1001 Ideas, Craziness and more of it. |
1001 Ideas, Craziness and more of it. |
Nov 21 2004, 05:29 AM
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#1
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
I made some notes while perusing Cannon Companion and SOTA 2063, mainly about handy things a character could do, munchkinnny things a character could do, an idea or two about character concepts and new items. Take a look, and comment on any one of these.
Could the various arrow types be stacked, within reasonable limits? Nothing indicates that they can't...it's already the one place in the game where EXEX and Dikote can feasably interact. EXEX+Dikote+Barbed+Incindiary? Sounds like a Cow From Space invitation with the wrong GM, though. Troll+Telescoping cyberlimb + Monowhip or Kusurigama = Reach 4 monster Dikoted, poisoned caltrops: better than land mines? Air-timed grenades with Smartlink-2, grenade link, and grenade launcher: happy area suppression? Better than standard weapons? Capsule rounds + crazy compounds = cool, effective weapon. Burst Fire or Full-Auto with mixed clips will do some really crazy things. Incindiary rounds + spirits or elementals = good Tracker rounds = missile lock? Could the shotgun round options be used in an Assault Cannon? Why or why not? Dual-charge IPE Concussion/Superflash= good nonlethal Mines are light, have Avail as grenades, and have all kinds of happy options. Cool slowdown tactic? Taken to extreme: IPE Offensive Mine, HE, Bouncing, Directional, super-Disguised, Sensor rating = 18S damage craziness Stacking armor: how much can you stack before Combat Pool simply becomes irrelevant? A milgrade helmet is a light, concealable and considerable agumentation to armor, its vision enhancements can substitute for cybereyes, and it can be used as a gas mask... Have contacts find one early in the game. Mounting a Ballista missile launcher in a vehicle a la Rigger 3, if I remember the mechanic properly, allows for a vastly superior ammo capacity- 4:1 better. Gyrojet rockets w/seekers are extremely light, cheap homing missiles. 10 of them weigh 2 lb with the seeker heads: so if an array of 40-50 were set up in a hemispherical array or a vehicle mount...With gyrojet-plus rockets, this becomes genuinely evil. Pity they're so hard to get. Could a mortar be fired by a troll without setting up, just like other heavy weapons? The ammo would be a problem, at a universal Avail 18, but it would be cool. Stacking armor stacks armor-mod special properties, even if the stacked armor doesn't add much to the actual B/I value. Modelling some power armor off of the JIM diving exoskeleton would be cool. A PAB unit could be an interesting PC tool. Could investing ludicrous amounts of Karma into martial-arts maneuvers combined with the Ambi 8 Edge among others make for a viable mundane, non-ware character? Kung Fu + Full Offense + Multi-Strike + Whirling...use the addl. maneuvers to buy it with Edged Weapons or Pole Arm. Aptitude(athletics) + Athletics and Dodging rule + 6 Athletics dice = 3 extra Dodge dice. Again with the mundane non-cyber non-bio? Burning melee weapons get +1 Power. Heating coils in a sword? Coating w/White Phosphorous? Come to think of it, elemental effects in melee weapons might be interesting to expiriment with. Possibilities: taser-charged sword, heating-coil sword, vibration-cell sword, laser sword a la Crescent Axe...or ALL OF THEM AT ONCE! Super-high Body, Strength troll + Max-Gyro = vehicle weapons on a character scale? Uberstrength troll can propel a bowshot to a range longer than a sniper rifle. Phenotypic alteration + calcitonin + bioware = VERY low-profile, high-lethality sammy Idea: polearm with a slot for a tiny, contact-fused C12 charge on the end. Or just a pressure-fuzed shotgun shell. Maybe use it with the Super-Reach troll. LOS means anything you can see, with a magician, using optics and not electronic mag. Mage + telescope = sniper. |
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Nov 21 2004, 05:49 AM
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#2
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Double spacing is your friend.
