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> Justification of Essence Costs
elbows
post Nov 17 2004, 07:07 PM
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This has been bugging me for a while. In Man and Machine, they make a big deal about clarifiying the cause of essence loss -- specifically, interfacing machines with the human brain causes essence loss.

They claim to have gone through and reconsidered the essence costs of all cyberware based on this criteria, but there are a number of items that don't make sense.

Consider headware radios, at .75 essence. The mind-machine interface here is basically an on/off switch (and maybe frequency selection as well). The actual talking part is not handled by a direct neural interface (unless you pay extra for the "cyber-telepathy" add-on, whatever it's called).

Compare to a smartlink at .5 essence, which includes a limited simsense rig (recording your movements), visual output (images sent directly to your brain), plus a bunch cybernetic "switches" for changing firing mode, ejecting clips, etc. Basically, you're connecting a much more complex machine to your brain, but the cost is lower.

Also, a headware cell phone costs (IIRC) .5 as well -- but it's basically the same device as a radio, though slightly more complex.

And then there's bone lacing, which has a pretty high essence cost, but as far as I can tell has _no_ connection to the brain at all. And even if it is somehow connected to your nervous system, why does titanium cost more essence than plastic?

Other than the obvious answer of "game balance", can anyone justify the essence costs of these pieces of cyberware?
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GrinderTheTroll
post Nov 17 2004, 07:10 PM
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I always thought the more impact it had on your overall person the more essence it costs. The "loss of essence" is your becoming more machine than person. More invasive cyberware means more essence.

Balance is a major factor, but the headware radio vs. phone essence cost has always seemed high.
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tjn
post Nov 17 2004, 07:15 PM
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I really like Doc's idea. It's not canon, but it fits very neatly into existing canon and promotes fusion.

QUOTE (Doctor Funkenstein)
My long-term theory has been that the same thing that allows magicians to channel mana from the astral plane into the physical realm is the same thing that allows cyberware to run off of bioelectricity. That's not to say it's magic, only that the Awakening brought with it a yet-to-be-classified biological phenomenon. Science has been able to exploit it (I'm sure the guys responsible for the violinist guy's cyberhand were as surprised as everyone else when their technology worked as well as it did), but not necessarily identify it. Instead, they just called it "Essence."

There's a reason fully-functional implants didn't start working until after the Awakening, afterall.  Hell, it even provides a reason for why Essence loss hampers your ability to weild Magic -- all of the juice you have channeled into powering your implants is juice not being used to channel mana through your body.

I know it's not popular, especially amidst the "technology and magic can't combine!!!!" fanatics, but I like it.


My personal take on it is that the undefined "Essence" of a lifeform is what creates mana and eventually manaspheres. However cyberware effectively hijacks this mana creation to power the 'ware instead.

EDIT: And yes, the essence cost for a headware radio or phone is obscene.
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Teulisch
post Nov 17 2004, 07:42 PM
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The way i see it, is that essence represents your bodys natural micro-electric feild, or whatever its is. This is what powers magic abilities, and what creates an aura. Without it your braindead. So the cyberware, which needs no external power supply yet can do all this wonderfull stuff, is 1) using up some of that bio-electric to power itself, and 2) removing the % of your flesh you have left. Headware is more vital (because its in the brain) even though its smaller. And less body tissue should mean less pheremones, thus explaining the minimum +1 diff to social for low essence (you smell wrong on a subconsious level)

Cyberzombies need magic to be created, and have a negative impact on the astral as technomagic keeps a corpse alive.

Personaly, i prefer keeping 1.01+ essence of my sams so i can get 4 points of bioware. that and a lil essence loss wont kill me outright.

for the radio issue, what expensive is getting enough charge from your body to transmit a signal. Phones are easier because they have less interconnection with the brain... and makes you very easy to find by anyone who knows your number.
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elbows
post Nov 17 2004, 07:47 PM
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Grinder, I like the "more invasive = more essence loss" idea. The hard part there is definining "invasive" -- which is probably what led to the "mind-machine interface = essence loss" interpretation.

tjn, your idea that using the body's energy to power cyberware causes essence loss is cool, but I'm not sure it explains bone lacing (which is basically just inert material).

Of course, I'm not sure that there's _any_ possible interpretation under which it makes sense for titanium lacing to cost more than plastic. I've been thinking of house-ruling bone lacing to break it down by levels instead of material -- higher level = more stuff in your body, which leads to more essence loss (if we use Grinder's intepretation).

