Bioware Magic Reduction |
Bioware Magic Reduction |
Nov 6 2004, 11:36 AM
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#1
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Running Target Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Okay, so this has changed since 2nd Ed, but I'm not sure I follow quite how it works now. According to Man and Machine, it causes a virtual Magic Reduction. Okay, now I'm confused, because it goes on to say that the reduced Magic Rating is used for - well, pretty much everything, as far as I can tell, but that the Magic Rating isn't actually reduced. Say what? Anyone want to enlighten me? Maybe it's just because I'm ill right now, but it makes no sense to me.
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Nov 6 2004, 11:48 AM
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#2
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
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Nov 6 2004, 11:57 AM
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#3
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Running Target Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Ahh, cheers mate.
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Nov 6 2004, 01:43 PM
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#4
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
The FAQ, however, still refers to the Virtual Reduction, even though the latest printing of Man and Machine has done away with that. Ignore this part of the FAQ.
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Nov 6 2004, 03:26 PM
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#5
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
I believe the intent of the earlier versions was that if the biowear was removed the bioindex and thus magic “loss” would go away.
dose the new version change this was I wrong in the first place. Edward |
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Nov 6 2004, 04:04 PM
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#6
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Mr. Quote-function Group: Dumpshocked Posts: 1,316 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
The existance of the surgical option "Bioindex Slot" indicates that your belief is wrong ... |
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Nov 6 2004, 05:56 PM
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#7
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Ill pay that. Guess that’s what I get for deciding reading the surgery rules is not a high priority. Edward |
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Nov 6 2004, 06:07 PM
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#8
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Don't feel too bad, Edward. A lot of people around here made the same assumption. It wasn't until a few heated threads in the past pointed that out to them that they realized the so-called "Virtual Magic Loss" was anything but virtual. (And even then they were stubborn. Damn hippies.)
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Nov 6 2004, 06:52 PM
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#9
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Yes, silly them for thinking that this virtual magic loss is *any* different from actual magic loss, especially considering that the writers put such emphasis on it not being real Magic Loss. Meh, I'm still not really content with that interpretation.
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Nov 6 2004, 06:57 PM
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#10
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Well, since you could hit a negative Magic Attribute with it, it was technically only a virtual loss... virtual in that it doesn't actually cause you to lose magic, it just permanently lowered it.
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Nov 6 2004, 07:01 PM
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#11
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
A negative magic attribute? Does that mean that you suck in magic like a black hole, being your own lil background count? :D
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Nov 6 2004, 07:05 PM
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#12
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Nope. :P Just means you can't use any magic until you initiate (you couldn't geas bioware then, either -- freakin' game designers) high enough to hit the positive numbers again.
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Nov 6 2004, 09:43 PM
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#13
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Moving Target Group: Members Posts: 210 Joined: 8-October 04 Member No.: 6,736 |
I was under the impression that even if you hit 0 or lower with "virtual" loss you still could use magic but it all did physical drain. A much better option than burning out, though I prefer the simpler 1/2 bioindex is real magic loss way.
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