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post Nov 1 2004, 06:01 PM
Post #26


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I have a small blue one that provides a wide arc of lighting. I've only used it for recognizing furniture when I don't want to turn on the room lighting, so I only know it has a range of at least 6 meters and can easily fill half a room with an eary blue glow.
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Stumps
post Nov 1 2004, 06:02 PM
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QUOTE (Kagetenshi)
Depending on how "pocket" that pocket flashlight is, it may very well be Minimal Light.

~J

QUOTE
I do things like grab my pocket secretary and turn the illumination up.


or rather, the quesiton, as always is, Depending on how "pocket" that pocket secretary is. :grinbig:

As to the preformatting...no, don't go through that trouble because either way it goes, I'll be re-editing it to my tone anyways.

I think it's important that the stories have a tone that is consistent and familiar
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Kagetenshi
post Nov 1 2004, 06:07 PM
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Now, I don't know how bright a 2060s pocsec is, but when I'm using my laptop for illumination I rarely get more than a meter of useful illumination. For an LED flashlight, I suppose Partial might be a better category.

~J
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Nikoli
post Nov 1 2004, 06:10 PM
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depends on the design, some have hoods to limit exposure to either immediate side, but out to about 20 feet I get a strong circle of light that's about 8ft in diameter. It's not great, but it's better than total darkness. (and it's handy for discreetly signalling your friends when they enter a dark movie theatre and can't find thier seats.)

I did have a cheap one that lit up basically to 10 ft in front of me and I could almost read comfortably with. I also have a 2 AA maglite that is just great for small tactiacal light purposes. They should offer lights in a rating setup rtg one would be a keychain LED where a rating 8 would be a hand-held 1.5 million CP flood-lamp that negates all darkness mods and imposes glare on those looking at it.

I can see the write up
Flashlight price 10*Rating (Max 8) weight .1 Kg*Rating^2 (reduces lighting penalties for darkness on a 1 for 1 bases until negated)
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Wounded Ronin
post Nov 1 2004, 06:15 PM
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I wrote up house rules for halogen tactical illuminators.

If you always have one on your gun, then you'll never be without a bright light when you need it.
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Stumps
post Nov 1 2004, 06:16 PM
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QUOTE
I don't know how bright a 2060s pocsec is

It's probably about as well defined as their use of the word "pocket".
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Kagetenshi
post Nov 1 2004, 06:18 PM
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I wasn't implying that there was a canon ruling, just that I personally didn't know. I'll still be surprised if it ends up much brighter than a modern laptop screen.

~J
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Stumps
post Nov 1 2004, 06:28 PM
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It was a joke really...cause they call it a pocket secretary and define it as being as big as one of the rifles or shotguns (forget which one).
If they have that kind of association with the PS, then "bright" might mean "Cape Hateris Light House" or it could mean "1980's digital watch light".
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Kagetenshi
post Nov 1 2004, 06:31 PM
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No, they just define it as that concealable. "Is that a pocket secretary, or is your recent transplant from a Troll happy to see me?"

~J
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Stumps
post Nov 1 2004, 06:34 PM
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yes well...if it's as concealable as a rifle, but it's a pocket sized item...then I'm either:
A) going to start carrying my rifles in my pocket
or
B) get a shoulder strap for my PS
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Fortune
post Nov 1 2004, 08:11 PM
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You do know that the p-sec's concealability has been fixed in the errata, don't you? :)
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DocMortand
post Nov 1 2004, 08:26 PM
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Yeah in the errata the conceal rating is now 8 for pocsecs. Much better - but my runners didn't have as much problem with that as with the weight of 1, which was not changed in the errata. Gah, 1 is pretty hefty for something that supposedly goes in a pocket.
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Fortune
post Nov 1 2004, 08:49 PM
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Just divide the weight by 2 (or even 4), which is what a lot of people do for the Ammo weights as well. There are quite a few cases in Shadowrun where it seems that imperial pounds were interchanged with metric kilograms.
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Sandoval Smith
post Nov 1 2004, 11:58 PM
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My problem with the flashlight run was parking the dumptruck over the manhole afterwards. I understand where the GM was coming from since they had been left off the list, but I would have given the players a chance to rectify it (crap! hold my sack of suspicious sneaking stuff, I'm going to run into that hardware store and get a flashlight!), instead of the seeming "ha ha, not only did you ruin the run, but now you're stuck in the sewers."

My favorite CLUE had the murderous merc getting apprehended by the unarmed dockmaster and his nephew (IIRC, the school filter blocks CLUE, oddly enough). Just FYI.
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Sahandrian
post Nov 2 2004, 12:56 AM
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I'd allow decent illumination from a LED light, based on my own experience. I was in an Astronomy class, and the only illumination allowed while out for class at night were red LED lights, because anything else ruined your night vision.
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Stumps
post Nov 2 2004, 04:06 AM
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SLEUTH > Bad CLUE files > GM's Picking on players > Story Format > Lighting alternatives > Pocket Secretaries > Edition Errata > Problem & Solution with Errata > Lighting > Outline of topics thus far...

