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> Healthy Glow, What's the point?
Kyuhan
post Nov 9 2004, 09:02 PM
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Does it boost social rolls or something? Cuz there's nothing in the spell desc to suggest that it really does anything to the numbers.
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Ol' Scratch
post Nov 9 2004, 09:03 PM
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Why should it have to have anything to do with numbers? It's a pure vanity spell, and one that I almost take as a free Force 2 Exclusive spell during creation. I know if I were a magician, it'd be one of the ones I'd definitely go out of my way to learn.
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mfb
post Nov 9 2004, 09:05 PM
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if your cat shaman just dragged herself (are there every any male cat shamen?) out of the sewer, Healthy Glow will have a numerical effect. otherwise, not so much.
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Tanka
post Nov 9 2004, 09:06 PM
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Well, if you're in the sewers for a few days, then go on a date... Healthy Glow!

If you've been waist-deep in the suburbs for the last two days, and you're about to head to the most important interview of your life... Healthy Glow!

Granted, most runners won't take it (except that Cat Shaman), but it could be useful in different situations other than "I PUT A SPEELLLL, ON YOU!" (Oh, don't ever let me do that again...)

Edit: 'Ey, mfb, out of my head! *shakes fist*
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LinaInverse
post Nov 9 2004, 09:09 PM
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QUOTE (mfb)
if your cat shaman just dragged herself (are there every any male cat shamen?) out of the sewer, Healthy Glow will have a numerical effect. otherwise, not so much.

That actually is a good question; does "Healthy Glow" actually substitute for basic hygenie? If so, then such a spell would be useful in survival or wilderness adventures where the runners are cut off from basic civilization.

In RL, soldiers who have to go "in-country" have to carry extra clothes and still bathe as circumstances allow. This spell could alleviate that need (and the need for carrying the extra weight).
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Bigity
post Nov 9 2004, 09:20 PM
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It's also good for cleaning yourself, and at least in one player's opinion (not mine), good as a birth control method. I.E., cast after intercourse to remain disease and pregancy free.

She also had Fashion, and thusly could change clothes and clean herself at will basically.
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RedmondLarry
post Nov 9 2004, 09:24 PM
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In my game, Fashion, Makeover, and Healthy glow substitute for basic hygiene. If it wasn't for the sustaining time before they become permanent, my magician could be on the road 10 seconds after throwing on some clothes. Some mundanes spend 90 minutes in the bathroom before they are ready to see the world.

Plus, any time I want, I can get a job with a wedding planner doing housecalls to the family of the bride on the morning of the "big event". They are willing to pay more if my magician is male and adopts an openly gay outward manner.
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Kyuhan
post Nov 9 2004, 09:27 PM
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QUOTE
In my game, Fashion, Makeover, and Healthy glow substitute for basic hygiene.

It seems that way to me too.
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DrJest
post Nov 9 2004, 11:41 PM
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I couldn't live without Fashion and Makeover, with Healthy Glow coming in a close third.

Average scroffy street monster to fashionable corporate high-flyer in under five minutes. Pretty damn good.

And I still remember getting great info from a teenage girl who was angsting over dyeing her hair the wrong colour when I used Makeover to set it just the way she wanted.

Definitely under-appreciated spells.
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Crusher Bob
post Nov 10 2004, 02:27 AM
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They are also great for the getaway, you can remove the gun shot residue from your clothing, alost with most other evidence, remove any rips, etc. and the cops are probably not going to bother the buy in the suit with the briefcase, when their perp was wearing gang colors...
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lorthazar
post Nov 10 2004, 04:12 AM
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Actually these spells have a huge benefit socially. Being clean, looking healthy, being perfectly groomed, and having the right clothes makes certain tasks so much simpler. Especially dealing with Corps, Cops, and the opposite sex.
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JaronK
post Nov 10 2004, 04:29 AM
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My cat shaman casts this regularly, about once every two hours. It's his most used spell!

JaronK
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Edward
post Nov 10 2004, 04:43 AM
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Personally I more want makeover after I climb out of the sewers (my current character took it as a wuyen). He also took healthy glow and fashion as well all as free force 2 exclusive spells.

My opinion is that healthy glow only affects your body it wont give you a modifier for social tests but it may remove a penalty for being badly fatigued or similar. If you’re covered in bud nobody will even be able to tell and the sewage will still stink. And make you ill. Makeover is the spell you need to cover for the lack of basic ablutions.

