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> Hold out's with a punch, are they useless?
Critias
post Nov 1 2004, 07:43 PM
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QUOTE (FlakJacket)
QUOTE (Critias @ Nov 1 2004, 05:18 PM)
The SL-2 processor lowers the called shot modifier to a +2, the SL itself gives a -2 TN -- voila, TN 4 for a called shot.

I thought it was one or the other- you took the normal -2TN or the +2TN for a Called Shot but not both? Even if the rules said you could do both, I'd be a little bit leary of allowing it. Just seems a little too powerful IMO.

Uhm, if you don't think it does both (or wouldn't allow it to do both, however you want to think about it) -- why would someone pay all the extra for an SL2 over a regular SL?
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Edward
post Nov 1 2004, 07:46 PM
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Generally I assume that anybody that is talking about using an SL2 as apposed toe an SL1 has the range finder as without it the difference is meaningless.

base TN -- action
4 -- shoot somebody
2 -- shoot somebody with a smart link
8 -- called shot
6 -- called shot with smart link
4 -- called shot with SL 2 (and assumed rangefinder)

Edward
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GrinderTheTroll
post Nov 1 2004, 08:15 PM
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QUOTE (Snow_Fox)
Ok kids, I've been playing SR since the 1st Ed and sinces then Hold Outs have been almost a joke

Best part about a Hold-Out in SR1 was they had a staging value of only 1, that meant each success would stage up the would level. This made for a very lethel weapon (with the right ammo), more so than most other pistols in SR1.

IMO, One of the best changes made in SR2 was shifting to an across-the-board number of successes needed to stage up wound levels for just about everything (Magic still needed some work though).
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Snow_Fox
post Nov 4 2004, 02:33 AM
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yeah but they also stage DOWN just as easily.
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mrobviousjosh
post Nov 4 2004, 11:42 AM
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QUOTE (JaronK)
Well, of course with the custom pistol design rules you can make a reasonable hold out... go go broken rules applied to underpowered items! There doesn't seem to be a limit on clip size other than 50, so in theory this thing could have 50 rounds in a clip (but just to get close to reasonable I'm going to say 15... since they're flechettes and evidently sliverguns can pack 30, 15 sounds reasonable.

The Pocket Protector:
5M(f)
Conceal 10 (11 vs. MAD)
RC: 0
Mode: SA
Weight: .9
Ammo: 15c
FCU: 0
DPV 484
Cost 2420

Comes with Internal Smartgun II, partial ceramic construction (hence the 11 conceal vs. MAD). So it's super concealable, and does 5M against unarmoured targets. In theory, you'd use that concealability to get to the target when they're not armoured.

JaronK

The thing I like most about this gun is the name. Great job. :D
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