IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Taking over a ship......, Need help on a run
Joker9125
post Nov 12 2004, 10:31 PM
Post #1


Moving Target
**

Group: Members
Posts: 606
Joined: 17-December 03
Member No.: 5,909



Im planning on having my runners take over a cargo freighter to steal the stuff required to make a nuke.

So I need some suggestions on ship size and NPC's and such. Like how many crewman and guards and also how many cyberzombies should be guarding the cargo bay ;) .
Go to the top of the page
 
+Quote Post
sidartha
post Nov 12 2004, 10:59 PM
Post #2


Moving Target
**

Group: Members
Posts: 216
Joined: 27-January 04
Member No.: 6,025



Rigger 3 shows how many crew are needed to run any size ship (hull^2 + 3 I think). What I don't remember is weather there is a good example of a cargo frighter in the book so you may have to make up stats.
Anyway take the number you get from the book and multiply it by 1.5 to represent the night shift as well, if the ship is at dock the double the number again for loaders, customs officals, safety inspectors and so on.
In real life the hardest parts of a nuclear weapon to aquire are the Fissionable/Fussionable material and the tools to machine the material properly. Detonators and electronics will be (relatively) easy to get. So depending on what exactly is in this ship of yours I'd say anywhere from 1-3 Zombies on guard.
Gee, I hope the runners make it OK :rotfl: :rotfl: :P ;)
Go to the top of the page
 
+Quote Post
Shockwave_IIc
post Nov 12 2004, 11:02 PM
Post #3


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 16-August 03
From: Northampton
Member No.: 5,499



I always though that all the major world Governments did all they can to track Fission/ Fussionable materials. To stop precisly this sort of thing....
Go to the top of the page
 
+Quote Post
sidartha
post Nov 12 2004, 11:05 PM
Post #4


Moving Target
**

Group: Members
Posts: 216
Joined: 27-January 04
Member No.: 6,025



Bah!!! Your use of logic only serves to enrage me.
Go to the top of the page
 
+Quote Post
Birdy
post Nov 12 2004, 11:13 PM
Post #5


Moving Target
**

Group: Members
Posts: 637
Joined: 26-February 02
Member No.: 1,528



Google gives you stuff on

+ Liberty ships (WWII medium freighter)

http://www.cascobay.com/history/libship/libship.htm (Scroll down for picture, data)


+ On 1960s freighters

http://www.biedekarken.de/bayernst.htm (That one is german)


Birdy
Go to the top of the page
 
+Quote Post
grendel
post Nov 12 2004, 11:27 PM
Post #6


Prime Runner
*******

Group: Members
Posts: 3,763
Joined: 26-February 02
From: Special Hell
Member No.: 284



Try this.
Go to the top of the page
 
+Quote Post
Backgammon
post Nov 12 2004, 11:56 PM
Post #7


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



No man, THIS is the best thread ever about taking over ships.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 11:13 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.