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Jun 16 2005, 08:02 PM
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#76
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
That guy sounds like a real punk. Or was it fun for you? :D
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Jun 16 2005, 11:04 PM
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#77
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Moving Target ![]() ![]() Group: Members Posts: 279 Joined: 21-March 05 From: Freeport NY Member No.: 7,205 |
The definition of Irony: Night-time, practically full cover (poking one's head out to get a lookat a citymaster), you do the TN math yourself. Its upwards of 10.
Rapid successes on a spot check. So to hit with the Citymaster's LMG, it had to roll a, what, 16? The GM scored about 6 successes. My character's damage? Probably upwards of 20D. The choice was easy - Roll for it or lose an eye. So Dragon now has an eyepatch and is looking for a medical contact good enough to get him a cloned eye. (He's a mage. He was looking to get LOS on the citymaster to hit it. From a block away.) |
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Jun 17 2005, 02:20 AM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 288 Joined: 7-December 04 Member No.: 6,873 |
I laugh, I enjoy killing my PC's more than anything else in the game. My current storyline will have them all killed by mission 5, just because I want them to fear Knight Errant more than they do (They killed a lone KE scout, so now they think they are super badass. That campaign ended and we are in a new one, so I intend to have them walk into a KE setup as ares tests out a new team of KE supersoldier badasses).
The fools think they will survive. |
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Jun 17 2005, 03:27 AM
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#79
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
It really depends on the circumstance. I've ran games wit hcharacters that were such a pain, it was a relief o put them six feet under. Others I've felet very bad about. We make a point to all go outside and solemnly burn the character sheet if the character can't come back.
Except for the death of one character, in the game of which I was actaully a player. It was a mage that had consistently managed to fireball OUR group. Happened three or four times. We alsmot did it ourselves until something ate him. We burned it out side, then everyeone took their turn going back out to piss on the ashes. |
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Jun 17 2005, 03:40 AM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 530 Joined: 11-June 05 Member No.: 7,441 |
If your characters die in the normal progress of the story, that means that they weren't smart enough. Take it as a lesson in appropriate caution. If you die, you either had poor strategy or poor preparation, or failed to say, "Man, I'm not getting paid enough for this."
I learned this waaay back in 1992 when my AD&D 9th level elf assassin walked towards a red dragon instead of the other way. That bugger toasted me like a marshmellow. Lesson learned: Run from dragons. Almost had a similar example recently -- my mage was walking in the Canadian forest with his group, investigating a helicopter crash site when a big paranormal bear of some kind whipped out of the snow and damn near killed me. I figured I would at least get a perception test to see him, as I had explicitly stated I was patrolling with my assault rifle at the ready, and he was in the goddamn snow after all -- but nope. Just whacked. Managed to stage it down. Previous run, damn near got offed by a katana wielding elf. Lesson learned: Mages should always walk around with a sustaining focus and a 10-success improved invisibility active unless they've got a very good reason not to. But there you go, sometimes you learn the lesson, sometimes you don't. But dying (or coming close) teaches you something fierce. |
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Jun 17 2005, 04:44 AM
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#81
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Moving Target ![]() ![]() Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
Not true. I had a PC die in a game I was running due to another PC jumping the gun and attacking a group of unknown enemies who had staked out the meeting spot the runners were dropping off the target of an extraction. The "bad guys" already had weapons drawn, with proper vision mods for the low-light conditions, as well as a mage. The situation was not good, especially since the baddies were ready to fight, and outnumbered the PCs. So a PC whips out his AK,to the surprise of the other players, and initiative is rolled. Mage, with +3d6 Init (spell) goes first, unfortunately, and after a fairly long firefight, a character who would have never acted so impulsively got gunned down. Her body was then promptly looted by the trigger-happy PC. The worst thing is, this was a player who has been playing for years, whose character was killed by a one-time player, with a one-shot character. An albino dwarf with ruthenium dermal sheathing and fangs, to be precise. Idiot teammates can get you killed, too. |
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Jun 17 2005, 05:36 AM
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#82
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Wow, so you're a bully, huh? That's cool. When you've got the entire world to throw at your hapless players, it's easy to be a tough guy. Why do people show up to your games, if you like killing them so much, and do it so quickly? Do they just, I dunno, really like character creation or something? |
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Jun 17 2005, 05:45 AM
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#83
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Moving Target ![]() ![]() Group: Members Posts: 319 Joined: 5-May 05 From: in the heat Member No.: 7,374 |
the worst pc death by a gm in my groups games (I'm not the gm btw) the gm and myself were hiding out in a vacant house in the bad part of the city waiting for another member who was trying to get the news copter off him. when he got to the place where we were he knocked. identified himself and we asked if he was alone. he said yes. being in the bad part of town we still has our guns out. the gm had a AR and i have a HP. we pushed open the door and the guy coming in said " I'm going to commando roll in let me roll athletics" and rolls in the gm's character panic's and fires a burst into him. he takes a s+3 and my character fires 2 shots and kills him with a lot of overflow. the gm's character we a doc and had a vary good med skill and we had a vary good med kit on hand but he still died.