And yeah, I always house-rule radios and phones to have much lower essence costs (and the same cost for both).
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Moon-Hawk
post Nov 17 2004, 07:54 PM
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If you define essence as the similarity between the physical form and the astral pattern then the more an implant changes your functionality, your abilities, the more different you feel, and are, from your astral template, and thus that connection is weakened. Which is why things that have zero impact on normal functionality (like cortex bombs) or things that maintain regular functionality (like pacemakers) don't cost essence, but titanium makes you more different from your astral template then plastic does because it more drastically changes your abilities and makes you less like "yourself."
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Cray74
post Nov 17 2004, 08:02 PM
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The problem with "bio-electric fields" powering cyberware is how pathetically little power the human body generates in an electric format. You'd need something like 25000 human brains to make an LED flicker. FanPro's BT side is wising up to that, but SR still keeps talking about "bioelectricity" powering cyberware.

Essence loss is fairly explicable using the Earthdawn concept of "patterns," the universe's blueprints for people and objects. A passive implant like bonelacing is altering the body's performance by making the bones tougher - ergo, the "true pattern" is altered. Or rather, the body is altered away from the original "true pattern," and the change manifests as essence loss. Titanium bonelacing alters the recipient more than plastic bonelacing (higher body bonus), hence the higher essence cost.
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tjn
post Nov 17 2004, 08:15 PM
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QUOTE (elbows)
tjn, your idea that using the body's energy to power cyberware causes essence loss is cool, but I'm not sure it explains bone lacing (which is basically just inert material).

From what I understand, lacing bone as it's described in SR, would kill the bone in real life due to it not perpetuating the pourous nature of bone. Admittedly, I'm not exactly a doctor of medicine, but if this were true, the energy could concievably be utilized to keep the bones from dying rather then just simply powering the 'ware.
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Tanka
post Nov 17 2004, 08:15 PM
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QUOTE (Cray74)
The problem with "bio-electric fields" powering cyberware is how pathetically little power the human body generates in an electric format. You'd need something like 25000 human brains to make an LED flicker. FanPro's BT side is wising up to that, but SR still keeps talking about "bioelectricity" powering cyberware.

Essence loss is fairly explicable using the Earthdawn concept of "patterns," the universe's blueprints for people and objects. A passive implant like bonelacing is altering the body's performance by making the bones tougher - ergo, the "true pattern" is altered. Or rather, the body is altered away from the original "true pattern," and the change manifests as essence loss. Titanium bonelacing alters the recipient more than plastic bonelacing (higher body bonus), hence the higher essence cost.

As was said, it isn't just bioelectricity. It's also some unknown variable that came into play thanks to the Awakening. It's the same stuff that allows casters to channel mana and Adepts to make themselves better physicall (or socially, now), so when you take any 'ware, you hamper the body's ability to do what it could naturally do.
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Cray74
post Nov 17 2004, 09:00 PM
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QUOTE (tjn)
From what I understand, lacing bone as it's described in SR, would kill the bone in real life due to it not perpetuating the pourous nature of bone. 

The idea of plated bone choking off red blood cell production seems to have been started in Timothy Zahn's "Cobra" series, which is unrelated to SR. His cyborgs in there suffer from anemia because red blood cells can't get out of the marrow and into the blood stream, because the bones are completed plated in reinforcing material.

SR's bonelacing would leave plenty of room for new blood cells to get out of the bones. Given the lack of rules for long-term health effects due to bonelacing (whereas bioware does have rules for long-term stress effects), it would seem that the essence loss due to bonelacing is not indicative of poor health (which would manifest as Body loss and wounds, not essence loss).

QUOTE
Admittedly, I'm not exactly a doctor of medicine, but if this were true, the energy could concievably be utilized to keep the bones from dying rather then just simply powering the 'ware.


Given SR's stated difficulty in interfacing magic and technology, I don't think that cyberware is powered by mystical soul energy, essence, or whatever.

SR does often have technology interfere with magic, as witnessed by background counts and target numbers for spells targeting technological items. Essence loss to cyberware seems to be the same sort of thing.
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Cynic project
post Nov 17 2004, 09:08 PM
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It is largelya game blance thing. In fact that is all that it is. With a few problem areas, such as things in the head.
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tjn
post Nov 17 2004, 09:38 PM
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QUOTE (Cray74)
SR's bonelacing would leave plenty of room for new blood cells to get out of the bones.

QUOTE (M&M @ pg 27, second column under Bone Lacing)
Ceramic bone lacing augments bones with a sturdy, impact-resistant poly-ceramic coating.  Kevlar ™ bone lacing weaves a protective ballistic mesh around the user's bones and joints.

M&M implies that bonelacing actually covers the bone rather then actual lacing (like the BBB claims). Not the first time there's been an inconsistancy, won't be the last, but there is evidence within Canon to support the view that bonelacing actually covers bone with the reinforcing material.

