Movement: The Critter Power, How does it enhance...or un enhance? |
Movement: The Critter Power, How does it enhance...or un enhance? |
Nov 2 2004, 03:58 PM
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#1
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Moving Target Group: Members Posts: 276 Joined: 4-September 04 Member No.: 6,628 |
No I don't mean game mechanically. A buddy of mine and I were talking about how it works, he figures the power does some kind of "Improved (or unimproving?) Quickness physad power effect" whenever a character tries to walk/run. I figured that maybe it just accelerates/deccelerates the personal time frame of the character when they try to walk/run, thus giving the illusion of increased/decreased speed without the possibly harmful effects of moving too fast, if that makes any sense. Any thoughts or comments?
..."You're both dorks." is not a valid comment. :P |
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Nov 2 2004, 05:02 PM
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#2
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
What it does is very clearly spelled out. How it does that is irrelevant in relation to the game mechanics and probably varies depending on the creature/spirit in question.
A nature spirit would most likely use its power to change the moste immediate reference frame for velocity. For similar examples: see jetstreams. Such a process is easy with sky and water types, and a little harder for some to accept for land varieties. |
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Nov 2 2004, 05:29 PM
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#3
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Shooting Target Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Remember, SR is strict about not being able to alter time, so I don't think that's what's going on here. As far as moving fast, it's not the speed that gets you, but the sudden change of speed (acceleration or decceleration). I always just figured the Movement power was like a spell that granted the bonus movement while present in the medium. As it was mentioned, the specifics of "how" are rather non-consequential for the power to work. |
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Nov 2 2004, 05:43 PM
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#4
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Moving Target Group: Members Posts: 276 Joined: 4-September 04 Member No.: 6,628 |
Indeed. We were just sleep deprived and chatting about whatever got us thinkin' and that's how it came about. Solving the problems of the universe that no one cares about, one all nighter at a time. :D |
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Nov 2 2004, 07:31 PM
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#5
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I tend to think of it as the forces of nature rushing through one's body, or crushing down upon it. The critter channels those forces into you using its innate connection with the basic life force of planet, domain, ect.
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Nov 2 2004, 07:32 PM
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#6
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Really, it would appear different for each Spirit type. For water-based Spirits, as has been said, the current might come to your aid, and the waves that would normally be against you might die down temporarily as you pass. For air-based, obviously wind comes to mind. For land-basd Spirits, it might appear that the ground is flowing beneath the character's feet (sort of like a moving sidewalk), and any obstacles might move slightly aside to aid in passage.
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Nov 2 2004, 09:38 PM
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#7
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Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
This is the way I rule it in our game. |
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Nov 3 2004, 02:22 AM
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#8
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
That's good for spirits, and maybe critters. But, what about movement power confered by drugs such Spirit Strength?
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