Adepts and bioware quick question |
Adepts and bioware quick question |
Nov 10 2004, 09:08 AM
Post
#1
|
|
Target Group: Members Posts: 16 Joined: 14-October 04 Member No.: 6,760 |
Question:
MM and SR3 are really kind of vague on this, but what exactly happens to an adept who takes bioware? In my understanding if you have a bio index of 1.6 you'd round it to 2 and subtract it from your magic attribute for the purposes of determining the level and ranks of powers you could purchase. For instance you could get lvl 2 improved reflexes (cost 3) but not lvl 3 (cost 5), and you could get 4 ranks of improved skill(athletics) but not 5 ranks. It's to my understanding that you still can buy 6 points of powers total as long as you don't break either of those two rules, correct? |
|
|
Nov 10 2004, 09:14 AM
Post
#2
|
|
Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
Actually, with the new errata, you *halve* the total bio index cost of your bioware, add that value to the total essence cost of your cyberware (if any), and subtract that value from your Magic rating. Then round down. So, If you have 1.6 bio-index worth of bioware and no cyber, you divide that by two to get 0.8, subtract 0.8 from your magic rating, and then round your magic rating down.
For an uninitiated character, this results in a magic attribute of 5. As a starting character, unless you geas the magic loss, you would only have 5 power points as a result. Powers are limited in rating to your magic attribute, so while you could still get improved reflexes 3 (you do still have 5 power points to spend), you could not get improved stealth 6. Note that even if your magic attribute were reduced to 4 through bio/cyberware, you could still get improved reflexes 3 if you take a voluntary geas on the power (reducing its cost to 3.75 pp). This post has been edited by Jason Farlander: Nov 10 2004, 09:19 AM |
|
|
Nov 10 2004, 09:19 AM
Post
#3
|
|
Target Group: Members Posts: 16 Joined: 14-October 04 Member No.: 6,760 |
Thanks for the information, but do the rules follow the way I described?
|
|
|
Nov 10 2004, 09:26 AM
Post
#4
|
|||||
Moving Target Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 |
Fairly black and white |
||||
|
|||||
Nov 10 2004, 09:32 AM
Post
#5
|
|||
Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
Yeah, I realized that I hadnt really answered your question when I originally posted that, and so I tried to sneak in a quick edit. Do you feel that you now have a firm understanding of how bioware-induced magic loss works, or do any uncertainties yet remain? |
||
|
|||
Nov 10 2004, 09:57 AM
Post
#6
|
|
Target Group: Members Posts: 16 Joined: 14-October 04 Member No.: 6,760 |
Well I'm wondering which "errata" you're talking about, because in M&M it explicitly states that bioware is considerably less intrusive to the body than cyberware so it wouldn't make alot of sense to add both cyber and bioware together and then divide by 2 for a permanent magic reduction
|
|
|
Nov 10 2004, 10:01 AM
Post
#7
|
|||
Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
This is the errata they are talking about:
|
||
|
|||
Nov 10 2004, 10:05 AM
Post
#8
|
|
Moving Target Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 |
EDIT: Too slow
|
|
|
Nov 10 2004, 11:05 AM
Post
#9
|
|||
Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
No because then you would have halved your essence loss. Magic loss = essence loss + (bio index / 2) Bio wear is less intrusive. This you halve bio index but essence loss (from cyber, vampires or anything else) is 1 to 1 magic loss. Edward |
||
|
|||
Nov 10 2004, 04:58 PM
Post
#10
|
|
Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
In other words, cyberware like a smartlink (.5) still knocks .5 from your magic rating.
Bioware, like enhanced articulation (.6) only knocks .3 from your magic rating. So that, for instance, were you to make a combat mage who had a smartlink and enhanced articulation, you would only knock .8 from your magic rating. Cyberware is still same old same old, bioware (and only bioware) gets cut in half before you subtract. |
|
|
Nov 10 2004, 05:39 PM
Post
#11
|
|
Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
And considering how many points of Improved Ability that Enhanced Articulation is worth, it's a pretty good deal. Throw in a Mnemonic Enhancer 1 while you're at it.
|
|
|
Nov 11 2004, 05:25 AM
Post
#12
|
|
Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Yeah, I've gotten to like the spread sacrificing 3 points of magic, but making it up in bioware gives an adept. With a couple levels of initiation.
|
|
|
Lo-Fi Version | Time is now: 26th July 2024 - 11:31 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.