I tried to read through your post, I really did, but all that text jumbled up together like that caused me to keep losing track half-way through... and half of what I read made little sense whatosever beyond being simple rhetoric. What are you looking for? |
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Nov 21 2004, 05:53 AM
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#3
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Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
This has come up before. It's a, uh, controversial topic. The main objection is that there's no evidence that the JIM is designed to operate on land. You can do some fun stuff with Rigger 3, anthroform drone frames, and a little creativity, however. (I should probably add that those are a controversial topic, too, though I was careful to stay within the bounds of what's reasonably justifiable by canon when I built them.) |
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Nov 21 2004, 06:00 AM
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#4
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Seconded. |
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Nov 21 2004, 08:05 AM
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#5
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I'll reply to a few of them:
>On the troll with telescoping cyberarms and a Reach: 2 weapon - yeah, very advantageous in melee combat, but who will want to close in with someone who's so obviously dangerous in melee? Plus, the Close Combat maneuver can completely negate reach. Plus, you would be in trouble in close quarters (try extending a massive troll's cyberarms out and swinging a monowhip when you are in a 5-foot wide corridor). Don't get me wrong, though. For all of the potential disadvantages, it's still a potent combo. But there are plenty of ways for a GM to counter it. >On how much armor you can stack until Combat Pool becomes irrelevant: according to the prevailing interpretation of the rules, only the highest two ratings stack. Even if you are like me, and say that you add the first, then half the value of the second and each additional piece of armor... you still reach a point of diminishing returns very quickly. Combat Pool is vitally important, because you compare all of your successes with the attacker's, then stage the damage. In other words, the enemy's skill and Combat Pool are pitted against your Body and Combat Pool. Not using (or having) any Combat Pool dice means you can't dodge (which gives you a chance to avoid damage altogether) and you have less dice to reduce your opponent's net successes with. Keep in mind that unless you are wearing mil-grade armor, it is not hardened. So if you somehow get 15 points of ballistic armor, you'll still only reduce that holdout pistol shot from 4L to 2L for purposes of soaking damage. Your best bet if you don't have hardened armor is a composite approach of layering armor to keep your TN's down against attacks, while having a decent Body and Combat Pool to counter your opponent's successes. >On using ambidexterity and/or athletics(dodging) to create super-mundane characters: You can create mundane characters who are not pushovers. However, keep in mind that you can also create an adept or sammie with those same exact abilities in addition to their own. Generally, mundanes do better when they are subtler, and avoid direct confrontations. |
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Nov 21 2004, 05:01 PM
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#6
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Spacing AWAAAAAY!
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Nov 22 2004, 01:22 AM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
2:1 better. Vehicle mounting doubles base ammo capacity before additional ammunition storage. ~J |
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Nov 22 2004, 12:53 PM
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#8
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Moving Target Group: Members Posts: 126 Joined: 11-September 04 From: French Runner Member No.: 6,652 |
Unless I'm mistaken, the Close Combat manoeuver only negates 1 pt of Reach, doesn't it? |
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Nov 22 2004, 01:02 PM
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#9
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
You are mistaken. Close Combat negates Reach bonuses of both Attacker and Defender and gives the user -1 Power. |
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Nov 22 2004, 01:13 PM
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#10
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Moving Target Group: Members Posts: 126 Joined: 11-September 04 From: French Runner Member No.: 6,652 |
How come I'm always mistaken? :D
So if you have Close Combat, you can take on that nasty troll with his no-dachi? My girlfriend, who plays an adept specializing in hand-to-hand combat, is going to be happy |
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Nov 22 2004, 02:50 PM
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#11
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
You always could. Close Combat just levels the playing field and let's skill have a more important bearing on the consequences. |
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Nov 22 2004, 02:55 PM
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#12
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Target Group: Members Posts: 94 Joined: 26-February 02 From: Loughborough, UK Member No.: 1,321 |
On the Trolls-with-bows idea, I remember one of my friends playing a Troll shaman with a Ranger-X bow. He could put an arrow out to near-sniper-rifle ranges, and had the Enhance Aim spell and Focussed Concentration edges. That and it's surprising how little Impact armour most goons wear as standard...
