IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Non-magical baddies
toturi
post Nov 7 2004, 12:04 PM
Post #26


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



I was providing an example that for any nemesis, there is a counter PC. There was no counter-Thrawn during the just-post-ROTJ era but what if Luke wasn't a combat oriented Jedi but a Jedi general who used the Force to "foresee" the moves any enemy could make. Much like any dragon.
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Nov 7 2004, 02:57 PM
Post #27


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



A number of interesting answers here. Basically, as I read these boards, I see the SR players and GMs who love the Horrors/4th World stuff, and then I also see the players and GMs who would rather stick with relatively "down-to-earth" antagonists. So, I was specifically curious what these players and GMs use as these big antagonists without falling into the common trap of dragons, immortal elves, and Horrors.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 7 2004, 03:00 PM
Post #28


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



...and then you have those that like a healthy blend of both. It doesn't have to be a magic vs. non-magic thing.
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Nov 7 2004, 03:13 PM
Post #29


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



Nope, that's true, and that's why I included a few examples that aren't purely non-magical (like cyberzombies). Conspiracy groups and black ops teams can also use magic, but are not necessarily magical antagonists.
Go to the top of the page
 
+Quote Post
DrJest
post Nov 7 2004, 05:09 PM
Post #30


Running Target
***

Group: Members
Posts: 1,133
Joined: 3-October 04
Member No.: 6,722



QUOTE
what if Luke wasn't a combat oriented Jedi but a Jedi general who used the Force to "foresee" the moves any enemy could make. Much like any dragon.


"I wouldn't trust Jedi farseeing...the Emperor did, and look where that got him." - Mara Jade

No, I take your point, but the argument works the other way as well - for every PC there's a nemesis. Which is as it should be; the very best antagonists are those who somehow reflect or bring out qualities in the heroes.

I just wanted to add as well that the power level of an opponent is not directly equivalent to its potency as a nemesis. Just ask my old AD&D group who their most hated and feared enemy was. They'll answer, to a man, that it was an orc. A bog-standard, 2HD orc (no monster class levels back then, remember) who happened to survive the party's raid on its caves and came after vengeance. He wasn't capable of facing the party toe-to-toe - so he didn't. At various times, he:
  • Framed the party for murder
  • Hired assassins in the name of the local Thieves' Guild, starting a war between the two groups
  • Sicced the tax collectors on them
  • Had them exiled from a city as undesirables
  • Bought their favourite inn and had them barred from it
  • Had a royal warrant issued for their arrest for treason (bribery is a wonderful thing)

Any one of them could have killed him without breaking a sweat, but he made sure never to face them (without a lot of high-priced bodyguards, anyway).
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Nov 7 2004, 06:35 PM
Post #31


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



QUOTE (DrJest @ Nov 7 2004, 12:09 PM)
[*]Bought their favourite inn and had them barred from it

Now that one is beautiful.

If you want brute overpowering non-magical forces, go with numbers, tactics, terrain use, and drones. If you want a non-magical main antagonist, that's easy. Most such antagonists will have a support mage, but some may be so anti-magic that their lair is in one massive FAB 3 cloud.
Go to the top of the page
 
+Quote Post
toturi
post Nov 8 2004, 12:42 AM
Post #32


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



How did a 2HD orc get so much gold? And why didn't the PCs have more? When I played D and D, we had so much gold we needed a pocket dimension to keep it. In fact we offer bribes by the barrel, and we weren't talking ale (learnt that from Althalus).
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Nov 8 2004, 02:00 AM
Post #33


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



Mutual fund investments. :rotfl:
Go to the top of the page
 
+Quote Post
DrJest
post Nov 8 2004, 09:29 AM
Post #34


Running Target
***

Group: Members
Posts: 1,133
Joined: 3-October 04
Member No.: 6,722



It worked like this, since you ask :) :

Once the orc picked himself up off the floor and realised what had happened, he spent some time tracking down who had done this to him. During the course of events, he came across the dungeons that the PC's had cleared out. Now, any veteran AD&D player knows that those dungeons are often littered with cash that it's not worth a player's time to pick up - mostly in the form of thousands of copper and silver pieces, or large statues worth loads of gold but too heavy to move. The orc initially went into dungeon clearing as a business; he hired some help, on a percentage basis at first then later as employees, and started clearing out the adventurers' leavings. He got really quite financially savvy during the process, and expanded into more "normal" lines of business, which increased his capital.

It amused the heck out of me that the party had, in essence, funded the orc's vendetta against them.

