"best" adept powers?, working on new character |
"best" adept powers?, working on new character |
Oct 28 2004, 04:18 PM
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#1
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Moving Target Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 |
I've been working on an adept with NSRCG and was just wondering if I'm on the right track as far as selecting powers goes.
I usually start out with taking Improved Reflexes 2 (3 PP's). After that, I try to max out my physical abilities up to their racial modified limits. That way I can use more attribute points in Int and Will. This usually takes 1.5-2 PP's (3-4 points at 0.5 PP each). That leaves around 1-1.5 PP's left, give or take. I was also thinking of being an archer so I took Quick Draw as well (0.5 PP). Does this look ok? Are there other powers that I would be better to spend my points on? Bear in mind I don't have MItS yet but I hope to get it soon. Thanks!! |
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Oct 28 2004, 04:19 PM
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#2
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
I'd wait for MitS and SOTA:'64 before that. Though SOTA:'64 isn't in NSRCG that I know of, though some are working on it.
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Oct 28 2004, 04:20 PM
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#3
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Moving Target Group: Members Posts: 903 Joined: 11-December 02 From: The other end of your computer screen Member No.: 3,724 |
oh no....no no no....
let's see...um...underworld93.com might help you out |
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Oct 28 2004, 04:23 PM
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#4
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Moving Target Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
What is does State of The art have more magic stuff?
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Oct 28 2004, 04:23 PM
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#5
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
The thing is, not all adepts are the same. What's best for a melee-oriented adept isn't the best for a gunbunny-adept. What's best for an athletic adept isn't the best for a stealth adept. etc.
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Oct 28 2004, 04:24 PM
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#6
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
And on top of that, SOTA:'64 gives you The Artistic Adept and the Social Adept as well
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Oct 28 2004, 04:30 PM
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#7
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
One thing I've seen though is that the attribute bonus powers are kind of a waste most of the time. Usually it's far better to get 'ware and geas it (or even *don't* geas it) for stat boosts, and spend your power points on more interesting powers.
One thing I find incredibly useful are Improved Sense powers. I usually spend at least 1 full point on senses; being natural they're always better than the sammie's, which is really cool. |
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Oct 28 2004, 04:37 PM
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#8
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
And you take the grade you want, select sound filter power at lvl 1 is .25 same as level 5
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Oct 28 2004, 05:41 PM
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#9
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Target Group: Members Posts: 22 Joined: 15-October 04 Member No.: 6,766 |
How would you describe the 'natural' functioning of a select sound filter? It would seem like it would require a great deal of concentration.
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Oct 28 2004, 05:51 PM
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#10
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
no more than the cyberware version does.
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Oct 28 2004, 06:06 PM
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#11
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
I didn't write the rules. Thinkof it this way, some folks can filter out the background noise in a bar when talking to someone, others can't. There's no real concentration involved, just a general knack for filtering out the stuff you don't need at the moment.
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Oct 28 2004, 06:14 PM
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#12
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Shooting Target Group: Members Posts: 1,756 Joined: 11-December 02 From: France Member No.: 3,723 |
Actually, everybody is normally filtering sounds all the time. It's very uncomfortable for people with hearing loss, since that filtering capacity have been damaged, hearing aid restore a normal level for all sounds.
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Oct 28 2004, 06:15 PM
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#13
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Moving Target Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 |
So is the general consensus to get MItS? I plan to get it but is an adept grossly inferior if you just use SR3?
Could you maybe go into a bit more detail why? Attributes are the most expensive to increase so I figured boosting those would be the bet along with taking a few other powers. The senses are fairly cheap so I would just use karma on those. I've never played an adept so I don't know what is best in-play. Here's the character I was working on: Ork PhyAdept Archer/Face/Martial Artist Sum to 10: Ork - 1 Magic - 3 Attributes - 4 Skills - 2 Resources - 0 (I'm po') B - 9 (4+3+2) Q - 6 (5+1) S - 8 (4+2+1) C - 5 (6-1) I - 4 (5-1) W - 6 (6) Athletics - 4 Stealth - 4 Unarmed Combat - 6 Projectile Weapons/Bows - 5/7 Etiquette - 5 Negotiation - 5 Interrogation/Verbal - 3/5 Imp Reflexes 2 (3 PP) Quick Draw (0.5 PP) Imp Pys Attr (Str) 2 (1 PP) Imp Pys Attr (Qck) 1 (0.5 PP) Imp Pys Attr (Bod) 2 (1 PP) |
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Oct 28 2004, 06:31 PM
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#14
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
You can make capable adepts with just SR3, but MitS givel a nice list of options and apparently SOTA64 adds a lot of options as well. Saying that they are "better" is not really sensible, but they can better match the desired character idea when selecting from the complete list.
