The Dunkelzahn Institute of Magical Research |
The Dunkelzahn Institute of Magical Research |
Nov 22 2004, 03:53 PM
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#1
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
The Dunkelzahn Institute of Magical Research The Premise: You will be playing the role of a troubleshooter in the employ of the Dunkelzahn Institute of Magical Research (DIMR). Hand-picked from the cream of the crop in your field, you were approached for recruitment due to some phenomenal experience with the paranormal in your past, and especially for the way in which you handled and/or reported that experience. The psych evaluation that judged you to be one of those precious few who could be trusted to do the right thing even if doing so required bending your moral values or breaking a few laws from time to time certainly didn't hurt either. Officially, you are labeled as a "freelance consultant" in the books (at least as far as your regular salary is concerned), but your true occupation for the organization calls upon your talents in order to attend to matters that are of a rather questionable legal status. The acquisition and smuggling of exotic flora and fauna specimens, theft of magical goods from "private collectors," the investigation of paranormal events or weird happenings, and the oversight and protection of archaeological digs deemed important by the DIMR are all examples of the things you may be called upon to do for the outfit. In exchange for your services, the DIMR pays you a six-figure salary and grants you access to most of their world-famous resources when you're not out performing a task for them. Fat wallets, a copious amount of free time, access to state of the art toys, and your every need catered to -- it's the dream job for any thrillseeking professional. In fact, the only real drawback is that you can't tell anyone what you actually do for a living... Character Submissions At this stage of the game, I do not want to see any character sheets. None whatsoever. Not a single attribute score or skill rating. If you throw any stats my way, you will be cruely mocked and taunted for not reading this paragraph. If you do it again, we shall taunt you a second time. Do it a third time and I'm pulling out the elderberries, bitch. Okay, with that out of the way, what I do want to see are character concepts. "What the frag is a character concept" you ask? A character concept is a brief outline of your character's history and what lead up to him or her being recruited by the DIMR. What a character concept is NOT is a detailed account of the character's life since birth, or any other superfluous aspects of his life beyond the requested information. Here are a few things that you should include in your character concept submission:
I would like to see all character concepts posted here (not in PM's, not in IMs, and not in email). I will only be accepting four characters for this game, though if I see one or two other concepts that really jump out at me, I might consider stretching that to six. Six will, however, be the absolute maximum but four is the max limit by default. As a personal favor, I ask that everyone stick to their own gender when putting your concepts together. Thanks. Other Things To Keep In Mind... Just so you're not completely left out in the cold as far as what to expect, here's a few tidbits to help guide you in crafting your concept. If you have any specific questions, please feel free to ask them here.
Okay, with that said... show me what you got! And please, take your time putting your ideas together. There's no rush. I'll be accepting character concepts in this thread until around December 1st (though this time may be drastically reduced if I get swamped with a ton of fantastic concepts before that deadline) and feel free to submit more than one character concept in the meantime. |
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Nov 22 2004, 03:58 PM
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#2
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Jesus Cortez
Intrusion and Military Specialist (Human - Jaguar Rebel) Quick Background: (Please forgive any discrepencies, I never really got to read the Canon sources on this subject) Jesus was born in Atzlan, a prodigy child who was born to a wealthy land owner. Always top of his class in every aspect, he was quickly signed up to join the Jaguar Guards as an officer in his early years. His military skills led him to many victories over the rebels who sought to overthrow the benevolent leadership of the country. But his greatest victory, according to how he tells it anyhows, was his greatest defeat. Captured by Rebel forces, he was shown the atrocities his "Benevolent" leaders performed, and it wasn't long before he rallied to the Rebel cause. Now, the greatest of hunters was the most hunted and this only made him even more determined. He personally led multiple raids against the Teocallis of the areas. However, eventually the pressure was too high, and he was forced to flee to Amazonia, it is here that he made deals with the Dunkelzahn Institute, and joined their services. He's worked as an undercover specialist in the field, continueing raids into Aztlan defensive positions. Reason for Recruitment: Jesus was recruited into the Institute primarily for his in-depth knowledge of the Aztlan tactical methods, Jaguar Training, and his highly efficient methods. Above all though, Jesus has had intimiate workings with the Shamans, both on the Aztlan and Rebel side, and has already spent several years with the Shamans in Amazonia. He's even captured 2 Blood Mages and brought them back to the Institute alive. Background Flaw (Hunted): Aztlan would love little more than to put the head of Jesus on a plate. He's a highly trained, huge investment that has used the training to aide the Rebels, and then joined with, of all beings, Dunkelzahn in fighting the Aztlan government. Random Flaw (Pacifist): Oddly enough, although having led many people into battle, and engaging in battle himself many times, Jesus has never killed anyone at all. He always aims to wound, never kill. It's not that he is against hurting people, but to take a life from someone, to take absolutely everything they have or will be with one small act, is more than his morality can handle. |
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Nov 22 2004, 04:00 PM
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#3
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Cool! Wow - this is such a great idea Doc - you're a genius and I *kick* OW! What the hell was that for?
