IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Teleportation in Magic, Does it have a place in Shadowrun...???
SpeedFreak
post Nov 2 2004, 01:09 AM
Post #26


Target
*

Group: Members
Posts: 50
Joined: 9-September 04
Member No.: 6,646



Just recently watched X-Men 2 again the other day, and if you want limited teleportation (or a close approximation thereof) just limit it the way they did in the movie, LOS only.
Go to the top of the page
 
+Quote Post
Sren
post Nov 2 2004, 01:24 AM
Post #27


Moving Target
**

Group: Members
Posts: 211
Joined: 26-February 02
Member No.: 1,444



My favorite SR GM let one of my many elf-mage's have something akin to teleportation, but it was a metamagic technique, not a spell.

The character could shift his physical body to the astral plane with a willpower test (TN=background count), and negligable drain (moderate drain, TN=BG count).

The character could only take active foci with him, and personal object with a strong enough personal connection that they could be used as a ritual link (also had a shotgun that was rarely use... never on a person, that the character also carried).

On the astral plane, I had to use my normal physical-plane attributes (which were very low, at least compared to my mental attributes), I could not move through any barrier that I could not move through on the physical plane, only got a +10 to my initiative (as opposed to the normal +20 for astral beings, and I had to fight for that), but I could move at my normal astral speed.

The character was taught this ability by a great dragon who'd used it twice in front of the character, and had used it in multiple campaigns. (As mentioned before, it was one of the things used to point out how much there was that mortals just couldn't comprehend). The dragon made the character swear an oath that he wouldn't try to project to the metaplanes while using the ability (or the dragon would hunt down and kill the character).

While the ability could get me out of handcuffs, it was only really useful for fast travel or possibly to escape, but my character had made enough enemies aware of most of his powers and general personality that keeping him using it for impressive escapes was nearly impossible (but the rest of the team was really impressed). The character was eventually captured (last game) and being transported in a van lined with magically active wood, the character was hooded with a mage-mask, and covered with fab-drenched towels. Also in the van was a pair of guards aimign shotguns at me, and several other similarly bound prisoners. When I vanished, the guards started shooting the other prisoners in the head... my character had a problem with killing non-combatants (tied up and unconcsious = non-combatant), so he let himself be transported like a lgood little prisoner... ahh the memories, the GM promised soem fun in a sectret orbital prison for mages, but the semester ended (at college) and I graduated and moved 2200 miles away :-( . Thanks for the reminder...

Just an idea if you really feel a need to add some sort of teleportation to your games. Doesn't really break the rules, but doesn't really follow them either... look at it as more of a "transform into weak spirit" metamagic ability (or spell, if spells are preferable).

Uber-Mage
S'Ren
Go to the top of the page
 
+Quote Post
Jinx the Raccon
post Nov 2 2004, 04:24 AM
Post #28


Target
*

Group: Members
Posts: 4
Joined: 2-November 04
From: Sandalwood Mountian
Member No.: 6,800



:scatter: Instead of teleport, how about something along the lines of Create False Body.
That would allow a mage to create a humanoid shaped body out of available materials (coats, straw, paper, dust) and jump into it and move around like a rigger.
All spells cast while in the False body would cause physical Drain and there would still be a limit on how long he could sustain said spell. The mage could then end the spell and travel astral back to his own body.
Although this would not allow for transporting goodies it would still allow the player to hide it in a convenient spot to be found later, during normal buiness hours.
Go to the top of the page
 
+Quote Post
draco aardvark
post Nov 2 2004, 07:28 PM
Post #29


Target
*

Group: Members
Posts: 77
Joined: 26-April 04
Member No.: 6,284



I always liked the idea of teleportation as powerful magic, but achievable and long range.
Does anyone here read Errant Story.? The way it's done there is with ritual sorcery, and requires something like a summoning circle on both ends. If you want to make it even harder, require there to be mages at both the sending and receiving circles.
Go to the top of the page
 
+Quote Post
Dr. Black
post Nov 2 2004, 10:31 PM
Post #30


Target
*

Group: Members
Posts: 56
Joined: 5-October 04
Member No.: 6,729



We had a game where fast movement/teleportation was sort of achieved.

Manipulation spell, Instantaneous, S drain, LOS, TN = Body + spcl(see below). Converts your body into Light/energy. Noticeable in the visual spectrum as a bright flash of light like a flashlight covering the distance traveled. Localized thunderclap as the instantaneous transformation breaks the sound barrier (equivalent to a gunshot). Cannot move through solid objects unless they are transparent. Must add Object resistance to TN (half for drain) for highest rated item that the caster wishes to bring with him. Can have caster only versions, or cast on others.

We felt this was fairly well balanced. Its not gonna be stealthy. Its gonna be pretty difficult with hi bod and technology carrying targets. Can travel long distances with a telescope

Good as a 'get the hell out of here fast' spell for the mage or a single party member in dire perril.
Go to the top of the page
 
+Quote Post
Kyuhan
post Nov 3 2004, 01:11 PM
Post #31


Moving Target
**

Group: Members
Posts: 276
Joined: 4-September 04
Member No.: 6,628



Was there any range limit on that? Cause like you said, with a telescope you could go far...like, the moon, or Z-Orbital.
Go to the top of the page
 
+Quote Post
ES_Riddle
post Nov 3 2004, 05:56 PM
Post #32


Moving Target
**

Group: Members
Posts: 210
Joined: 8-October 04
Member No.: 6,736



Turning your body into light would be roughly equivalent with setting off a nuke. Say you have a 60 kg mage. When he converts to energy he will be 5.4*10^18 Joules (60*9*10^16 J). That's about a 1290 megaton blast. That has a range of about 200 kilometers for producing third degree burns for a nondirected blast, and you would be focusing this from where you are to where you are going.