We had played these characters for over 6th months and had a good 150-250 total karma earned and well over 2 mil :nuyen: earned. it was a sad day but what could we do? he did the stupidest thing we could think of in that situation. hehe the rest of the group kind of retired after a run or 2 more and we all started new characters. it one thing if you do something dumb like running into a room with 6 guards with shotguns or just bad planing and someone gets kills by npc's but to roll in on you friends and die by there hands one being the gm's pc character after a long history it was rough |
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Jun 17 2005, 05:45 AM
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#84
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
That's just wrong. If I was runnning that one, I would've had you stabelize automatically. Then give you the fun of tracking down senior' trigger-happy. 2 karma for you |
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Jun 17 2005, 07:08 AM
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#85
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
that's, uh, a real accomplishment, there. killing characters in a game where you control all the variables? that's what the kids call skill. |
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Jun 17 2005, 08:22 AM
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#86
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Actually recently I had my first PK in my game - it's amazing how helpless you feel when a new guy comes into the game and gets whacked after one word.
To set the stage: Renraku Arcology shutdown happened 12 hours ago. Everybody has had little or no sleep, gotten seperated, and now half the group is in a cubicle maze. After dueling with some controlled Red Samurai (fairly easy, they were low on the totem pole) the new guy says "Hello?" to the group from behind a desk. The combat monster troll (who admitted afterwards he was playing it wrong) then proceeded to use a claymore on the unfortunate soul, and carved him into two pieces. I just sat there in shock - I'm not the type of GM to foster inter-party kills myself. So I just said "Okay, not much I can do. You now have a twin brother who is also in the cubicle maze - your brother just was killed and you don't know his fate. Work from there." Things worked out well, fortunately...but still was kinda bizarre. We now joke about how you never should say "Hello?" when introducting yourself in stressful situations... |
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| Guest_Crimsondude 2.0_* |
Jun 17 2005, 08:28 AM
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#87
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Guests |
Saw something like that happen once. Starting PC had to invoke Hand of God in the first pass of the first combat encounter he ever saw, and then proceeded to get killed in the second encounter. Shame.
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Jun 17 2005, 08:47 AM
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#88
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
haha, yeah. poor guy. "welcome to SL, buddy!"
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Jun 17 2005, 09:00 AM
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#89
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Heehee.
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Jun 17 2005, 12:16 PM
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#90
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Target ![]() Group: Members Posts: 36 Joined: 7-March 05 From: Detroit,MI Member No.: 7,142 |
ah yes my fist Pc kill. I remember it well. It was the day after the my first run with a enemy that caused more headachs for my Pc's then anoying ork kid that follows them around. Lamagra, a fledgling vampric dragon. we defeated him with alittle persperation...and a hole army of dead Npc's. the next day lacolith steps out of his strong hold and Punk Lamagra disciple geeks him with a sadler tmp.
deep down I felt bad for this it was my buddys first char, he felt so good about slaying the dragon, then geeked by a punk with ex rounds in a peice a drek smug. it was kind of a shame. but in the shadows its here today gone tommorow right |
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Jun 17 2005, 01:20 PM
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#91
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
I still say you should have gotten perception tests to notice he was alone and not shoot. Did both PCs have reflex triggers? |
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Jun 17 2005, 02:17 PM
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#92
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I can't say I enjoy killing PCs, but I like knowing it can happen. I generally believe in letting the dice lay where they fall, with two exceptions. I want the story to progress, so if it's something little, like noticing a clue that they can't manage without, I'll nudge the dice, and with new characters doing something dumb, I give them their one chance to avoid death (as in, they stabilize and the gunner moves on to the next target).
Unfortunately, I can be a bit of a patsy when it comes to the enemy's tactics, since it isn't always clear what the best route is, and subconsciously I DO want the good guys to win. *sigh* But that's why most of my plots are more than just point and shoot games. |
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Jun 17 2005, 02:45 PM
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#93
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I think a mortality rate is important in a game. If no one ever buys it.... or at least comes very close sometimes, well, no really believes it will happen.
