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> Manabolt, Does it stage up like a gun?
Halabis
post Nov 1 2004, 06:23 PM
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Do non-elemental damage spells stage up like guns or is it an all or nothing effect?

Does every 2 suxx beond D up the power by 2?
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mfb
post Nov 1 2004, 06:27 PM
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all damaging spells stage up with net successes. if the target gets more successes on his resistance test than the caster got on the sorcery test, the target shrugs off the spell completely, unless the spell is an elemental manip. extra successes beyond D do not raise the power of the damage; they simply make it harder to resist the spell.
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Halabis
post Nov 1 2004, 06:34 PM
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so the target doesnt stage the damage down?

Its either the damage the caster set it at, staged up, or completely negated?
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Moon-Hawk
post Nov 1 2004, 06:46 PM
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Right.

Kinda odd, isn't it?
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mfb
post Nov 1 2004, 06:49 PM
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i like it because it keeps mages from casting all their damaging spells at force 2, and relying on lots of successes to take out the target.
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lorthazar
post Nov 1 2004, 07:09 PM
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Actually the manabolt damage still stages up as normal if you have more net successes, but if the target has more net successes the manabolt has no effect. So it is not out of line if you have a lot of sorcery and spell pool dice as well as a focus to cast a 2L manabolt. After all if you can generate 6 more successes than him he is toast anyway
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mfb
post Nov 1 2004, 07:16 PM
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yes, but with the TN 2 resist, you're much less likely to generate those 6 extra successes, especially against targets with decent willpower. joe schmuck, with 3 will? okay. force 5 free spirit with 3 spirit energy? not so much.
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RedmondLarry
post Nov 1 2004, 07:17 PM
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mfb and lorthazar are almost right on the target's resistance test. All the target needs to shrug off a Combat Spell entirely is successes equal (or more) than the spellcaster. They do not need to exceed the spellcaster's successes.

Spellcasting and Firearms calculate staging AFTER the target has rolled its resistance rolls and only net successes are compared.

Melee combat calculates staging BEFORE any resistance rolls, as staging calculations might change the TN needed for the resistance rolls.
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mfb
post Nov 1 2004, 07:18 PM
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er, yeah. dammit, why don't all resistance tests use the same mechanic?
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Dashifen
post Nov 1 2004, 07:33 PM
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Because that would be too easy. :wobble:
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lorthazar
post Nov 1 2004, 07:36 PM
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Besides no mage worth his salt cast a force 2 manabolt becuase it is the same drain number as a force 4 manabolt. A force 2 powerbolt on the other hand.....
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Fortune
post Nov 1 2004, 08:26 PM
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QUOTE (lorthazar)
Besides no mage worth his salt cast a force 2 manabolt becuase it is the same drain number as a force 4 manabolt.

Which has the same Drain Code as a Force 5 Manabolt. ;)

Drain rounds down. :D
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Moon-Hawk
post Nov 1 2004, 08:28 PM
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True. If you're casting a spell at an even force you either need to:
1) Learn the spell at a higher force
2) Have your head examined
UNLESS...the force you're casting it at is your current magic rating, in which case even numbers are acceptable.
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Dashifen
post Nov 1 2004, 08:31 PM
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mmmmm .... Force 9 Exclusive for Drain Stunbolts :) .... :drool:
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lorthazar
post Nov 1 2004, 08:34 PM
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.....Or be playing with a bunch of guys known for rolling mostly odds on dice. Sorry, I like to hedge my bets
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DocMortand
post Nov 1 2004, 08:39 PM
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wait wait wait. I think I may have been doing this wrong then. Say some casts a manabolt at a creature with willpower 3. So target number is 3 for the spell, and the creature resists with his willpower. Now he fails to resist - is all damage done, or does he do a body resistance to damage? or is the willpower spell resist the only roll he gets?
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lorthazar
post Nov 1 2004, 08:43 PM
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Actually in that case it's just the Willpower. That is why Combat Spells are so deadly.
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DocMortand
post Nov 1 2004, 08:48 PM
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*phew* good, I'm doing it right then...altho my pour ghoul waves got absolutely massacred by two mages with stun ball and bolt respectively...willpower 3 does jack against force 6 spells.

Edit: however, I did do things wrong when I rolled to stage down DAMAGE rather than against the successes of the initial cast...
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GrinderTheTroll
post Nov 1 2004, 09:17 PM
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EDIT:oops!

This post has been edited by GrinderTheTroll: Nov 1 2004, 09:17 PM
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Large Mike
post Nov 1 2004, 11:38 PM
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I don't mean to hijack at all, so don't reply to this, but:

Grinder? Heh. Can Boltie post too now?

(Grinder, if you're confized, PM me about it. Or better yet, PM Cazmonster.)
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Ol' Scratch
post Nov 2 2004, 04:55 AM
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QUOTE (DocMortand)
*phew* good, I'm doing it right then...altho my pour ghoul waves got absolutely massacred by two mages with stun ball and bolt respectively...willpower 3 does jack against force 6 spells.

I personally allow Combat Pool when resisting spells. It doesn't always really matter in the end, especially when pitting average opponents against superior magicians, but it can slow a magician's ability to down his or her opposition at least a little every now and again.
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LinaInverse
post Nov 2 2004, 05:30 AM
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QUOTE (Doctor Funkenstein)
I personally allow Combat Pool when resisting spells. It doesn't always really matter in the end, especially when pitting average opponents against superior magicians, but it can slow a magician's ability to down his or her opposition at least a little every now and again.

Umm...correct me if I'm wrong (book no avail right now), but you can't use Combat pool. I thought you have to use Spell Pool to defend against spells.
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Ol' Scratch
post Nov 2 2004, 05:33 AM
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QUOTE (Doctor Funkenstein)
I personally allow Combat Pool when resisting spells.

"I personally allow.." as in "when I'm GMing, and despite the established rules to the contrary, I use a house rule that allows.."
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Kanada Ten
post Nov 2 2004, 05:34 AM
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Doctor is reffering to his house rule. The only time one can use Combat Pool for spells is Elemental Manipulaitons for the Dodge and Staging, but so can the caster...

One can only use Spell Pool from the allotted Spell Defense.
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DocMortand
post Nov 2 2004, 07:45 AM
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Hmm...seems like a pretty good house rule to use if you have no magical skill (mages would use spell pool anyways - probably have more in it than in their combat pool)
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