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> Unloading Firearms in a general direction, Last desperate resort
Stumps
post Nov 18 2004, 03:19 PM
Post #26


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Edward, I couldn't agree more.
Sad thing? Many players I have seen don't give a shit about their character leaping out into supression fire because they know that the TN's for the supressor are shitty, and because their character is only a piece of paper and they don't feel any real connected threat through that.

Crusher Bob....I'm going to have to look into getting that game.
It sounds pretty cool.
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Crusher Bob
post Nov 18 2004, 03:36 PM
Post #27


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The publisher is Ground Zero Games. (link to their online store). The rules books and minis should be pretty easily available in the US.

The problem with proper supressive fire in SR is, in part, bassed on the success based system of damage. If the other side didn't get many successes, then plenty of characters can just shrug the round off.
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Wounded Ronin
post Nov 18 2004, 08:11 PM
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QUOTE (Edward @ Nov 18 2004, 08:11 AM)
The suppressive fire rules in SR only model your chance of being hit.

It is left to players (based on their character personalities) and GMs (based on NPC professionalism ratings) to decide wether the characters will take the risk.

This is a role playing game after all not table top warfare.

Edward

Honestly, for me, it's 70% about the tactics, 30% about the characters. Therefore, things like being able to use suppressive fire in a somewhat reasonable manner is pretty important for me.

I'm not really into tabletop wargaming because it tends to get very expensive. You have to buy zillions of models and the most popular wargames like Warhammer aren't really realistic anyway.

But with SR you can have a pretty intense tactical session with 5 characters and, say, 10 NPCs. It stays exciting and everyone is thinking about how to stack their modifiers. It's like a game of chess with the element of random chance thrown in.
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Shadow
post Nov 18 2004, 08:49 PM
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Why oh why didn't I take the blue pill.
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I agree Wounded. One of my favorite things about SR is the tactics. Emulating Spec ops and trying to think that way. Suppressive fire can be used very effectively in Shadowrun and we have often.

I think the problem comes when you get players who just don't have an investment with there characters beyond numbers on a page. It kills me when one of mine die. It should any player. I think perhaps they are not playing the kind of character they want, or maybe there not playing the kind of game they want.
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