As for the players, well, I don't tend to run cash-rich adventures that much, and any player worth his salt has loads to spend his hard-earned gold on. Added to which, of course, did you miss the bit about tax collectors? ;) And wars against thieves guilds get expensive as well. No, draining cash out of the players was not an issue.
Go to the top of the page
 
+Quote Post
toturi
post Nov 8 2004, 09:44 AM
Post #35


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Huh? Didn't the PCs salt their cash off in tax free enclaves? Why didn't they hire movers to help them move the statues/silver/copper out? Why didn't they use the gold to put the whole country in their pocket? Why didn't they get one of their number as the chief embez... oops tax collecter? tsk tsk... :D

Any player worth his salt will have made the Dungeon Mas... the gods his puppets. :P
Go to the top of the page
 
+Quote Post
DrJest
post Nov 9 2004, 12:13 AM
Post #36


Running Target
***

Group: Members
Posts: 1,133
Joined: 3-October 04
Member No.: 6,722



Man, I gotta play in one of your games - you're waaaaay nicer to the players than I am :D Just try making the gods your puppets in one of my games... time for the Big Blue Bolt o' Doom ;)

In all seriousness, the average AD&D player tends to do the adventure and move on. If they can't pick it up and take it with them, it's of no interest to them. It's a trend I've noticed over the years, and this time I decided to make use of it. In fairness, they did have banking with the major merchant guilds of the kingdom, but in all honesty that just meant the tax collectors knew where to get their cash when they levied the 60% supertax on them. I feel no guilt, they'd missed the hints that their finances were under investigation ;)
Go to the top of the page
 
+Quote Post
Stumps
post Nov 9 2004, 01:46 AM
Post #37


Moving Target
**

Group: Members
Posts: 903
Joined: 11-December 02
From: The other end of your computer screen
Member No.: 3,724



Really?
To tell you the truth. The biggest element that is the most often forgotten about as far as I've seen is the relative CSI departement of Lone Star.

You know how much evidence most SR parties leave behind at a scene??
Go to the top of the page
 
+Quote Post
Ed Simons
post Nov 9 2004, 04:05 AM
Post #38


Moving Target
**

Group: Members
Posts: 276
Joined: 29-September 02
Member No.: 3,348



Yes, but Lone Star is a for-profit corporation. All that crime scene investigation takes time and money.

To use a real world example, a friend of mine was working in a convenience store when it was robbed. The only reason the police checked for prints at all was the criminal had pushed open the door with his bare hand against the glass and the glass had just been cleaned, so they knew any print would be of the robber and not of some random customer or employee.

And in spite of that, the police were unable to come up with a usable print.

Lone Star could check every surface for fingerprints, but they won't. It costs money and there's all the time they have to spend sorting through prints they find to try to determine if any of them belong to the runners. Of course, there's no guarantee any of the prints they find belong to the runners.

The same problem applies to all other forms of evidence. Lone Star could have a forensics mage check every scene for signs of astral signatures, but there's no guarantee that any astral signitures were left in the first place, or that they haven't faded before the forensics mage examines that part of the crime scene.

Of course, many runner's actions won't attract Lone Stars attention at all. Extra-terratorial corporate sites are not part of their coverage area. The Corp probably wouldn't tell Lone Star about it and Lone Star would have no right or reason to investigate the crime even if they heard about it.
Go to the top of the page
 
+Quote Post
hyzmarca
post Nov 9 2004, 09:49 AM
Post #39


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



AI robots that kill people and wear their skin in order to blend into society. Good for creating paranoia.
Go to the top of the page
 
+Quote Post
DarkShade
post Nov 9 2004, 11:22 AM
Post #40


Moving Target
**

Group: Members
Posts: 138
Joined: 24-September 04
Member No.: 6,700



good enemies?
gangers in your home turf, there are a zillion gangs in say seattle, since most runners live in gang controlled areas relationsips with the local gang and their enemies arise, they always make for nice runs where the `roleplay value`is high.

the star/KE is a threat more than an enemy, but an useful one, my players have always been terrified of swat teams.. with good reason.

media people with a grudge

organizations low in magic but high in influence like the humanis policlub make great recurring enemies.

the BEST enemy imho.. a drek hot decker with a grudge.. now that is someone who can really ruin your day.. if he is an otaku you can even knwo the guy and not be aware he is a decker at all.. :)

now and then more specialised forces, sparsely used, and it has always been my policy that players should feel the professionalism of the forces not just by their equipment but by tactics.
when you face 6 well armed men and see them all seeking separate cover while 4 of them set a suppressive fire on your area, then two start delaying actions to snipe at whoever comes out of cover while 2 fire suppressers start switching to grenades you just know you arent dealing with gangers.. and you know if you leave initiative up to them the chess game will end up with you captured or dead.

DS
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 09:17 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.