Edward
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Voran
post Nov 10 2004, 07:09 AM
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Great for escorts with more than um...one appointment per night.
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lorthazar
post Nov 10 2004, 07:45 AM
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Actually one of the best uses for this is just before a run, becuase it sloughs off old dead skin cells. This means unless you bleed, get scrapped, or leave behind hair there is no DNA left behind.
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John Campbell
post Nov 10 2004, 07:46 AM
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QUOTE (mfb)
if your cat shaman just dragged herself (are there every any male cat shamen?) out of the sewer, Healthy Glow will have a numerical effect. otherwise, not so much.

The only one I've ever seen in a game was male. He didn't last long. He was such an arrogant prick that he was literally kicked out of the group. The dwarf merc sent him on his way ("his way" being "out of the face's moving car") with a boot in the ass. At that, the face talked the dwarf down from just shooting the guy.

The cat's player decided to play her roommate's decker instead, when the roommate dropped out of the game, and everyone was much happier.
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Ombre
post Nov 10 2004, 10:31 AM
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I agree with what all of you have just said: Healthy Glow and the other "cosmetic" spells are great. As someone put it, everything should not always be translated in modifiers and suchlike. What about roleplaying?

As a matter of fact, almost every Awakened character in my campaign knows at least one of these spells...you were not born with Magic only to whack people with manabolts and fireballs...
if I were a magician, I guess I would like to learn these spells and others with an utilitarian slant to make life less the bitch it is...Magic Fingers, Heal, but also Reinforce (when I crash with my bike), Create Food (when I don't wanna lose 2 hrs at the supermarket) , Fast and Nutrition in order to get rid of those pesky pizza-induced excess kilos, Intoxication to go on a cheap binge and most of all...THE killer-spell :
Detect(Keys) which would save me at least 1 hour everyday, spent looking for my fragging bike keys before going to work !
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LinaInverse
post Nov 10 2004, 03:44 PM
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In terms of roleplaying, I agree with you Ombre. But in terms of game-mechanics, this is very tough for a player to justify. Every new spell, even frivolous ones, costs Karma and significant amount of time to learn. Most magicians are already hard up on Karma as it is. Unless your game is Karma-rich, most players simply can't afford to blow wads of Karma on "life-useful" spells. And when you're in a game like my current campaign where the difficulty of the runs cranks up each and every week and D wounds are already near-constantly showing up, a char that isn't constantly improving (run-wise) is going to get splattered.
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Ol' Scratch
post Nov 10 2004, 03:49 PM
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Time yes, Karma no. Not if you get these utilitarian spells at low Force with a limitation. Only house rules prevent you from doing that for free; canon rules allow it.
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lorthazar
post Nov 10 2004, 03:55 PM
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Most 'life useful' spells also make it possible to start getting those runs that aren't ultra deadly. if you look and act like you can get along in high society there is no reason you couldn't get job guard some mid level suit for a few weeks. Might be boring, might be exciting, but rarely are you ganna be scragged over.
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LinaInverse
post Nov 10 2004, 04:00 PM
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Hasn't worked out that way lorth. One of my chars has maxed Char, several social skills, decent contacts, knowledge skills in High Society, Literature, etc. To date, we've not had a single run that hasn't involved getting dirty and suffering Deadly (or Serious at the minimum).

And my Gm has exactly those house rules that prevents learning spells w/o Karma, so that avenue is out.
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Crusher Bob
post Nov 10 2004, 04:02 PM
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Can't you get a lvl 3 exclusive spell for 1 karma?

So healthy glow 3, makeover 3, and fasion 5 (to affect things with OR 10), all exclusive for karma, would only be 5 karma total. That's not too bad
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LinaInverse
post Nov 10 2004, 04:05 PM
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Don't get me wrong; I probably will get all 3 of these spells at some point. But right now, my GM's game is so lethal, burning a single Karma outside of power-gaming will get my char (and likely other party members) killed.
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Herald of Verjig...
post Nov 10 2004, 04:08 PM
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Never forget the fun of force 2 astral quests to help learn a spell. It doesn't even come with the restrictions exclusive and fetishing do.
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Ol' Scratch
post Nov 10 2004, 04:13 PM
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QUOTE (LinaInverse)
Hasn't worked out that way lorth. One of my chars has maxed Char, several social skills, decent contacts, knowledge skills in High Society, Literature, etc. To date, we've not had a single run that hasn't involved getting dirty and suffering Deadly (or Serious at the minimum).

And my Gm has exactly those house rules that prevents learning spells w/o Karma, so that avenue is out.

Oh well, that's whatcha get for playing with a GM who overreacts to minor aspects of the game. :) In any case, you shouldn't complain about the nature of the rules based upon house rules, though. The game as written allows you to take these cosmetic spells for free.
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