Gyrojet Pistols- put one on a DNI Tracking mount, load it with Seeker-Plus ammo and fit a laser designator into one of your eyes. You may also want a Dermal Sheath with Ruthenium coating and a Forearm Snap Blade to complete the ensemble. Melee Weapon Customisation: One of my players once wrote up a set of rules for building custom melee weapons based on the firearm system in CC, including Dikoting, ceramic or glass blades, vibration modules, biometric locks and mono-edges. Dikoted Vibro-Nodachis are sicksicksick. Nasty Troll #629: Take one large ambidextrous Troll. Give him maxed-out Muscle Toners and Muscle Augmentation, Enhanced Articulation and Boosted Reflexes/Synaptic Accelerators, plus a pair of dikoted claymores or similar zweihanders (assuming you allow trolls to use two-handed weapons in a single hand). Stand well back (say, at least four metres). Combining R2 Synthacardium with Erythropoietin and Glucagon Synthesis, as well as Digestive Expansion, Suprathyroid Gland and Sleep Regulator = The Man Who Never Stops (except to eat). Heavy Machine Gun with Smartlink-II, Rangefinder, Max-Gyro and Gas Vent 4- for all your suppressive fire needs. -JH. |
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Nov 22 2004, 03:57 PM
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#13
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Blaze: your suppressive fire needs are not adequately met by your recipe. Drop all the recoil comp and the smartlink, make the gun HV.
~J |
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Nov 22 2004, 05:06 PM
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#14
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Target Group: Members Posts: 94 Joined: 26-February 02 From: Loughborough, UK Member No.: 1,321 |
HV is good, but lacks stopping power and, when in FA, accuracy. I'll take a 20D strike at extreme range for TN5 (with the option to call a shot at +2) over more low-calibre ammo in the air any day. :D
-JH. |
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Nov 22 2004, 05:19 PM
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#15
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
But that isn't suppressive fire. SF has no recoil mods.
~J |
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Nov 22 2004, 05:22 PM
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#16
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Technically, it doesn't even have defaulting penalties. Anyone can pick up a high-velocity HMG and go to town mowing down the competition. The only thing that applies is cover, wounds, and the +2 for suppressive fire -- all other penalties are ignored.
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Nov 22 2004, 05:51 PM
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#17
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
You're one printing behind, Doctor Funkenstein. :)
I remembered mfb saying something about sending mail in the SRRPG.Com FAQ and them Errata'ing it. |
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Nov 22 2004, 05:53 PM
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#18
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Oh, that's right... I remember that now. There's just too many changes and rules to keep track of... but God help me, I still love it all. <cries>
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Nov 22 2004, 10:26 PM
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#19
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Target Group: Members Posts: 57 Joined: 16-September 04 Member No.: 6,670 |
Man do I hate dikote. Its liquid munch. Its benifits far outweigh its book givin price. Thank goodness for its high availability |
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Nov 22 2004, 10:42 PM
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#20
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
I'm pretty sure most modern combat boots would defeat these easily. Not to mention the stuff they have in 2060. besides, you said yourself that:
so why bother? |
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Nov 22 2004, 11:36 PM
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#21
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Only against targets with truly insane body stats (since they use body for the power code of the attack), and even then only if the GM chooses to not use much common sense. But a rules monger would say that they were more effective than mines vs Juggernauts. [edit]I do like caltrops, though. They're so cheap that my gangers can use them all the time for ambushes. |
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Nov 23 2004, 02:25 AM
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#22
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Moving Target Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
Please, also bear in mind that Dikote is an industrial process. It is made to be applied to such things as girders, I beams, building exterior panels, etc. While there are appropriate blast furnaces for small items such as bearings and electronics, I would think those would be a bit harder to find, and definatly harder to convince them to let you modify them enough to change the mounts on them. man & machine p111, shadowtech p 91 |
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Nov 23 2004, 02:32 AM
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#23
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Facinating. Especially considering the number of shadowrunners that manage to "convince them" to Dikote the runners' spurs, hand razors, hand blades, katanas, knives, other assorted swords, staves, clubs, and of course the occasional AVS Ally Spirit whom said runner sleeps with (the spirit, not the others). :D |
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Nov 23 2004, 03:04 AM
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#24
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Well, it's hard to put your cyber-blades on the nightstand when you go to bed, and some paranoid types can only sleep with their security sword in hand (others prefer a security uzi).
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