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> Shapeshifters and cultured bioware
Cochise
post Nov 8 2004, 06:38 PM
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Take your SRComp and read the section on regeneration and its failure.
Currenttly my english version of SRComp is out of reach and I guess you wouldn't take my word that the english and the german version are identical in that point ;)
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Ol' Scratch
post Nov 8 2004, 06:40 PM
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Cochise is correct. While I don't have my SRComp handy, the rules for Shapeshifter PCs mention that they will die if they don't receive medical attention after failing their Regeneration Test as per the rules for standard characters. That includes overflow.
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Kagetenshi
post Nov 8 2004, 06:44 PM
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Interesting.

Thanks. Now to find where that copy of SRComp got buried…

Edit: though in this matter, I probably would have taken your word on the German one :)

~J
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Cymophane
post Nov 8 2004, 06:48 PM
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Cochise :
"The first question would be: What do you consider the "regeneration power" to be?
Is it
a) a purely magical property of beings with that power or
b) a genetically encoded trait in the DNA of those beings ?"

Assumed that b) is right (which i do think btw.) AND also applies to the ability to shapechange i have to argue with Mike saying it would be more difficult/expensive to grow cultured bioware for shapeshifters. Letīs assume the subject receives itīs implants in human form, i.e. the physiognomy is that of a normal metahuman. M&M states that cultured b-ware is being fat grown from the cells of the person who will receive it. So the implant cloned has the same inherent genetic abilities as the recipient without additional difficulties/expenses -> it will change shape together with the rest of the recipientīs body and gains the benefits of regeneration. setting aside the problems of implantation itself, it should be a normal surgery.

I think Cochise is right about shapeshifters and damage overflow, at least i donīt know a rule saying otherwise.
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Cochise
post Nov 8 2004, 07:02 PM
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QUOTE (Cymophane)
Assumed that b) is right (which i do think btw.) AND also applies to the ability to shapechange i have to argue with Mike saying it would be more difficult/expensive to grow cultured bioware for shapeshifters.

Note: Not all of these pointe came from Mike ;)

Both cost and difficulty for such cloned implants can be higher than for human implants:
1. Development is very likely more cost intensive: Less samples to experiment on ad things like that
2. In production problems: You have to develop means to surpress the regeneration process on the vat grown implant to a certain extend or you'll end up with more than just the organ you wanted to grow.

QUOTE
Letīs assume the subject receives itīs implants in human form, i.e. the physiognomy is that of a normal metahuman. M&M states that cultured b-ware is being fat grown from the cells of the person who will receive it. So the implant cloned has the same inherent genetic abilities as the recipient without additional difficulties/expenses -> it will change shape together with the rest of the recipientīs body and gains the benefits of regeneration. setting aside the problems of implantation itself, it should be a normal surgery.


That was one of the basic asumptions behind cloned bioware. But if you were to create type-O implants based on shifter DNA, those implants would also have such traits. The difference between standard and cultured bioware is the fact that cultured bioware is a genetically full match while standard bioware only matches the relevant parts for immune system functions while the rest ist "neutral". The capability of shapechanging would be a necessary part of such implants.
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Ol' Scratch
post Nov 8 2004, 07:06 PM
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The problem is that it doesn't matter if it matches. In effect, the shapeshifter completely rebuilds its body from scratch every time it gets wounded. It doesn't go "hmm, let me consult with this organ here to see if it's been genetically modified by science... oh, yes, what do you know, it has... let me adjust for that..."
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lorthazar
post Nov 8 2004, 07:09 PM
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Only if that organ was damaged and even then if there is some of it left that organ will more than likely come back in it's modified form.
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Kagetenshi
post Nov 8 2004, 07:11 PM
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That's just it. There's no reason for it to come back in modified form.

~J
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Cymophane
post Nov 8 2004, 07:13 PM
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While i can agree on point 2., i donīt on 1.

ok, i have to admit that i suppose a very close genetical relationship between normal metahumans and shapeshifters (thus not requiring further R&D on the scientistīs behalf). given that, i donīt see any relevant difference between normal and shifter cultured implants. one might even argue that the shapeshifterīs stem cells are more hardy and resistant and make the whole process easier (and a lot faster due to the regeneration power) thereby reducing costs.
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Cochise
post Nov 8 2004, 07:14 PM
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QUOTE (Kagetenshi)
That's just it. There's no reason for it to come back in modified form.

There's no reason to come back in its modified form once it is completely destroyed (as in no single cell survived the attack). Otherwise it would be the organ itself which starts its own regeneration process ...

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lorthazar
post Nov 8 2004, 07:15 PM
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I agree, if the organ is completely destroyed it will come back as a 'normal' organ. However if there are sizable pieces remaining the regnerated tissue will be grown from that, thus rebuilding the organ.
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Herald of Verjig...
post Nov 8 2004, 07:15 PM
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First, the surgery wouldn't actually be that hard, use a silver scalpel and the openings will take just as long to close as a regular scalpel with a human. The anesthetics would need to be a higher dose, and an alleviate allergy spell would be helpful (otherwise, the flesh will still rash around the incisions).

As for whether the bioware would regenerate, GM call. Distributed bioware would be much harder to "lose completely" as a result of damage, but it would also make sense if the regenerated areas wouldn't have the bioware modification.

