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Signal
post Nov 10 2004, 12:26 AM
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I know I read somewhere that starting characters can't have beta or delta grade cyberware, but I forgot which page of which book I read this. I looked at where I thought the answer would obviously be at (various sections in Man and Machine, Shadowrun Companion, BBB), but I must've missed it. Can anyone help me out here? Is there a specific passage in a book that says "Starting characters can not of Beta or Delta grade 'ware" or was it just implied in the BBB when it mentioned players can only pick up regular or alpha?

Thanks in advance.
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Ol' Scratch
post Nov 10 2004, 12:31 AM
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M&M p. 45, Availability. "Betaware [and Deltaware] is not available to starting characters."

Oh, and remind me to smack you upside the head for using "BBB."
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Toptomcat
post Nov 10 2004, 12:32 AM
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In addition to this, Beta and Delta add to the Availability ratings of cyberware- and will make the avail ratings for all cyberware higher than 8, which is higher than a starting char can get.
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Ol' Scratch
post Nov 10 2004, 12:35 AM
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Actually there's a few implants that hit Avail 8 or less even with the +5 Betaware modifier. They're all really minor items though, like Cyberhands, Peglegs, Voice Modulators, Simrigs, and Hand Razors. I honestly don't know why they banned it; the same paragraph that outlaws it for starting characters also states its nearly as available in shadow clinics as standard and alphagrade implants are.
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Toptomcat
post Nov 10 2004, 12:36 AM
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*tries and fails to picture a Delta pegleg*
What, would you make it out of gold or something? Cover it in purple pimp shag? There's just not that much you can DO with a pegleg.
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Signal
post Nov 10 2004, 12:37 AM
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Thanks guys. It always helps to have the exact page reference because that usually stops a rules argument right in it's tracks.

And Funk, before you commence your smacking, what abbreviation (if any) should I use for the main Shadowrun Rulebook? SR3?
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Ol' Scratch
post Nov 10 2004, 12:39 AM
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SR3 is preferred, yes. :)

Toptomcat: Cybernetic peglegs are not normal peglegs. They come with cybernetic controls and are tapped into your nervous system just like other impacts. Even has an Essence loss. So while getting a deltagrade Pegleg (or even a cybernetic one at all) is incredibly retarded, doing so would serve a purpose -- it'd knock the Essence down to 0.05.
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D.Generate
post Nov 10 2004, 02:09 AM
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Well I always assumed that BBB meant the swanky limited edition hardcover SR3 book. But its used so liberally around these parts that I'm not sure any more. But I have no clue what Dr. Funk's problem with it is. MAybe he forgot to take his meds today.

The New Big D
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Fortune
post Nov 10 2004, 02:20 AM
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QUOTE (D.Generate)
Well I always assumed that BBB meant the swanky limited edition hardcover SR3 book. But its used so liberally around these parts that I'm not sure any more.

That's BABY. :)

QUOTE
But I have no clue what Dr. Funk's problem with it is.


Contrariness for the sake of his own amusement. ;)
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JaronK
post Nov 10 2004, 02:24 AM
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Since I like BBB as an abriviation and find SR3 annoying, I'll smack anyone who uses SR3 for anything other than to differenciate between this edition and old ones (as in "In SR3 there's no skillweb, unlike in SR2). Besides, SR3 is the whole game system (3rd Edition Shadowrun). BBB is the basic book.

JaronK
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John Campbell
post Nov 10 2004, 02:50 AM
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The problem with "BBB" is that it's an acronym for a non-obvious nickname for a book, which makes its meaning totally opaque to anyone who's not in the know.

I typically call it "the corebook", or (in citations accompanied by a page number, usually) just "SR3". Context normally makes it obvious whether the latter refers to the edition as a whole or just the corebook. (And if context would be insufficient, I specify.)
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Tanka
post Nov 10 2004, 02:53 AM
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Arguments between usage of BBB and SR3 have been done to death, most recently here.
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tjn
post Nov 10 2004, 02:53 AM
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QUOTE (Doctor Funkenstein)
Actually there's a few implants that hit Avail 8 or less even with the +5 Betaware modifier.  They're all really minor items though, like Cyberhands, Peglegs, Voice Modulators, Simrigs, and Hand Razors.  I honestly don't know why they banned it; the same paragraph that outlaws it for starting characters also states its nearly as available in shadow clinics as standard and alphagrade implants are.

