IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Manabolt, Does it stage up like a gun?
Bane
post Nov 2 2004, 08:27 AM
Post #26


Target
*

Group: Members
Posts: 72
Joined: 12-September 04
Member No.: 6,654



QUOTE (Halabis)
so the target doesnt stage the damage down?

Its either the damage the caster set it at, staged up, or completely negated?

I... see.

Good to know that we've been doing this incorrectly. Can I have a page reference to make the news easier to break to my group?
Go to the top of the page
 
+Quote Post
DocMortand
post Nov 2 2004, 08:42 AM
Post #27


Running Target
***

Group: Members
Posts: 1,088
Joined: 8-October 04
From: Dallas, TX
Member No.: 6,734



QUOTE (SR3 @ 183)
Spell Effect
If the target makes no Spell Resistance Test, all the successes from the Sorcery Test are used, according to the spell's description, to determine the spell's effect.
...
If there is a Spell Resistance Test, the caster's successes are compared to the successes generated by the target.  If the target generated the same or more successes, the spell does not affect the target.
If the caster generates more successes, the spell has an effect.  The spell's effect is measured as the difference between the caster's successes and the target's.


So yes, it does seem to be at those three options - and there is the page for you.
Go to the top of the page
 
+Quote Post
Mr.Cato
post Nov 2 2004, 09:25 AM
Post #28


Target
*

Group: Members
Posts: 78
Joined: 29-October 04
From: Frederiksberg, Denmark
Member No.: 6,794



yes, we have been staging this damage down. Which I see is wrong.

As for mundanes defending. Well.. they just have to rely on a buddy mage for spell shielding or spell defence. Also remember the modifiers for cover and lighting ..ect.
Go to the top of the page
 
+Quote Post
mfb
post Nov 2 2004, 09:44 AM
Post #29


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



this is why the SOP of any armed group is "kill the mage first". mages' power, while appreciable, is easily balanced by the number of bullets they attract.
Go to the top of the page
 
+Quote Post
DrJest
post Nov 2 2004, 12:32 PM
Post #30


Running Target
***

Group: Members
Posts: 1,133
Joined: 3-October 04
Member No.: 6,722



Hmm... actually this makes spells less deadly than staging down, or am I reading this wrong?

I mean, Sammy Samurai with a Willpower of 5 gets hit by Mike Mage's 3S Manabolt. Mike Mage bombs out and rolls 3 successes; Sammy scores lucky and rolls all 5. With staging, Sammy would still take a M wound; under canon, he takes diddly-squat.

Or did I make a huge boo-boo here?
Go to the top of the page
 
+Quote Post
RedmondLarry
post Nov 2 2004, 12:36 PM
Post #31


Senior GM
***

Group: Dumpshocked
Posts: 1,406
Joined: 12-April 03
From: Redmond, WA
Member No.: 4,442



No boo-boo. Combat spells don't do less than the selected base damage. Death Touch is all-or-nothing. Even an equal number of successes by the defender is all it takes to take nothing.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 2 2004, 03:30 PM
Post #32


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



It's only less deadly in that they need fewer successes to escape injury. Unfortunately, magicians tend to have a lot more dice to throw. Using your example, Sammy Samurai has a whole 5 dice to toss to resist. Mike Mage has in excess of 12 (Sorcery 6, Spell Pool 6) not including Elemental or Totem bonuses, foci, or anything else along those lines.

Even with the staging down of damage included, Sammy doesn't stand much of a chance unless he has another magician helping him with Spell Defense.
Go to the top of the page
 
+Quote Post
LinaInverse
post Nov 2 2004, 04:18 PM
Post #33


Moving Target
**

Group: Members
Posts: 292
Joined: 24-September 04
Member No.: 6,701



QUOTE (DrJest)
Hmm... actually this makes spells less deadly than staging down, or am I reading this wrong?

I mean, Sammy Samurai with a Willpower of 5 gets hit by Mike Mage's 3S Manabolt. Mike Mage bombs out and rolls 3 successes; Sammy scores lucky and rolls all 5. With staging, Sammy would still take a M wound; under canon, he takes diddly-squat.

