My Assistant
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Nov 2 2004, 08:27 AM
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#26
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Target ![]() Group: Members Posts: 72 Joined: 12-September 04 Member No.: 6,654 |
I... see. Good to know that we've been doing this incorrectly. Can I have a page reference to make the news easier to break to my group? |
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Nov 2 2004, 08:42 AM
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
So yes, it does seem to be at those three options - and there is the page for you. |
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Nov 2 2004, 09:25 AM
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#28
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Target ![]() Group: Members Posts: 78 Joined: 29-October 04 From: Frederiksberg, Denmark Member No.: 6,794 |
yes, we have been staging this damage down. Which I see is wrong.
As for mundanes defending. Well.. they just have to rely on a buddy mage for spell shielding or spell defence. Also remember the modifiers for cover and lighting ..ect. |
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Nov 2 2004, 09:44 AM
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
this is why the SOP of any armed group is "kill the mage first". mages' power, while appreciable, is easily balanced by the number of bullets they attract.
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Nov 2 2004, 12:32 PM
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Hmm... actually this makes spells less deadly than staging down, or am I reading this wrong?
I mean, Sammy Samurai with a Willpower of 5 gets hit by Mike Mage's 3S Manabolt. Mike Mage bombs out and rolls 3 successes; Sammy scores lucky and rolls all 5. With staging, Sammy would still take a M wound; under canon, he takes diddly-squat. Or did I make a huge boo-boo here? |
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Nov 2 2004, 12:36 PM
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#31
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
No boo-boo. Combat spells don't do less than the selected base damage. Death Touch is all-or-nothing. Even an equal number of successes by the defender is all it takes to take nothing.
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Nov 2 2004, 03:30 PM
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#32
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
It's only less deadly in that they need fewer successes to escape injury. Unfortunately, magicians tend to have a lot more dice to throw. Using your example, Sammy Samurai has a whole 5 dice to toss to resist. Mike Mage has in excess of 12 (Sorcery 6, Spell Pool 6) not including Elemental or Totem bonuses, foci, or anything else along those lines.
Even with the staging down of damage included, Sammy doesn't stand much of a chance unless he has another magician helping him with Spell Defense. |
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Nov 2 2004, 04:18 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
Your example is correct, but highly unlikely to ever show up. No mage worth his salt is going to toss a Force 3 Combat Spell. That'd be like a Sammy running around using only Hold-Out pistols. 99 out of a 100, the mage is going to be tossing Force 6 or higher, which means that Sammy's chances of out-successing Mike is near-nil. EDIT: Clarification; Mike throws his Sorcery skill, not the spell's Force in casting. Even if Mike was using a Force 3 spell, he'd still throw 6 dice if his Sorcery skill is 6 (which 99% of starting to mid-level PC mages are going to have).
Um...why is this unfortunate? I'd say it's quite fortunate...for the mage...:D |
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Nov 2 2004, 05:01 PM
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#34
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
You'd be surprised how many people try to cheeze the dice mechanics with force 2 attack/combat spells.
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Nov 2 2004, 05:32 PM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Isn't the number of sorcery dice used for the test limited to the Force of the spell you are casting or is that something else I am thinking of? |
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Nov 2 2004, 05:48 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
There are a lot of things that cap at the spell's force (usually successes), but the number thrown to cast it is solely dependant on Sorcery skill. I used to think otherwise until my GM pointed this out to me. |
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Nov 2 2004, 06:05 PM
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#37
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i believe that in 2nd ed, you rolled your spell's force to cast it. if so, that's probably where the confusion comes from.
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Nov 2 2004, 06:29 PM
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Ah yeah that's it. Used to roll the Force in dice + up to the Force in Sorcery dice. I just need to keep thinking of Sorcery SR3 in terms of shooting a gun, where: Sorcery = Gun skill and Spells Power = Gun Power. CAn't add more Magic (spell pool whatever) to the Sorcery test = Can't add more Combat pool the weapon test. Anyways, thanks again. |
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Nov 3 2004, 06:40 AM
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#39
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
One thing to keep in mind about mages is that they tend to have lots of dice that they can potentially throw at people, but normally those dice are split between three things - spellcasting, helping to resist the Drain, and spell defense.
The deadly dice assault happens when a mage is casting a spell whose Drain can be resisted by Willpower alone, and faces no mages on the opposing side. It's still risky, though, because sometimes Willpower won't soak all of the Drain, and you can rarely be 100% sure that there is no awakened opposition. It's the near-equivalent of a sammie blowing all of his Combat Pool on an assault rifle burst, and saving none for dodging. I suppose I don't find it too unbalancing, because a manabolt against Willpower: 3 is about as deadly as an Ares Alpha against Body: 3. Characters who have instant-kill attacks are not hard to make in Shadowrun. On the flip side, a Willpower of 6 or better makes it damn tough to affect your character with manabolt, etc. Even if the mage is rolling lots of dice, 6's can be elusive. |
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