Building a Better Tank, An SR Attempt At Space Marine Hardware |
Building a Better Tank, An SR Attempt At Space Marine Hardware |
Oct 30 2004, 11:51 PM
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#1
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Moving Target Group: Members Posts: 201 Joined: 13-August 04 From: Fort Smith, Arkansas Member No.: 6,560 |
Okay, so I want to make a starting character who's a vehicle rigger with a tank. Not a "true tank" but one like from the movie Aliens. If you're unfamiliar with what I'm talking about, here's a decent pic. of it http://www.scifi.com/sfw/issue24/tank.gif
I know it's: 1) wheels are all reinforced 2) it has obvious armor plating 3) what appears to be one firmpoint for the gun on top 4) and decent speed/handling. How would I go about building it for use by a starting character? I'm afraid I don't know Rigger 3 inside and out. |
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Oct 31 2004, 12:00 AM
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#2
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Looks like a Wheeled APC chassis to me. That, or a Heavy Transport. Take your pick. :) Then find the Power Plant that best suits your tastes (I like Electric Fuel Cells, but that's just me), cram it with armor, and add a turret. You should be able to do most of that within a starting character's budget, assuming you had the GM's blessing (since the Availability would likely be above 8 and stuff).
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Oct 31 2004, 01:29 AM
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#3
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Moving Target Group: Members Posts: 201 Joined: 13-August 04 From: Fort Smith, Arkansas Member No.: 6,560 |
He and I had discussed getting it secondhand/scrap and building it back up with some vehicle flaws already inserted to compensate for availability and won't allow me to get a permit on any level for it (which is logical).
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Oct 31 2004, 03:05 AM
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#4
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
"You drive your WHAT down the streets of Seattle?!" |
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Oct 31 2004, 03:15 AM
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#5
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
If it was a Heavy Transport, then perhaps it could have a permit. An APC chassis, no way. IIRC, the APC creation rules are in the German Rigger.
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Oct 31 2004, 03:38 AM
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#6
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Wheeled and Tracked APC chassis are in my very english Rigger 3.
Ok, would someone like to check my math, I have a sketched together attempt at matching the criteria: [ Spoiler ] [edit]Implemented Doc's basic advice/correction |
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Oct 31 2004, 04:00 AM
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#7
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
You might as well apply the Used Vehicle quality factor since you're buying an old one. Lower the Mark-Up by -0.60. Other than that and a miscalculation on the cost for Runflat Tires (vehicles already come with tires, so you just need to pay the +200 nuyen per tire, making it +800 nuyen instead of +2,000 nuyen), and it looks about right upon casual observation.
I'm sure you'll want to add more toys. I know I would. But that's a solid start. |
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Oct 31 2004, 10:47 AM
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#8
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Moving Target Group: Members Posts: 201 Joined: 13-August 04 From: Fort Smith, Arkansas Member No.: 6,560 |
Wow, thanks guys! It would have taken me SO long to make one myself with the rules but I can customize okay.
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Oct 31 2004, 06:15 PM
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#9
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Personally I would have had more armour
I like armour personally on that think I would have put it up to 10 points. You do loos a point of handling but you would be all but immune to small arms fire. And can get the handling back with improved suspension. Also don’t forget refinements such as signal amplifiers for your RCD electronics ports, communications equipment and a coffee machine. Edward |
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Oct 31 2004, 11:55 PM
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#10
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Bah when you mentioned Space Marine I thought you were talking Land Raider - and that sucker wouldn't fit down any street in downtown.
Heck...what about a Bane Blade or a Titan in SR...gah. |
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Nov 1 2004, 12:08 AM
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#11
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I meant to comment on this earlier but I completely forgot to.