QUOTE (Cray74)
Given the lack of rules for long-term health effects due to bonelacing (whereas bioware does have rules for long-term stress effects), it would seem that the essence loss due to bonelacing is not indicative of poor health (which would manifest as Body loss and wounds, not essence loss).

If the Essence itself is supporting the body so that it remains healthy despite the foreign objects within, why would it manifest as Body loss or wounds?

QUOTE
Given SR's stated difficulty in interfacing magic and technology, I don't think that cyberware is powered by mystical soul energy, essence, or whatever.

SR does often have technology interfere with magic, as witnessed by background counts and target numbers for spells targeting technological items. Essence loss to cyberware seems to be the same sort of thing.

And it's as difficult to turn a cyberdeck (the technology posterboy) into a focus as it is to turn a shovel (a simple lever) into a focus. *shrug* It's all in how you look at it.

Though I do want to point out, I do not consider mana as "mystical soul energy" or any of that claptrap. I'm fairly hermetic in my outlook and see mana as just another type of energy. It's only recently discovered in the SR universe and all of it's quirks haven't been explored, but it is not some mystical soul juice squeezed out through prisms and pyramids.

So, if it isn't Essence that powers cyberware, and bioelectricity is woefully inadequate to cover for the amount of energy needed, where do you think it comes from?
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DrJest
post Nov 17 2004, 09:45 PM
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I can see matters have changed a lot in this field since 2nd Ed.

For the record, the SR2 (courtesy of Cybertechnology and the Cyberzombies material, I think) version of this has already been stated: that installing cyberware causes your physical pattern to deviate from your astral pattern. When the deviation gets too big (Essence 0) your physical pattern thinks it's dead, so you die. Remember the chilling conversation Hatchetman had with his doctor?

"I asked him if I was alive
He said yes.
I asked him if I was going to stay alive.
He said yes, as long as I remembered.
Remembered what, I asked.
Remembered that I was alive, he answered."
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Lindt
post Nov 17 2004, 10:01 PM
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Woh, where was that from? I just got a brain typhoon for a game....
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Tanka
post Nov 17 2004, 10:12 PM
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Lindt: Cybertechnology in the Cyberzombies section.
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Arethusa
post Nov 17 2004, 11:59 PM
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A word of advice for those who haven't heard it before: shut your head off when you look at the essence values for the radio and phone. They're wrong, they're stupid, and they're broken, and best of all, they're very easy to fix.
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DrJest
post Nov 18 2004, 12:12 AM
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Lindt, the old Cybertechnology book has a truly amazing piece of fluff dealing with Hatchetman becoming a cyberzombie. Spine-chilling :) It's a lot shorter, but I'd rate it up there with the Universal Brotherhood piece, and to a lesser extent the fiction from VR1.0. You owe it to yourself to read it :D

Arethusa, yeah, a lot of it is pretty naff. Especially when you look at all the options you need to make it work worth a damn. From a personal point of view, I'd pretty much halve the essence costs of nearly all the communications cyberware. A headware radio/telephone is practically the first thing any cyber-aware culture sticks in its heads, for crying out loud.
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Kagetenshi
post Nov 18 2004, 12:18 AM
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QUOTE (tjn)
QUOTE (M&M @ pg 27, second column under Bone Lacing)
Ceramic bone lacing augments bones with a sturdy, impact-resistant poly-ceramic coating.  Kevlar ™ bone lacing weaves a protective ballistic mesh around the user's bones and joints.

M&M implies that bonelacing actually covers the bone rather then actual lacing (like the BBB claims). Not the first time there's been an inconsistancy, won't be the last, but there is evidence within Canon to support the view that bonelacing actually covers bone with the reinforcing material.

Mesh != complete covering.

~J
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Da9iel
post Nov 18 2004, 12:53 AM
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coating =? complete covering?
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Tanka
post Nov 18 2004, 12:57 AM
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Not always.

My coat covers my arms and chest, but not my neck.
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Da9iel
post Nov 18 2004, 01:08 AM
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You wear a coating over your arms and chest? Can I see! :spin:
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Kagetenshi
post Nov 18 2004, 01:27 AM
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*Waves hand* This is not the inconsistency you're looking for :)

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Da9iel
post Nov 18 2004, 01:31 AM
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*click* "Uh, this is not the inconsistency I'm looking for." *click* :alien:
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Kanada Ten
post Nov 18 2004, 02:23 AM
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They actually make a big deal of "altering the metahuman body and how it functions" as the great big cause of essence loss.
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Ol' Scratch
post Nov 18 2004, 02:27 AM
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So why doesn't getting shot, burned, stabbed, or de-limbed cause Essence loss? I'm pretty sure that counts as altering the metahuman body and how it functions. Same goes for accupuncture, surgery, implantation of an artificial knee, and lots of other things.
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