Advise, New Gm Error |
Advise, New Gm Error |
Nov 11 2004, 10:28 PM
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#1
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Target Group: Members Posts: 6 Joined: 24-October 04 From: Heaven, Wisconsin Population (0) Member No.: 6,788 |
i'm a new gm to shadowrun with a new crew of runners.
I made a couple of mistakes when they were exploring an abandoned military site while waiting for a pick up of some merchandise they were transporting. All the sams were exploring the depot leaving a racoon shaman named gizmo on her lonesome. Unfortunately all sams failed they're perception test to notice the bandersnatch in the room. Long story short the shaman got infected. Fumbling through the books I was unable to find the specifics on the virus she contracted and mistook it for the vampirism strain. She is very attached to the character and a key member of the group so I sought a way to let her keep her character. Since it was a research facility I decided that they had been experimenting on the troll with both strains of the virus (think underworld cringe). They intended to get the best of both but ended up with a bandersnatch who was a carrier for the vampirism strain. Seeing as it was the year of the comet and i've already introduced a ghoul with a new variation of the krieger strain. I decided she got the equivalent of half vampire or dhampyr. Help me tweak my house rules for dhampyr: All time changes (+1 phys stats, Essence Drain, Slow Regen 1 box/minute) enhanced senses Allergy Sunlight Weakness Wood New Test Blood Test: Dice = Essence Call the beast, Blood Test, TN =12 - Essence Resist the beast , Will Test, TN = Essence (failure lose control until retest on change in essence, all 1's +1 on subsequent retest.) Where N = # of successes, Once activated the player gets stat increase physical N (essence/4) max = essence Ability to gaseous form once for N rounds Regeneration, Improved Reflexes its pretty powerful but if the beast isnt resisted then the player becomes npc until fed and retest is passed. Will test may be too harsh. |
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Nov 11 2004, 10:30 PM
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#2
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Target Group: Members Posts: 6 Joined: 24-October 04 From: Heaven, Wisconsin Population (0) Member No.: 6,788 |
BTW I realize how WWolf it sounds but it was the best compromise I had on the fly.
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Nov 11 2004, 10:40 PM
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#3
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Read.
Bandersnatch line vampirism into a human results in "Loup-Garou" which are rather unintelligent. It is also contageous to trolls (Fomorians), but cannot be caught by other metatypes. |
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Nov 11 2004, 11:06 PM
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#4
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Running Target Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 |
A quick note, but bandersnatches are infected Sasquatches. Infected trolls are dzoo-noo-qua or formorians, or a couple other things that I don't care enough to look up. Of course, since you're homebrewing it a little, I wouldn't worry too much about breaking from the books. It sounds like your designing a whole new strain, anyway, so there may be no real documentation for it. If it gets to be too much of a problem, you can "cure" the character, or retire it to npc status, or just have the infection wear off. Maybe it was one of those 24-hour vampiric viruses. |
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Nov 11 2004, 11:14 PM
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#5
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Dwarf -> Goblin
Elf -> Banshee Human -> Vampire Ork -> Wendigo Troll -> Dzoo-noo-qua Sasquatch -> Bandersnatch |
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Nov 11 2004, 11:21 PM
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#6
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Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
It might be just easiest to cure it, or start a new PC. 1) Does the player mind a new PC? 2) How integral is the PC to the group? |
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Nov 11 2004, 11:22 PM
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#7
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Running Target Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 |
tanka basically correct. There are sub-strains and variations (fomorians and nosferatu are the only two I can think of), and there are further variations in Cyberpirates (the Phillipines have different versions) and a few other place books. But the ones he listed are the most common.
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Nov 11 2004, 11:26 PM
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#8
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Moving Target Group: Members Posts: 392 Joined: 18-October 04 From: Tujunga, CA Member No.: 6,768 |
OK, I read all that, now some one tell me what book all the rules for this is. what powers and disatvantegers does some one get? This looks like a great way to mess with my shadowrun group. |
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Nov 11 2004, 11:36 PM
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#9
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Most of the basic strains are pulled out of Critters, possibly with some info from the old paranormals books.
Loup-Garou are officially classified as not self aware, have an essense of 5, can enhance their strength once a day, have thermographic vision and are contageous. Not a very enjoyable fate. If you were to consider the final result from the competition of strain 1 and 2 to be mostly strain 1 traits winning out, your numbers are pretty reasonable, but somewhat complex. I'd suggest that as essense drops below the pre-infection level (6 I'm guessing), magic suffers temporary losses and once below half original, give a willpower (8?) test to avoid feeding off anyone who is viable prey according to the SR rules for essense drain (strong emotion of some kind toward the vamp). |
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Nov 12 2004, 12:10 AM
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#10
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I'm going purely on memory here, but the major strains that I can remember off the top o fmy head include:
Humans: Ghouls (and their cultural variants; that's to be assumed for all of 'em), Vampires, Loup-Garou, and Nosferatu. Dwarves: Ghouls, Vampires, and Goblins. Elves: Ghouls, Vampires, Banshee, and in rare cases Nosferatu. Orks: Ghouls, Vampires, and Wendigo. Trolls: Ghouls, Vampires, and Dzoo-na-qua. As you noticed, Ghouls and Vampires can be any metahuman race (though a lot of people forget that when it comes to Vampires). |
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Nov 12 2004, 12:16 AM
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#11
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Every metatype can catch strain 1, but the results are far from the same each case. Dzoo-na-qua is a troll with the same strain (1) that makes "vampire" humans, banshee elves and wendigo orcs.
