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> Drone Rules, Issues of Armor
jezryaldar
post Nov 14 2004, 02:52 AM
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How do you handle armor on drones? Do you treat it as vehicle armor, or normal armor?

*** If this has been asked before, if someone would be so kind as to send me the link, I would apprecaite it.
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Tanka
post Nov 14 2004, 02:58 AM
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Depends. There are two types of armor in the Customization section.

I believe, unless it says otherwise, it's vehicle.
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Kagetenshi
post Nov 14 2004, 02:59 AM
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Vehicle, 'cause that's what it is. Personal armor is listed separately.

~J
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jezryaldar
post Nov 14 2004, 03:05 AM
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I wondered. I tried with just normal armor and the players were going to crunch those like popcorn.

Thankx... We were thinking vehicle.
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hobgoblin
post Nov 14 2004, 06:10 AM
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oh its most definetly vehicle. alltho unless you pile on that armor you still risk seeing some of them go pop every time someone looks at them funny...
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Ol' Scratch
post Nov 14 2004, 06:15 AM
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The peculiar thing is that you can usually cram a lot more armor on a smaller drone than you can a larger one due to the math they use for the armor's weight.

Take these as an example, and keep in mind that I'm just going with maxed barebone chassis and EFC power plants here: A Small Tracked Crawler (Body 1) can handle up to 70(!!!) points of Vehicle Armor whereas a Medium Tracked Crawler (Body 2) can handle only 35 points worth. Sure, both are going to drive the Handling to unmanagable extremes, but the point stands nonethless.

I always found that kind of odd. :)
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Moon-Hawk
post Nov 15 2004, 03:09 PM
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Bah, handling is only important if you want it to move. 8)
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DarkShade
post Nov 15 2004, 04:11 PM
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the armor rules are more than a bit dodgy... I find myself having to houserule it by taking a look at what can be done in RL now every time the rigger picks up rigger3 and starts twinking out his drones.. :( I dont remember it being so complex in sr2.. riggers, given enough $$$ can be more complex than deckers..

DS
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Edward
post Nov 15 2004, 06:07 PM
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Riggers are easily more complex than deckers when you create one (or modify the vehicles). But when running as simple combat they are simpler (just) and they cant perform MIJI when fighting (unless they have the drones control themselves).

True they can get obscenely complicated.

Edward
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mfb
post Nov 15 2004, 06:28 PM
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personal armor is also a really nice thing to slap onto vehicles and drones. sure, it's only half as effective against anti-vehicular armor, but it also doesn't slow your vehicle at all, and it's not detectable.
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BitBasher
post Nov 15 2004, 06:30 PM
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I just rule that the max armor a drone can have is body x4 or body x3.
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Kagetenshi
post Nov 16 2004, 04:35 AM
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Not that more than that is usually needed :)

~J
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Digital Heroin
post Nov 16 2004, 04:40 AM
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QUOTE (Moon-Hawk)
Bah, handling is only important if you want it to move. 8)

Who needs handling with scads of armor? You just crash into anything in your way, and shrug it off... :D
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Ol' Scratch
post Nov 16 2004, 05:28 AM
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Oddly enough (or perhaps not so oddly), you need a good Handling *to* crash into something. :D Well, unless you're clever and, after seeing your Handling score of 20, announce "Okay, I'm going to try to navigate RIGHT past that car over there... and in no way whatsoever do I want to hit it. That would be bad."
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Kagetenshi
post Nov 16 2004, 06:50 AM
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"Hmm... it's dark, I've got Serious Stun and Serious Physical and Low Pain Tolerance and got pepper-sprayed and I've got a bright flashlight in my eyes that isn't reflecting back into the darkness and it's hailing and there's heavy smoke and the opponent is invisible and moving 200 meters per turn…

I aim at everything but them!"

~J
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Toptomcat
post Nov 16 2004, 12:46 PM
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:rotfl:
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