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Oct 28 2004, 08:25 PM
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#15
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Drop the Improved Attributes like an infected hooker. Quickdraw goes really well with Missle Mastery allowing one to throw four ball-point bic pens in one pass (one in each hand) each with a starting damage level of Light. I also suggest Traceless Walk (.5 PP) and Improved Combat Skill (if you go for Missle Mastery put the dice to Throwing) along with Counter Strike (.25 PP per die) which is better than Mystic Armor or the like. Pain Resistance at 3 boxes really comes in handy.
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Oct 28 2004, 10:13 PM
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#16
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Actually, "Quick Draw" might not be bad since he's aiming to be an archer.
I'll second the "Lose the improved attributes" comments - invest in some sense enhancements like Image Mag. Otherwise those range penalties will kill you, not them. You might keep the Improved Strength, since you will be a combat spec. Think about killing hands at L since you want to be a martial artist - it's too useful not to have if you plan to enter really close quarters. Blindfire might not be a bad choice either, if you want to play up the Zen Archer angle - echolocation and high frequency hearing are your friends. Books MitS is nice, but not essential. Sota64 is nice, but not essential. Your adept isn't breaking new ground and isn't going to be exploring uncharted territories, so stick with the basics until or unless you feel like spending the cash. -Siege |
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Oct 28 2004, 11:26 PM
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#17
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
There are no "best" powers generally, though some are very useful for specific characters. Quickdraw is very good for bow adepts. I made an orc bow adept. He had maxed out strength and quickness (as well as int for higher reaction), with bonus attribute point: strength and his adept powers were:
Quickdraw Improved Sense: Directional Sense Improved Sense: Vision Magnification 3 Improved Ability: Projectile Weapons 5 Improved Reflexes 1 Improved Sense: Improved Scent Improved Sense: Sound Filter 5 I wanted to give him a tracker like feel, hence all the improved senses, and he had Projectile Weapons 5/Bows 7. He's strength 9, so with a Ranger X Bow he does 13M base damage, throwing 12 dice, with a Base TN of 4 at any range out to his maximum (which with his strength is REALLY long range) and he's hitting against impact armour. Woot. JaronK |
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Oct 29 2004, 12:58 AM
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#18
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Moving Target Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 |
Ok, this seems to be a recurring theme but I'm not exactly sure why. I would figure getting your stats maxed out would be a priority, but then again, what do I know? So what's the main reason? Is it because your stats are easier to improve or just not as important?
Well what about just a scope on your bow?
How is that useful when it's lower than your normal unarmed damage (albeit Stun)? |
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Oct 29 2004, 01:09 AM
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#19
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I wouldn't advise losing the Improved Attributes for Strength or Quickness. But Body is iffy. Strength because you need it for your Damage. Quickness becuase you might want to Quickdraw and it requires a Quickness Test. A scope on the bow is allowable by Canon, though I do not have you can see through it. It is Physical Damage (and it takes down things previously Immuned). |
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Oct 29 2004, 01:13 AM
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#20
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The cost of attribute improvment by adept powers is not an efficent transfer compaired to the cost of Power Points verus raising the attributes naturally. You are better off using the chargen points more effectivly.
You bypass a spirit's immunity to normal wepaons power, but unless you're the only magic character (in which case I have millions of suggestions) it's not that great. |
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Oct 29 2004, 01:21 AM
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#21
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Adept - 25 BP Adept - 6 PP 1PP = (about) 4BP 1 Att = 2BP 1PP = 2Att 1PP = 4 BP I think it balances as long as you do not go over the RML. |
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Oct 29 2004, 01:27 AM
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#22
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
That's exactly what I mean, your wasting adept power points when attribute points are more plentyfull (you can never get more than 6 PP to start).
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Oct 29 2004, 01:31 AM
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#23
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Not if you maxed out your Quota of 30 Attribute point and your GM is being anal about the Attribute "cap".
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Oct 29 2004, 01:32 AM
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#24
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Target Group: Members Posts: 72 Joined: 12-September 04 Member No.: 6,654 |
Actually, Quick Drawing is a Reaction test. At least, it is without the adept power. With it I'm fairly certain it remains based on Reaction, but I can't be certain since I don't have MitS. |
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Oct 29 2004, 01:42 AM
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#25
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Mea Culpa... Reaction test it is. But you do need that Quickness.
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