Good example, had a group of players turn on their employer once (Axtechnology), and work for the opposition instead (rebels). Characters got back to Seattle ok. A month later, the troll mercenary character is in his favorite ar , when a pair of human and elf gilettes come in, and move straight for him. Well, he mopped the floor with them, but beat feet when he saw the doc wagon bracelets. Next few moments went like this: Player:"I go out the front door, and get on my bike." GM (that's me :D )"Resist 16D, half ballistic " pl: "uhh.. ok *rolls*... nope!" GM" ok *rolls more dice* resist it again" pl : "*rolls* nope!" GM" ok, that's 20 boxes of damage" pl: "Huh? you were serious!?" GM: "Yup, sniper across he street with a Barret 121. Should have gone out the back chummer. " The player was smart enough to know who sent them though. Luckily, he was a troll with a 13 body, and he had Doc Wagon too, and they were already on the way, so he pulled through (barely). A good lesson though. |
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Jun 17 2005, 02:48 PM
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#94
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
That I can see. But he only came close....
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Jun 17 2005, 03:01 PM
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#95
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 25-May 05 Member No.: 7,414 |
I honestly don't remember the exact details of the first time my PC's died, but I do remember that for some reason they hired themselves out as mercs, and were assigned shock-troop duty on the front lines of a major land battle in some eastern-European hellhole....
The most recent PC death in my game: "SGB" is a cousin to a Finnegan family lieutenant, and he gets himself arrested for mugging some random Joe Citizen on the street. While in the hospital (he was badly injured during the arrest), he offers to turn state's evidence against his cousin and the whole Finnegan Family in exchange for immunity. So Lone Star implants a ton of surveilance headware in him and turns him loose. The first thing he does is go to Finnegan HQ and writes a note to Uncle Al detailing the whole thing. Al directs him to an elevator ride up to see Rowena, and on this elevator ride he is gassed. So long SGB, it was good knowing ya. |
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Jun 17 2005, 03:47 PM
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#96
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
They thought he was dead. 2 sniper rounds to the chest!? Hell, we both thought he was dead, until we remembered body overflow and there have been a few HOG's, but that was the best illustration of reminding them of their mortality. And believe me, they took it to heart well |
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Jun 17 2005, 03:48 PM
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#97
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Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 |
Most of the time my players die because of dumb luck. When I roll for firearms I notice a 90% success ratio but when I roll for resistance I'll see a 10% ratio. This often results in a 75% kill ratio on both sides within 2 rounds. So I fudge quite a few rolls. I agree that killing characters outside of major stupidity or dramatics is bad form. Especially when a good maiming is much more character building. :P
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Jun 17 2005, 04:02 PM
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#98
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Moving Target ![]() ![]() Group: Members Posts: 288 Joined: 7-December 04 Member No.: 6,873 |
--- I was unclear in how my game is played, we do not play a particularly story heavy game, it is a rotating GM competition. (Which is not to say that we do not appreciate a nice story-driven campaign, it is just not the current style of our game) Each GM runs one session then switches, the acting one-session GM writes or has written out one "mission." If the players can complete the mission, they win. If the players fail at the mission and die/pull out, the GM wins, our average run consists of a lot of planning to beat the traps that the GM has put into the mission, and a lot of leg work to find out what those traps are. If a mission was 100% unbeatable then yes it would be dumb, but overcoming a fixed challenge is a lot of fun. |
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Jun 17 2005, 09:10 PM
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#99
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
First PC deaths for me occurred during the module Dreamchipper, in the bar when "Junior" Martelli decides to kill the party. The party is sitting there armed with nothing more than pistols and melee weapons and Junior comes in with a couple buddies armed with SMGs, shotguns, and grenades.
After the initial barrage when the team has taken cover behind some overturned tables, they get opened up on from behind by three guys with ARs. Total party kill in the first game ever played. :( Also learned about the value of armor a little earlier in the game. Did make new characters and tackled Dreamchipper again. Used a bit of metagame knowledge, figuring if the orks from the backroom were able to get Assault Rifles in then the party should be able to get at least some SMGs and grenades past security. The party gave up their obvious ARs and PAC (before we realized how availability worked) along with a discreet bribe. A bit off topic, but I kind of miss the tone of the early books. Like how Juniors motorcycle had AR(s) permanently mounted. Seems like it was a wilder and woolier setting back then as compared to the current setting that closely mirrors todays attitudes toward openly carrying weapons in public. It always hit me as a GM crutch to limit the lethality of weapons people could tote around. I could easily see a dark future where carry laws more closely resembled the old west, especially with the early game descriptions of how everyone carried weapons and wore armor. Oh well, it ain't to be. |
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Jun 18 2005, 12:09 AM
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#100
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Moving Target ![]() ![]() Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 |
ummm..... ouch :eek:
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