I love dumpshock. :D
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Sabosect
post Nov 2 2004, 04:13 AM
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Hey, as long as it keeps the topic at the top...
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Wounded Ronin
post Nov 2 2004, 04:27 PM
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Here is a quick summary of the tactical illuminator rules I wrote up:

In game terms, a tactical illuminator allows a player to avoid taking TN penalties for poor visibility resulting from darkness in exactly the same way that carrying a flashlight would. However, rather than taking up one of his hands as a flashlight would, the tactical illuminator allows him to keep his favorite gun at the ready the whole time. Unlike the Flashlight accessory given in the Cannon Companion, since the Tactical Illuminator is a focused halogen beam, it has a range of 25 meters instead of 20 meters.

The light itself (and the laser sight, if you have one) may be turned on and off by using switches on the unit itself. This is a Simple Action, just like changing your gun mode. This cannot be done by Smartlink since there are no smartlinked tactical illuminators on the market. After all, no one who uses a Smartlink uses laser sights, and no company wants to risk investing in something like smartlinked tactical illuminators that there is a very limited and specific market. After all, if you’re a crazy street sammie with a Smartlink or Smartlink-2, then you probably have cybereyes with thermovision or low light vision, and a gigantic magnification scope. It’s unlikely that you’re going to want to buy an old fashioned tactical illuminator.

In-game stats:
Tactical Illuminator Mount: Under
Weight: .25
Avail: 3/24 hrs
Cost: 150 nuyen
Street Index: 1

The tactical illuminator with the LAM is exactly the same except it costs 650 nuyen.
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mmu1
post Nov 2 2004, 04:49 PM
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QUOTE (Wounded Ronin)
The light itself (and the laser sight, if you have one) may be turned on and off by using switches on the unit itself. This is a Simple Action, just like changing your gun mode. This cannot be done by Smartlink since there are no smartlinked tactical illuminators on the market. After all, no one who uses a Smartlink uses laser sights, and no company wants to risk investing in something like smartlinked tactical illuminators that there is a very limited and specific market. After all, if you’re a crazy street sammie with a Smartlink or Smartlink-2, then you probably have cybereyes with thermovision or low light vision, and a gigantic magnification scope. It’s unlikely that you’re going to want to buy an old fashioned tactical illuminator.

...and even though today we have USB and Firewire, it'll never occur to hardware makers 60 years down the road to make their products with multiple universal ports that you can connect any hardware to on a plug-and-play basis, so there'll be no way to make a Smartlink turn a flashlight on and off.

Well, at least it doesn't require a specialized processor costing .1 Essence to handle the load of an extra on/off switch... :D
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Stumps
post Nov 2 2004, 05:18 PM
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Skills:
(B/R)Electronics
Acedimic Knowledge:
----->Engineering

That should give you an SL that can turn on a flashlight.
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Wounded Ronin
post Nov 2 2004, 05:27 PM
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QUOTE (mmu1)
QUOTE (Wounded Ronin @ Nov 2 2004, 11:27 AM)
The light itself (and the laser sight, if you have one) may be turned on and off by using switches on the unit itself.  This is a Simple Action, just like changing your gun mode.  This cannot be done by Smartlink since there are no smartlinked tactical illuminators on the market.  After all, no one who uses a Smartlink uses laser sights, and no company wants to risk investing in something like smartlinked tactical illuminators that there is a very limited and specific market.  After all, if you’re a crazy street sammie with a Smartlink or Smartlink-2, then you probably have cybereyes with thermovision or low light vision, and a gigantic magnification scope.  It’s unlikely that you’re going to want to buy an old fashioned tactical illuminator.

...and even though today we have USB and Firewire, it'll never occur to hardware makers 60 years down the road to make their products with multiple universal ports that you can connect any hardware to on a plug-and-play basis, so there'll be no way to make a Smartlink turn a flashlight on and off.

Well, at least it doesn't require a specialized processor costing .1 Essence to handle the load of an extra on/off switch... :D

:rotfl: Well, I would point out that no where does it say the Flashlight accessory from CC can be operated by smartlink.
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Stumps
post Nov 2 2004, 05:28 PM
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did you mean "can't"??
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Nikoli
post Nov 2 2004, 05:30 PM
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I always felt the Induction pad was basically identical in function to the datajack, and could easily see it being used as a port connector on a datajack port equipped vehicle.
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Wounded Ronin
post Nov 2 2004, 05:30 PM
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I'm pretty sure it never says you can.
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Stumps
post Nov 2 2004, 05:32 PM
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QUOTE (Wounded Ronin)
no where does it say the Flashlight accessory from CC can be operated by smartlink

QUOTE (Stumps)
did you mean "can't"??

QUOTE (Wounded Ronin)
I'm pretty sure it never says you can.

Huh?? :-?
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