Or did I make a huge boo-boo here?

Your example is correct, but highly unlikely to ever show up. No mage worth his salt is going to toss a Force 3 Combat Spell. That'd be like a Sammy running around using only Hold-Out pistols. 99 out of a 100, the mage is going to be tossing Force 6 or higher, which means that Sammy's chances of out-successing Mike is near-nil.

EDIT: Clarification; Mike throws his Sorcery skill, not the spell's Force in casting. Even if Mike was using a Force 3 spell, he'd still throw 6 dice if his Sorcery skill is 6 (which 99% of starting to mid-level PC mages are going to have).

QUOTE (Doctor Funkenstein)
Unfortunately, magicians tend to have a lot more dice to throw.

Um...why is this unfortunate? I'd say it's quite fortunate...for the mage...:D
Go to the top of the page
 
+Quote Post
BitBasher
post Nov 2 2004, 05:01 PM
Post #34


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



You'd be surprised how many people try to cheeze the dice mechanics with force 2 attack/combat spells.
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Nov 2 2004, 05:32 PM
Post #35


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (LinaInverse)
EDIT: Clarification; Mike throws his Sorcery skill, not the spell's Force in casting. Even if Mike was using a Force 3 spell, he'd still throw 6 dice if his Sorcery skill is 6 (which 99% of starting to mid-level PC mages are going to have).

Isn't the number of sorcery dice used for the test limited to the Force of the spell you are casting or is that something else I am thinking of?
Go to the top of the page
 
+Quote Post
LinaInverse
post Nov 2 2004, 05:48 PM
Post #36


Moving Target
**

Group: Members
Posts: 292
Joined: 24-September 04
Member No.: 6,701



QUOTE (GrinderTheTroll)
Isn't the number of sorcery dice used for the test limited to the Force of the spell you are casting or is that something else I am thinking of?

There are a lot of things that cap at the spell's force (usually successes), but the number thrown to cast it is solely dependant on Sorcery skill. I used to think otherwise until my GM pointed this out to me.
Go to the top of the page
 
+Quote Post
mfb
post Nov 2 2004, 06:05 PM
Post #37


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



i believe that in 2nd ed, you rolled your spell's force to cast it. if so, that's probably where the confusion comes from.
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Nov 2 2004, 06:29 PM
Post #38


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (mfb)
i believe that in 2nd ed, you rolled your spell's force to cast it. if so, that's probably where the confusion comes from.

Ah yeah that's it. Used to roll the Force in dice + up to the Force in Sorcery dice.

I just need to keep thinking of Sorcery SR3 in terms of shooting a gun, where:

Sorcery = Gun skill and Spells Power = Gun Power.

CAn't add more Magic (spell pool whatever) to the Sorcery test = Can't add more Combat pool the weapon test.

Anyways, thanks again.
Go to the top of the page
 
+Quote Post
Glyph
post Nov 3 2004, 06:40 AM
Post #39


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



One thing to keep in mind about mages is that they tend to have lots of dice that they can potentially throw at people, but normally those dice are split between three things - spellcasting, helping to resist the Drain, and spell defense.

The deadly dice assault happens when a mage is casting a spell whose Drain can be resisted by Willpower alone, and faces no mages on the opposing side. It's still risky, though, because sometimes Willpower won't soak all of the Drain, and you can rarely be 100% sure that there is no awakened opposition. It's the near-equivalent of a sammie blowing all of his Combat Pool on an assault rifle burst, and saving none for dodging.

I suppose I don't find it too unbalancing, because a manabolt against Willpower: 3 is about as deadly as an Ares Alpha against Body: 3. Characters who have instant-kill attacks are not hard to make in Shadowrun. On the flip side, a Willpower of 6 or better makes it damn tough to affect your character with manabolt, etc. Even if the mage is rolling lots of dice, 6's can be elusive.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 09:32 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.