Considering that I used a pretty light mage, you can see where this would go if a troll mage tried to turn herself into light, I hope.
Go to the top of the page
 
+Quote Post
Kyuhan
post Nov 3 2004, 06:09 PM
Post #33


Moving Target
**

Group: Members
Posts: 276
Joined: 4-September 04
Member No.: 6,628



Talk about suicide bombing eh?
Go to the top of the page
 
+Quote Post
Moon-Hawk
post Nov 3 2004, 06:17 PM
Post #34


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



A metamagic technique that allowed someone to shift their entire body to the astral would have an Earthdawn precident, wouldn't it? Isn't that something the Lightbearers could do?
Go to the top of the page
 
+Quote Post
Nikoli
post Nov 3 2004, 06:23 PM
Post #35


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



QUOTE (ES_Riddle)
Turning your body into light would be roughly equivalent with setting off a nuke. Say you have a 60 kg mage. When he converts to energy he will be 5.4*10^18 Joules (60*9*10^16 J). That's about a 1290 megaton blast. That has a range of about 200 kilometers for producing third degree burns for a nondirected blast, and you would be focusing this from where you are to where you are going.

Considering that I used a pretty light mage, you can see where this would go if a troll mage tried to turn herself into light, I hope.

We can call it "Blaze of Glory" the last spell you'll ever cast.
Go to the top of the page
 
+Quote Post
Shadow
post Nov 3 2004, 06:27 PM
Post #36


Why oh why didn't I take the blue pill.
*********

Group: Dumpshocked
Posts: 6,545
Joined: 26-February 02
From: Gloomy Boise Idaho
Member No.: 2,006



I did a run once where the players were breaking into a underground, black bag Ares facility out in the boondocks. The place was SOTA, guards, meta dogs, spirits you name it. They were there looking for a computer chip, but what they found was a lab where they were working on teleporting. Not with magic, but with technology. They had a super computer with a semi AI crunching numbers. They had two labs, one in the boondocks, and one Ares RD in Seattle. The connections were hardwired and you could teleport between the two. That was it.

Of course the facilities auto destruct was set and the team teleported out at the last second. A bunch of lab coats were really surprised when the team appeared on the pad.

I think a one shot, that cannot be duplicated is how something like that could work. But never with magic.
Go to the top of the page
 
+Quote Post
lacemaker
post Nov 4 2004, 12:18 AM
Post #37


Moving Target
**

Group: Members
Posts: 100
Joined: 21-November 03
Member No.: 5,836



My Alma Mater, ANU in Canberra, has completed what I believe to be the first working demonstration of teleportation - a beam of light, which is a bit like cloning a sheep in the "are you sure it's the same one and do you really care?" sense, but I gather they're gradually moving towards solids...

bbc news
Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 4 2004, 12:23 AM
Post #38


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Problem with all of the viable technological teleportation methods I've seen is that none of them seem to offer any suggestion that it won't just result in the death of the individual and the creation of a second individual who believes that he or she is the first individual. Irrelevant for individual 2, but individual 1 might care.

~J
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 4 2004, 12:25 AM
Post #39


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (ES_Riddle @ Nov 3 2004, 11:56 AM)
Turning your body into light would be roughly equivalent with setting off a nuke.

Maybe if you did it through conventional means, but magic doesn't have to obey physics. You know, like creating energy (Firewall) and matter (Create Food) out of thin air.

I'm personally a fan of Harlequin's-style of teleportation. As previously mentioned, it's little more than physically "stepping" into the Astral Plane, travelling at the speed of thought (and with all the problems therein), then stepping back out. Wards and all that jazz are still an obstacle, meaning it's not a sure-fire way to get into top secret facilities or whatnot.

It is a few measures up on the overpowered measuring stick, though, which is why it's not a canonical option for magicians. They have to keep the game challenging.
Go to the top of the page
 
+Quote Post
BitBasher
post Nov 4 2004, 12:25 AM
Post #40


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



No, individual 1 would care if he wasn't atomized or molecularly deconstructed in the process.
Go to the top of the page
 
+Quote Post
hyzmarca
post Nov 4 2004, 12:43 AM
Post #41


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (Doctor Funkenstein @ Nov 3 2004, 07:25 PM)
QUOTE (ES_Riddle @ Nov 3 2004, 11:56 AM)
Turning your body into light would be roughly equivalent with setting off a nuke.

Maybe if you did it through conventional means, but magic doesn't have to obey physics. You know, like creating energy (Firewall) and matter (Create Food) out of thin air.

But those spells don't actually create something out of nothing. THey create something out of mana, which is just another form of energy. The real problem with converting one's mass to energy is keeping it together and recreating the original form on the other side.

So long as the energy remains together in a compact package and none of it leaks away, there should be no collateral damage. But, containing that much energy requires an almost equal amount of energy.

Then, there is a matter of getting everything put back together exactly right, with requires a perfect record of the original form and a great deal more energy. Which is why I recomend rolling 1d6, subtracting 6 from the result and permently modifying all of the chracter's attributes by the result. Any attribute below 0 = death.
Go to the top of the page
 
+Quote Post
RedmondLarry
post Nov 4 2004, 02:35 AM
Post #42


Senior GM
***

Group: Dumpshocked
Posts: 1,406
Joined: 12-April 03
From: Redmond, WA
Member No.: 4,442



The closest thing I know to teleporting is Gecko Crawl, with the Extended Rate modifier (x 10), with a spirit using his Movement Power on you. ;)
Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 4 2004, 04:26 AM
Post #43


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (BitBasher)
No, individual 1 would care if he wasn't atomized or molecularly deconstructed in the process.

Might care beforehand, that is :)

~J
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 8th January 2026 - 11:55 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.