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> Healing Deadly Damage
SubMatrix
post Oct 27 2004, 05:07 PM
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If a character who had a deadly wound fails their body test to heal the damage while in a hospital, how long must they wait until they can try it again? What about with stun damage also?
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Moon-Hawk
post Oct 27 2004, 05:10 PM
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Base time.
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SubMatrix
post Oct 27 2004, 05:12 PM
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Wow, so a character with a deadly wound who fails their body test has to wait a month before trying again? That'll teach people to only put 2 in body :).
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Backgammon
post Oct 27 2004, 05:13 PM
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QUOTE (SubMatrix)
Wow, so a character with a deadly wound who fails their body test has to wait a month before trying again? That'll teach people to only put 2 in body :).

Yes, yes it will.
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RedmondLarry
post Oct 27 2004, 05:29 PM
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But it'll only teach them slowly.
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Wounded Ronin
post Oct 28 2004, 03:38 AM
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Hardcore, I thought that it just *took* base time. If they have to *wait* base time, that rocks, because they could potentially become deeply indebted.


Wow, this game gets better every day.

*air riffs*
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TheScamp
post Oct 28 2004, 05:27 AM
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I've always played it that if you fail a Body test while hospitalized, it simply meant that the wound heals in the base time. I can't find anything in the rules requiring a re-roll to try and heal the same wound level again, especially in the hospital.
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Dave
post Oct 28 2004, 01:11 PM
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I took it to mean that if the players rolled Body and scored one success they healed according to the base time.

If they fail, as in get zero successes, I figured it meant their body was not able to naturally recover from the damage at all and after 30 days (or whatever) are still on a Deadly.
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Johnson
post Oct 28 2004, 01:25 PM
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QUOTE (Wounded Ronin)
Hardcore, I thought that it just *took* base time. If they have to *wait* base time, that rocks, because they could potentially become deeply indebted.


Wow, this game gets better every day.

*air riffs*

Yes that is correct.
He must be stabilised. the body role is for quicker recovery, to cut base time down to heal quicker. Otherwise he heals the deadly to serious in a month.
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Johnson
post Oct 28 2004, 01:29 PM
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QUOTE (Dave)
I took it to mean that if the players rolled Body and scored one success they healed according to the base time.

If they fail, as in get zero successes, I figured it meant their body was not able to naturally recover from the damage at all and after 30 days (or whatever) are still on a Deadly.

no successes and one success would be base time.
2 successes 15 days
3 succeses 10 days
4 succeses 7 days

Not that they cannot heal a wound level faster than a day.
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Moon-Hawk
post Oct 28 2004, 02:47 PM
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The section on healing does not explicitly say that a failed test results in healing after the base time. Therefore, I think we should assume that it works like every other test in the game.
The base time is divided by the number of succeses to find the actual time. If the test is failed, you wait the base time and then try again. If you fail your test to crack a maglock it doesn't automatically work after the base time, you have to wait and try again.
Occasionally tests will say that, after a certain portion of the base time has passed, you may realize that you've completely failed and start over. Such is the case with programming. You can realize that your program plan is fundamentally flawed before you spend the entire base time. No such comment in the healing section.
The healing section does have one deviation from the standard task time rules. It has a minimum time, such that even if one-billion successes are rolled, healing still takes a minimum time, rather than one billionth of the base time.
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Johnson
post Oct 28 2004, 02:59 PM
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So if you don't make the test you are telling me the body "refuses to heal" and that at the end of that month he has to try and heal a deadly wound. If he fails again he has to wait another month. Therefore now 2 months trying to heal a deadly wound.
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Austere Emancipa...
post Oct 28 2004, 03:02 PM
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Yes.
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Stumps
post Oct 28 2004, 03:16 PM
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QUOTE
So if you don't make the test you are telling me the body "refuses to heal"

No.
Your body doesn't refuse to heal.
Your body can't heal for any given reason you feel like making like the occurance of the damage being severe enough to merit it...example: point blank range with a shotgun to the lungs but you somehow made it to the hospital.

Other reasons could be that your body is simply seriously fu$%ed up from a fire-fight...I mean...if you really almost died from the wounds suffered in SR in a fire-fight...yeesh. I think I'd welcome 2 months in a bed!

On the other hand, if you (as a GM) think that the result doesn't fit the injury (2 months for near death from being hit by a car) then by all means go on and adjust the results.
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Wounded Ronin
post Oct 28 2004, 03:18 PM
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Good to know. Last time someone got 0 successes, it caused a divide by zero error and the universe crashed. We had to reboot and wait for life to appear from scratch.
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Johnson
post Oct 28 2004, 03:18 PM
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So a Character with low body could stay Deadly and not heal at all!
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toturi
post Oct 28 2004, 03:25 PM
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I think it is known as a coma.
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Austere Emancipa...
post Oct 28 2004, 03:31 PM
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For several months, yes. Assuming his BOD really sucks, he's extremely unlucky, and he's given substandard care by people who don't know what the fuck they're doing. No intensive care, no long-term magical care, BOD and WIL both 3 or less, "doctor's" Biotech (Extended Care) skill is 1, and someone with a BOD of 2 will get from Deadly to Serious in an average of 6 months or so.

Assume a good doctor (Biotech 6), either BOD or WIL at 4-6 and you're looking at a TN of 5. Add intensive care and it's 3. Add long-term magical care and it's 1.

This post has been edited by Austere Emancipator: Oct 28 2004, 03:33 PM
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toturi
post Oct 28 2004, 03:37 PM
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The final TN is 2. TNs are never 1.
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Austere Emancipa...
post Oct 28 2004, 03:43 PM
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The TN can be whatever, TNs below 2 are just considered 2s for the purpose of making the test. It's important that the TN would actually be 1 at this point, because things like being awakened and having cyber/bio can further modify the TN.
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Stumps
post Oct 28 2004, 04:01 PM
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QUOTE (toturi)
The final TN is 2. TNs are never 1.

unless you use a 7 sided die faced 0-6 :P
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Kagetenshi
post Oct 28 2004, 04:11 PM
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QUOTE (Stumps)
On the other hand, if you (as a GM) think that the result doesn't fit the injury (2 months for near death from being hit by a car) then by all means go on and adjust the results.

Minimum speed for D damage from a vehicle on a character: 60 meters/turn. That equates to just under 45 MPH.

I could see that taking months to recover from.

~J
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Feonyx
post Oct 28 2004, 08:55 PM
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QUOTE (Wounded Ronin)
Good to know. Last time someone got 0 successes, it caused a divide by zero error and the universe crashed. We had to reboot and wait for life to appear from scratch.

HAHAHA I needed that... long day coding here...

Feonyx
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