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Nov 12 2004, 12:25 AM
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#12
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I'm telling you, all the metahumans can be a Vampire. It's not limited to Humans. Apparently, the base strain can manifest differently in the various metahumans; Strain-I can turn an elf into a Vampire or a Banshee.
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Nov 12 2004, 12:32 AM
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#13
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Target Group: Members Posts: 6 Joined: 24-October 04 From: Heaven, Wisconsin Population (0) Member No.: 6,788 |
Thanks for the clarification on the races.
My error came when I couldnt find that the type 2 was loup garoo. I assumed it was vampirism and was under the impression that vampires were like ghouls and possible pcs. I then role played out the session where the player spent alot of time with the character at gun point watching her shift and show vampire tendecies. I also role played with the player that her totem pulled away from her in a dream sequence and that she was approached by two new totems both voodoo one was ghede and the other was the "goddess" of love and lust (name escapes me). She still has my book or Id look it up. The game was called at this point and I came here and dug deeper into the books for guidance. The player was attached to the idea by this point. I then realized she should have been loop garou instead as stated above these are mindless. No good. Then looking at vampires and their godliness I didnt feel this was good either. Thats when I decided to do dhampyr. The group likes the idea and she (who was thinking of dropping out because she doesnt usually play sci fi is very intrigued.) I may have her search for a cure after she learns how dangerous it can be. Also maybe just having fed will give a bonus to the will check to regain control. Anyway I mostly curious if my mechanics and bonus seem reasonable or if they should be tweaked. Also rumors of cures or references could come in handy. |
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Nov 12 2004, 12:33 AM
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#14
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Interesting, I see the lines you use for that stand and no solid contradiction in any of the strain 1 texts. Indeed, by the straight text, metahumans may become vampires according to that entry or the variation for their metatype. That changes my stance on attacking vampires with a group of trolls and dwarves.
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Nov 12 2004, 01:07 AM
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#15
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
You know she doesn't have to become infected. She coul dbe really sick for a few days then pass. Or on the same research base there could be a cure for it. Only one dose though and no info on how well it works.
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Nov 12 2004, 05:43 AM
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#16
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Moving Target Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 |
Shadow's probably got the best idea here. You should probably gimmick some kind of one shot "cure." Despite having some rules for non-human PC's, the Shadowrun universe isn't all that friendly to non (meta)humanity. Consider the effects on contacts, Mr. Johnsons, enemies and just plain bystanders. Worse yet, in some areas there are full on bounties for taking down dangerous critters like vampires.
I'd leave the World of Darkness behind and get on with the Shadows. |
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Nov 12 2004, 07:31 AM
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#17
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Its in a research facility right. Have them find an experimental cure/vaccine. Including some very scary testing notes. It would be fun to see what they did with it. Come up with different administration programs for the cure and different times to apply it. Experimental survival rates where “low”. And the symptoms she is showing don’t quite mach the experimental reports you have.
Also I would change the regeneration to a mechanic similar to the existing one. Base healing times being reduced by a factor of 30. a deadly wound will still take a day (divided by successes) to heal down to a serious but that’s still very impressive. A light wound will disappear in minutes. Edward |
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Nov 12 2004, 07:53 AM
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#18
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
If you are worried about doing something too 'drastic' to the character, have a mcuh more gradual onset. State them off with something like '+1 strength, +1 reaction and faster healing (like symbiotes)' or somthing similarly 'low', give them a mild allergy to sunlight to go along with it. If that works out ok, then up the power (and penalties) a bit later (and don't forget the essence loss/hunger).
This gives you some advantages too, in that you can stop the progression of the disease if you decide it's getting out of hand (or taking up too much game focus). Also, you do stuff like dangle a cure that will only work before 'stage X' of the disease sets in, giving the PCs plenty of time pressure. |
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Nov 12 2004, 08:35 AM
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#19
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
How about having the effects all work as normal (whatever that may be in your game) on the character, letting the chips fall as they may ... and then suddenly and permanently wear off at the next full moon. There's no reason to believe that any permanent viral strain is being created as a result of the Corp's experimentation. Maybe include some kind of temporary addition roll for the character to resist wanting the effects to continue.
This gives you the best of both worlds, the suspense and possible in-party conflict of the change, and the non-permanent after-effects of the whole experience. |
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Nov 12 2004, 10:27 AM
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#20
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Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Well, hey, if she likes it, I'd run with it. The game is about having fun. Just watch the losing control stuff - PCs attacking PCs might turn out awkward. Have her eat some babies and little old ladies when she loses control, leading her to pay attention to rumors of cures.
The regeneration and gaseous form powers are the ones I'd question. SR's regeneration is very powerful, even your slow regeneration is very powerful. You might look into mimicking the effects of nanobiomonitors, platelet factories, and/or symbiotes if you want rapid healing. Crusher Bob had a cool-sounding idea for gradual onset. |
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Nov 13 2004, 03:21 PM
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#21
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Go for it and improvise before you get caught up and limited by the setting! In a few years, after having read more of the game litterature and when your players have a more clear view of the setting, this thing your doing now might seem a bit unnecessary. But now it´s a good suloution as you yourself have stated. Let her play a vampire if she likes that. In the meantime let her read some Shadowrun fiction and maybe later she will get an urge to play an elven face with extencive government contacts, to slick for her own good, something like that.
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