mrobviousjosh, I'm assuming this is one of your first attempts at creating a rigger. If so, you're making a mistake that a lot of newbie rigger players make... big, bad, armored vehicles are not a good idea for runners. Sure, you'll mow down gangers and standard security forces... but the moment that monster hits the street, gangers and standard security forces are not going to be what you're running into. Lone Star and other corporations will immediately send out its heavy forces and the nearby military base will likely deploy some equal-to-superior firepower the moment they hear about it, especially if it's a former military vehicle. In essence, it's just going to be a collossal waste of cash for you as it will either be a pretty conversational piece or junk. In the latter case, you'll probably be buried right along with it. Just a fair warning. I know character concepts like this can be fun, but you might want to try something a little more practical and wait for your GM to make a tank or something available in a one-shot merc scenario or something. |
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Nov 1 2004, 12:14 AM
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#12
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Or for use when Saito makes his move in CalFree. :)
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Nov 1 2004, 12:17 AM
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#13
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Indeed. Anything bigger than a medium transport is going to take a lot of work to keep concealed, and a van or car is easier still. Also, assuming you're going to put a lot of work into your primary vehicle, having secondary vehicles that you can lose if their descriptions hit the Star databases is a very good thing. I'm desperately saving up money for just that purpose.
~J |
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Nov 1 2004, 12:21 AM
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#14
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
An Electric Fuel Cell Van with a good amount of Concealable Armor and a Micro Pop-Up Turret or two is definitely the way to go. Throw on some Photovoltaic Chameleon Paint, a Morphing License Plate, and a Transponder Library Chip and you'll be able to go just about anywhere you like without drawing much attention. Small IR Smoke Projectors and Oil Slick Sprayers are a plus, as is a decent ED and ECM/ECCM suite. :)
Oh, and just as one last bit of advice, Handling and Acceleration is a lot more useful and important than Speed is. Once you hit the 150 mark, you have more Speed than you'll really ever need. But you can never have a high enough Acceleration and low enough Handling rating. :D |
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Nov 1 2004, 12:23 AM
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#15
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Down side is fuel cell only gets half flux. I still prefer desel.
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Nov 1 2004, 12:26 AM
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#16
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
That's what dirt-cheap Power Amplifiers and Signal Amplifiers are for. Diesel is louder and easier to detect due to its low Signature of 2 whereas an EFC has a base Signature of 5... which is probably the third most important stat for a runner's vehicle.
Besides, a low Flux is a good thing sometimes. |
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Nov 1 2004, 01:00 AM
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#17
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Unless you decide to be a ramming machine, which can be your most potent weapon. Regarding Flux, you can always lower your Flux so that's a nonissue. EFC is nice, I'm starting to see the joy, but it's limiting in some ways (being able to haul metric tons can be freeing). ~J |
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Nov 1 2004, 02:55 AM
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#18
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Moving Target Group: Members Posts: 102 Joined: 13-March 04 From: Apparently in front of a computer. Member No.: 6,153 |
[QUOTE]Small IR Smoke Projectors and Oil Slick Sprayers are a plus, as is a decent ED and ECM/ECCM suite.
speaking of countermeasures, is there a way that people could design some? i.e. zap strip layers, nail dumpboxes and other nasty items etc. |
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Nov 1 2004, 03:02 AM
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#19
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Zap Strips exist in the same section of Rigger 3 as the Oil-Slick Sprayer and Morphing License Plate. The "other nasty items" would be in the hands of the GM's whim. I'd say nails and anything else like that would be pretty ineffective against Runflat Tires even if the rules don't necessarily state as much.
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Nov 1 2004, 03:18 AM
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#20
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Runflat tyres are 5/3 armored and roll 5 points of Body on damage resistance. I don't know how much damage a nail would do, but I have the feeling that it'd be fairly ineffectual.
If you have the Load, a jersey barrier that you can tip out the back would work nicely. 600 lbs per linear foot… ~J |
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Nov 1 2004, 03:20 AM
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#21
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I'm just saying that I don't care for the rules they use whatsoever. I like the sci-fi flavor of the self-inflating super tires you see in flicks like Demolition Man. :)
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Nov 1 2004, 03:24 AM
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#22
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Fair enough :)
As I implied, I like ridiculously heavy blocks of concrete better. ~J |
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Nov 1 2004, 12:21 PM
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#23
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
Are we talking Colonial Marines from Aliens, or Space Marines, as in Warhammer 40k and the Emperor and stuff?
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Nov 1 2004, 12:58 PM
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#24
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
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Nov 1 2004, 05:05 PM
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#25
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Moving Target Group: Members Posts: 102 Joined: 13-March 04 From: Apparently in front of a computer. Member No.: 6,153 |
interesting idea "the jersey barriers" might work, but how much would they cost and whats barrier rating for them. also are there or would there be any additional effects?
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