While personally I do agree with you in principal, there are a couple more implants that might make others a bit wary. In addition, as Delta is largely a pipe-dream in most games and that Beta is the best they'll get, acquiring Beta during Character Creation means that there's little room for upgrading as a cyber based character.
  • Boosted Reflexes: Biggest problem (Upgrading) mitigated
  • Smartlinks: Upgrade to the SL2 processor in game, save the essence now.
  • Datajacks/Chipjacks/Knowsoft Links: Too useful not to have, save the essence now.
  • Cyber Replacement Eyes/Ears: Acquire the mods in game, save the essence now.
  • Memory/Radio/Telephone: If someone felt the essence costs were justified, these are rather large chunks of essence saved.
  • Obvious Cyberweapony: Would encourage the munchkins to make even more socially misfit characters.
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Rev
post Nov 10 2004, 05:54 PM
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Fantastically obscure cyberware minutia:

Peg-legs and hook-hands are only available in standard grade :)
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Ol' Scratch
post Nov 10 2004, 06:20 PM
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QUOTE (tjn)
While personally I do agree with you in principal, there are a couple more implants that might make others a bit wary.

Where's the problem? They're still paying four times as much, and the Availability is still 8. Before or after the start of the game, Avail 8 is a breeze to hit... so it really doesn't matter all that much.
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Cray74
post Nov 10 2004, 06:29 PM
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QUOTE (Doctor Funkenstein)
M&M p. 45, Availability. "Betaware [and Deltaware] is not available to starting characters."

Unless the GM doesn't care and, as I recall, the availability rules are generally phrased along the lines of "it's recommended that starting character's do not..." rather than, "GMs who let starting characters have high availability gear shall be beaten and arrested by the game police."

IMO, if a player wants beta wired 2 or delta bonelacing for his new PC, that's fine by me. It burns a helluva lot of starting cash that cannot be spent on other mischief-causing items, nevermind the saved essence.
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TBRMInsanity
post Apr 22 2006, 03:29 AM
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It is totaly up to the GM on how he/she decides to run his/her game. That being said there is something to be said about allowing players to have the "goodies" early on in a campain. I never let my pc get the good stuff till about 3 or 4 missions in.
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Platinum
post Apr 22 2006, 11:01 PM
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All of the rules are recommendations. It is recommended that your chars don't start as vampires or dragons or free spirits either, but people have campaigns where they happen.
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Kanada Ten
post Apr 23 2006, 04:53 AM
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SR4 bans Beta and above, too, but much more clearly allows Cultured Bioware.
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John Campbell
post Apr 23 2006, 04:49 PM
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Holy thread necromancy, Batman!
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eidolon
post Apr 23 2006, 07:50 PM
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Looks to me like someone with too much time on their hands was scanning back through dead topics, forgot that he was scanning dead topics, and felt moved to post.

-10 points.
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James McMurray
post Apr 23 2006, 09:45 PM
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Or felt it was an interesting enough discussion that they'd like to get some more input on it.
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De Badd Ass
post Oct 16 2006, 09:41 AM
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QUOTE (Toptomcat)
*tries and fails to picture a Delta pegleg*
What, would you make it out of gold or something? Cover it in purple pimp shag? There's just not that much you can DO with a pegleg.

Raise pegleg; remove rubber cap; expose autocannon.
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lorechaser
post Oct 16 2006, 03:05 PM
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This is the thread that never ends. It just goes on and on my friends....

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Moon-Hawk
post Oct 16 2006, 03:11 PM
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See, I have this bad habit of not reading every single date stamp. So I open this thread up to see what's new on Dumpshock, and what do I see? Posts by Doctor Funkenstein. It wasn't a good feeling.
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