruction can be a bit fishy, but I'm not sure 1st ed staging is the answer. It's an interesting idea, though, it just seems like an awfully big can-o-worms.
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Ol' Scratch
post Oct 27 2004, 02:56 PM
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It's a pretty common problem. By canon you pretty much have to either load up on a ton of armor or the vehicle goes down like a two dollar whore in Singapore by anyone with a weapon that has a Damage Level of M or higher.

What I typically do is triple the amount of dice any given vehicle rolls for their Body tests against non-vehicular weapons. Body 1 drones get 3 dice (fragile but not insta-kill), most Bikes would get 6 dice, most cars would get 9 dice, and vehicles larger than that are pretty much immune to serious damage except by vicious weapons or those weilded by adepts or something. Coupled with the automatic staging down of attacks, it's gone a long way to make it a bit more believable. At least to us.

Note that this is only for purposes of destroying the car itself. You can still hurt people inside by shooting through barriers (or whatever other rules you prefer to use for such contests) and all that jazz.
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lorthazar
post Oct 27 2004, 03:16 PM
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Ever seen what a well placed shot or two can do to a vehicle. if the gas tank is not absolutely full you can kiss the baby good bye.
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Moon-Hawk
post Oct 27 2004, 03:19 PM
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But those should be rare occurances caused by a called shot or spectacular staging; not the standard.
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Ol' Scratch
post Oct 27 2004, 03:21 PM
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QUOTE (lorthazar @ Oct 27 2004, 09:16 AM)
if the gas tank is not absolutely full you can kiss the baby good bye.

Only in stupendously lame movies. EDIT: Or if shooting at a Gremlin. EDIT: That has a lot of explosives in it. EDIT: And rigged to the gas-tank. EDIT: With a remote trigger that you push right when you shoot.
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lorthazar
post Oct 27 2004, 03:30 PM
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Then explain the one some gangbangers lit up accidently. They were aiming for the tires and well the sights were off. Urban legend you say? Hell man, I was a hundred feet away when it happened. Don't let you supposed reality fool you. A .45 is powerful enough to crack the engine of a truck. Now you don't have to crack the engine block to make a car useless. Destroy enough hoses, pumps, wires, and other components and a car is toast. You guys also seem to be forgetting that a vehicles Body also acts like standard armor and that APDS ammo works like normal.
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Austere Emancipa...
post Oct 27 2004, 03:37 PM
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You could manage to set it on fire, though, if you're very (un)lucky. Self-sealing gas tanks should take care of most of that, you'll only get a small fire. Maybe you could even make the tank of a material that is very unlikely to spark when hit by most metals that bullets are made of.

I run it exactly like Doctor Funkenstein. Triple body dice. Good luck shooting down a cargo helo with a Light Pistol. (Yeah, and AV ammunition for most small arms doesn't exist.)
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GrinderTheTroll
post Oct 27 2004, 04:36 PM
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QUOTE (lorthazar)
Then explain the one some gangbangers lit up accidently. They were aiming for the tires and well the sights were off. Urban legend you say? Hell man, I was a hundred feet away when it happened. Don't let you supposed reality fool you. A .45 is powerful enough to crack the engine of a truck. Now you don't have to crack the engine block to make a car useless. Destroy enough hoses, pumps, wires, and other components and a car is toast. You guys also seem to be forgetting that a vehicles Body also acts like standard armor and that APDS ammo works like normal.

No one likes things blowing up so fast to make them useless. IMO, I think it's the movies that's made us think vehicles are so indestructable that they can take 100 rounds and only have broken windows and flat tires.

You have good points, but I suppose the more fantasy you want your chase scenes, the more fudging you'll have to do to make them last longer.
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Erebus
post Oct 27 2004, 04:38 PM
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QUOTE (Doctor Funkenstein @ Oct 27 2004, 09:56 AM)
It's a pretty common problem.  By canon you pretty much have to either load up on a ton of armor or the vehicle goes down like a two dollar whore in Singapore by anyone with a weapon that has a Damage Level of M or higher.

What I typically do is triple the amount of dice any given vehicle rolls for their Body tests against non-vehicular weapons.  Body 1 drones get 3 dice (fragile but not insta-kill), most Bikes would get 6 dice, most cars would get 9 dice, and vehicles larger than that are pretty much immune to serious damage except by vicious weapons or those weilded by adepts or something.  Coupled with the automatic staging down of attacks, it's gone a long way to make it a bit more believable.  At least to us.

Note that this is only for purposes of destroying the car itself.  You can still hurt people inside by shooting through barriers (or whatever other rules you prefer to use for such contests) and all that jazz.

Doc,

Do you still halve the power of the weapon in addition to tripling the body dice and auto staging the damage down a level?
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Adarael
post Oct 27 2004, 04:46 PM
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You wanna think of something funny?

Okay, so a lotta people have those supa-fly magnesium rims, right? They're alloy, right, so they're safe from the heat from bullets, right? Shoot the tires. If the guy keeps running, there is a distinct possibility that the heat from flattened tires - if sufficient to make the tires melt - will light the rims up.

Back in 1996, the San Francisco PD did precisely this. A guy hit a spike strip but kept driving. After about three blocks, his tires were pretty much shot, at least in the back. Sparks from rim-to-asphalt contact were hot enough to light up the rear rims like a christmas tree. He couldn't get out because it got so hot so fast that his door partially fused to the surrounding metal. Burned to death in the car. There was a big investigation, after which the police were exonerated of all charges. Their argument was, "What, we're responsible for his decision to A) run, and B) have magnesium rims?"

