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> Underwater Combat skill in action!
Wounded Ronin
post Oct 28 2004, 02:19 AM
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http://people.brandeis.edu/~timcraig/scubowned.jpg


Heh heh, Underwater Combat!
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Kincaid
post Oct 28 2004, 02:38 AM
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Damn, I went to Brandeis for grad school...I guess there's more life there than I thought.
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Bane
post Oct 28 2004, 04:51 PM
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Not as good as Stallowned, but still pretty cool. 8)
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mrobviousjosh
post Oct 29 2004, 12:56 AM
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That Hillarious!!! LOL :rotfl: Thanks guys!
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FlakJacket
post Oct 29 2004, 02:12 AM
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Whilst kind of faintly amusing, not seeing much in the way of Shadowrun relevence.
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Shanshu Freeman
post Oct 29 2004, 04:16 AM
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QUOTE (FlakJacket)
Whilst kind of faintly amusing, not seeing much in the way of Shadow_rearelevence.

sometimes people say UC isn't worth taking.... my team laughed at me when I said my character had it... two runs in though, they weren't laughing.
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Wounded Ronin
post Oct 29 2004, 06:44 AM
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QUOTE (FlakJacket)
Whilst kind of faintly amusing, not seeing much in the way of Shadowrun relevence.

Personally, I didn't know that Underwater Combat really existed, but now I know that it does. And furthermore, whereas before I had no idea what it might look like, now I have an idea. :D
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Ol' Scratch
post Oct 29 2004, 06:48 AM
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Underwater Combat, Athletics, Diving, and Gyro-Jet Pistols are all great skills to take if you're designing a SEAL-type character. I've played one just like that before in a Cyberpirates campaign (along with Demolitions and a few other fun skills) and he was brutally effective.

In most traditional games, however, it's not a very useful combination of skills. Of course if you have a character like that in a team, a good GM should introduce opportunities to highlight those skills, too. But... oh screw it, I lost my point some time ago.
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