As a consequence, I suggest allowing shifters to get genetech (at double cost or so), but no surgical replacements that have different DNA than the rest of the creature.
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Ol' Scratch
post Nov 8 2004, 07:16 PM
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Look at it this way, lorthazar. Say you manage to tattoo a shapeshifter with some kind of funky tattoo focus gizmo and for whatever reason, it sticks. Now that shapeshifter gets his flesh torn off.

Do you think the tattoo would return, too? Same difference.
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Cymophane
post Nov 8 2004, 07:20 PM
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[The problem is that it doesn't matter if it matches. In effect, the shapeshifter completely rebuilds its body from scratch every time it gets wounded. It doesn't go "hmm, let me consult with this organ here to see if it's been genetically modified by science... oh, yes, what do you know, it has... let me adjust for that..." ]

What about the genetic modifications introduced in SOTA ī63? They follow bioware rules and can even be applied "in utero" thus becoming an integral part of the subjectīs body on the level of the basic genetic programm available in each of her cells...do you think these wonīt "regrow" either?
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Ol' Scratch
post Nov 8 2004, 07:23 PM
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I'd consider allowing it on a case-by-case basis. But Genetech isn't Bioware. It just affects the user's Bio Index.

Note that even if I was on crack and allowed Bioware or Genetech to be applied to shapeshifters, I'd apply the Healing Test modifier from Bio Index to the Regeneration Test. In other words, every +1 modifier the Bio Index causes would increase the chances of a failed Regeneration Test.
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lorthazar
post Nov 8 2004, 07:24 PM
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Not remotely same differenence.

Tattooing is the addition of a foreign substance to your skin that is otherwise inert.

Bioware is a living mass of flesh that, if cultured, you body sees as part of it. It has the same DNA (slightly modified but then again skins cells are slightly different than liver cells), the right protein complexes, and it is LIVING. Over time it has to replace old cells that died off, so it not out of line that the organ would grow back the way it was. Now that would be contignet on some piece of it being left. Blow a 3 inch wide hole throught the throat of a charging werewolf and he can kiss his suprathyroid good bye.
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Cochise
post Nov 8 2004, 07:26 PM
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QUOTE (Cymophane)
While i can agree on point 2., i donīt on 1.

That's your perogative ;)

QUOTE
ok, i have to admit that i suppose a very close genetical relationship between normal metahumans and shapeshifters (thus not requiring further R&D on the scientistīs behalf).


And that's something that I have to disagree with. All of the shifters are awakened forms of their unawakened species (shifters are born to unawakened members of their species). None of the canon shifter species is genetically "close" to the human DNA (even with match rates of above 80% and in some cases 90%)
Real world xeno-transplantaions (like chimpanese hearts) are extremely difficult on the involved gentic level. And a chimp is most definitely closer to a human than a tiger or bear.

QUOTE
given that, i donīt see any relevant difference between normal and shifter cultured implants.


I do see many problems on the way to a functional process. You seem to think that once you have mastered the process for the humans, you can simply apply that knowledge to the shifter process. And that's something that's very unlikely. First of all you have to develop a process for each shifter species. Then you have to deal with problems each of these species poses to the process itself. While the final processes might be identical up 99% the cost factor difference can still be much higher than just 1 % ....

QUOTE
one might even argue that the shapeshifterīs stem cells are more hardy and resistant and make the whole process easier (and a lot faster due to the regeneration power) thereby reducing costs.


And such a resistance would cause a significantly higher amount of research during the development process ... thus increasing the cost on that level.
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Kagetenshi
post Nov 8 2004, 07:26 PM
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As soon as an implant has taken stress, it is actively harmful. It will be recognized as such, and healed. This involves returning it to its original state.

~J
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lorthazar
post Nov 8 2004, 07:32 PM
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Two ways to look at that man.

A: The body completely regrows the organ (still harmful, as the body has now lost abilities doh.)

B: The organ repairs the stress untill it become useful again
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Ol' Scratch
post Nov 8 2004, 07:33 PM
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It's obvious that you want this to work despite all the logic contrary to the phenomenon. Go for it in your setting. Just know that it's not backed up by much more than your conviction.
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Kagetenshi
post Nov 8 2004, 07:34 PM
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But it is explicitly stated that a piece of bioware may never be reduced below 1 Stress once it has taken Stress. The only way to heal it is to purge it one way or another.

~J
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Cymophane
post Nov 8 2004, 07:38 PM
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what about applying the regeneration roll (1D6) to a deadly wounded organ? that would be as close to RAW as possible. if it "saves" it recovers, if not itīs dead...
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lorthazar
post Nov 8 2004, 07:39 PM
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Actually it is backed by a firm grasp of how I view regeneration to work. Also backed by GURPS Biotech a much more well researched and thought out version of bioware and genetic engineering.

Besides like I keep saying it is the GM of the game that has final say. You can argue all you want but in the end (s)he has the say that counts.


(BTW it's not all good for Shapeshifters headshots tend to give them Amnesia in my game lol)
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Kagetenshi
post Nov 8 2004, 07:42 PM
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QUOTE (Cymophane)
what about applying the regeneration roll (1D6) to a deadly wounded organ? that would be as close to RAW as possible. if it "saves" it recovers, if not itīs dead...

Two problems:

One, excessively high change of recovery. I think the chance should be at or near zero, but five in six is blatantly excessive.

Two, this should happen if the organ takes any damage whatsoever. The body itself should do the rest of the killing.

~J
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Cymophane
post Nov 8 2004, 07:44 PM
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if you reason that way Kagetenshi you seem to have a problem with how regeneration itself works...
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