Just a funny - in that black humor way - vehicular story.
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Austere Emancipa...
post Oct 27 2004, 04:46 PM
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Erebus: I think he's said in an earlier thread that he does. Would be no point otherwise.
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Erebus
post Oct 27 2004, 04:48 PM
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Ok. Cool. Just making sure, before I start using that to beef up vehicles.
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Kagetenshi
post Oct 27 2004, 04:58 PM
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Destroyed, whatever the name may say, only costs 50% of vehicle cost to repair.

~J
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GoldenAri
post Oct 27 2004, 05:07 PM
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Do you triple the body dice against small arms only? And do you triple the body dice when a rigger is running the vehicle?
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GrinderTheTroll
post Oct 27 2004, 05:52 PM
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QUOTE (GoldenAri)
Do you triple the body dice against small arms only?  And do you triple the body dice when a rigger is running the vehicle?

QUOTE
What I typically do is triple the amount of dice any given vehicle rolls for their Body tests against non-vehicular weapons.
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Ol' Scratch
post Oct 27 2004, 05:57 PM
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Wow, I go and watch a movie only to return and find people answering my questions for me. Cool. It's like some weird Twilight Zone movie or something. :)
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Kagetenshi
post Oct 27 2004, 05:58 PM
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But that just makes vehicles even more invulnerable to small-arms fire.

Edit: Though I suppose that's the point. Never mind, carry on.

~J
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Ol' Scratch
post Oct 27 2004, 06:06 PM
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Let's look at your standard Ford Americar being pot-shot by a guy with an Ares Predator and regular ammo. We'll say he's your average runner with a focus on this sort of thing, so Pistols 6, and we'll say he's taking that pot-shot at a car in a well-lit parking lot (no TN modifiers). To be nice, he only has a laser sight rather than a smartlink but he does spend one Simple Action aiming anyway.

Bang. He rolls 6 Pistol + 6 Combat Pool dice with a TN of 2 and nails 10 successes with a base Damage Code of 9M. The vehicle stages that down to 4L and rolls its (Body 3*3) 9 dice against a TN of 4, succeeding with 6 successes. The shooter wins with 4 net successes and stages the damage up to a Serious blow.

Now let's use the same scenario with a Joe Schmoe with Pistols 3 and no targeting device. Bang. He rolls his 3 Pistol + 3 Combat Pool dice against a TN of 3 and scores 5 successes. The vehicle resists exactly as above and gets only one net success. Unfortunately, that's not enough to completely stage the damage down so it still takes a Light wound.

That's hardly invulnerable to small-arms fire. But at least with the seasoned professional, he was unable to completely destroy the Amricar with a single shot in perfect conditions. The only people who will be completely unable to do anything more than mere cosmetic damage are incompetent gunmen with no or very low skill ratings.
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Kagetenshi
post Oct 27 2004, 06:16 PM
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I suppose I'm just too used to Riggers, where the vehicle dodge rules are such that if a single attack didn't do a lot of damage taking a Rigger out with non-AV weaponry without ramming would be nearly impossible.

~J
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Ol' Scratch
post Oct 27 2004, 06:18 PM
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As it should be against a rigger. It takes a rigger to take on a rigger... though his drones (Body 2 or lower) are still relatively easy targets. At least as much as any armored target with Body 3 or 6. And if you're prepared with AV ammo or any other type of anti-vehicular weapon, it's just as easy then as it is now.
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Bigity
post Oct 27 2004, 07:34 PM
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I also have a house rule that AV ammo is not available for anything smaller then machine guns.

I like this triple Body dice also, and will hace to seriously consider using it.
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Kagetenshi
post Oct 27 2004, 08:16 PM
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I personally houserule AV to be available for nothing smaller than rifle-class, though I realize that that's still smaller than realistic. At least it doesn't completely break my mind that way.

~J
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Wounded Ronin
post Oct 28 2004, 02:36 AM
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I know a guy who teaches firearms classes and also manages a computer lab. He told me that once he took an old hard drive out to the range and shot it with a .44 magnum. The round only went halfway through the harddrive.


So, based on that, I can't imagine how handguns could cause any serious damage to vehicles.
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Edward
post Oct 28 2004, 06:10 AM
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First your always assumed to be aiming for a vulnerable part of a target. And your number of successes determines how well you do this. In a car that means the fuel tank or enjon bay.

What is going to happen to a car when you out a bullet into the radiator. Its going to stop within a couple of combat turns (a friend couldn’t get a radiator for a car and used a 44 gallon drum. It was good for 5 minutes), if you cut fuel lines its going to start a fire within seconds, if you hit the sump the oil will drain and the enjoin will seas within seconds, if you hit the rocker cover it will go strait threw and jam the cam shaft or the rockers and the engine will stop immediately if you hit the onboard computer the car will stop immediately. Serious wounds are represented by hits to the steering assembly or the spark leads (disabling a cylinder) or the battery or alternator. Or numerus other parts.

Frankly if it wasn’t for the fact that you can’t predicted placement of these components like you can vital organs in a meta human I would dispute the reduction of power.

As to repair costs it is a bit of a stretch to say that you have to repoase an entire vehicle because of a single disabling shot. I would be tempted to give a vehicle overflow boxes equal to its body the cost of repairs is cost of vehicle/body*boxes filled. deadlier over damage applies.

Edward
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