(reads) Oh. Well, uh. Consider me interested. |
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Nov 22 2004, 05:18 PM
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#4
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Moving Target Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
I'd also be interested in playing. Any room for someone with a less than legal background?
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Nov 22 2004, 05:20 PM
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#5
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Doubtful, but it depends on the circumstances. Submit whatever you'd like to play.
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Nov 22 2004, 05:30 PM
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#6
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I think you meant to say "liberation" :) ~J |
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Nov 22 2004, 05:35 PM
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#7
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
You say tomato...
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Nov 22 2004, 05:38 PM
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#8
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Hmm... Hmm... I'll have a good bit of thinking time while I'm away on Thursday/Friday... Maybe I'll come up with something good.
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Nov 22 2004, 05:41 PM
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#9
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
I'm not quite sure what you mean by this. Could you please clear up what events of Shadowrun are going to be left intact and which aren't? |
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Nov 22 2004, 05:42 PM
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#10
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Nope. That's the entire point of the quote -- you have no idea what's accurate and what isn't. :)
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Nov 22 2004, 06:22 PM
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#11
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Name: Leslie Carmon
Occupation: Field Scientist (human mage) Background: Leslie was born in the middle of a native village deep in the heart of the African jungles. Her parents, both scientists, saw to it that she got a broad education as she traveled with them as they investigated the wonders of the Awakened world. However, as she reached her teenage years, evidence of her magical powers emerged. She was sent to Boston to stay with her aunt, a teacher at MIT&T, who was to see to it that she was well educated in her new powers. Leslie still got to spend the summers on expedition with her parents, aiding her parents in the study of the paranormal. She never questioned the fact that she would follow in their footsteps when she was grown. When in class, she threw herself into her studies, hungry for the knowledge that was there to be gleaned. She went through her schooling with flying colors. Her highest achievement, her doctorate, was overshadowed, however, by the fact that her parents weren't there to share it with her. She had gotten notice two weeks before that her parents had not returned from their expedition to the rainforests of Amazonia. Having read the excitement in their letters over her achievement and expectaton of returning to be with her, she knew that they had not stayed willingly. Her parents' disappearance only further encouraged her on the path she had chosen. She accepted a position on the staff of MIT&T, using the resources provided to further her studies when she wasn't sharing her knowledge with her students. Perhaps one day she would discover what had happened to her parents. Reason for Recruitment: Leslie is considered to be an expert in the area of parabotany and parazoology. Though she is a scientist rather than a fighter, she is still capable of defending herself. Background Flaw (Focused Obliviousness): When engrossed in her studies, a fire fight could break out behind her, and she wouldn't notice. Random Flaw (Compulsive: Shopping): My name is Leslie Carmon, and I am a shopaholic... |
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Nov 22 2004, 06:31 PM
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#12
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Sparky: Hi Leslie.
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Nov 22 2004, 06:31 PM
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#13
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Hey... Whizbang's a girl?
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Nov 22 2004, 06:44 PM
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#14
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
We can't get anything past you, can we? ;)
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Nov 22 2004, 06:48 PM
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#15
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Yep. Real name, incase anyone is wondering, is Melissa. *wonders why so many people tend to assume I'm a guy*
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Nov 22 2004, 06:49 PM
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#16
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Harry Lonsdale
Infiltration specialist and Face (Social/Physical Adept) Quick background Growing up in the mean streets of Tokyo, Harry had to learn how to either talk his way out of a bad situation or failing that, get the hell out of there quick, fast, and in a hurry. When his student Visa went through to attend the premere psycology school in the DeeCee sprawl, he immediately packed and left; at least there he wouldn't be singled out as a gaigin. He was half right, he was no longer a gaijin, but instead he was merely different, technically a Japanese citizen (though his parents were British) and that made him just as much of an outsider as he ever was in Japan. Suplimenting his measily stipend by working in a shelter secretly funded by the Big "D", his talents for working with people to get what was needed came to the attention of Dunklezahn's under-under-under-underlings and he was earmarked as a potential asset. Recruitment With the foundation of DIMR, those that watched Harry develop made sure his dossier was examined and he was recruited as a people person, under the guise of field negotiator, an important role for gaining and garnering access to restricted dig sites and maintining status quo with local pontiffs. Background Flaw Hunted A tthe age of 13, Harry was unfortunate to make the aquaintence of one Hideo Tohan, who would grow up one day to head up a Yakuza family. Hiedeo especialy enjoyed singling out Harry at the secondary school where they both attended. Hideo would pick fight after fight knowing that as the son of a major player in a Yakuza family, anyone that struck him would be harshly dealt with, especially if they were white. His bodyguards however saw things differently, they had reported the constant issues the biy was cauing to his father and were instructed to allow Hideo to learn one of life's more painful lessons, that of humility. The next day Hideo again goaded, cajoled, and punched Harry into another confrontation. When Harry swung back, and connnected Hideo as expected ordered the guards to do something they simply walked away to watch from a short distance. Hideo was able to win the fight, but not before gettign his eye cut pretty badly in the scuffle. He still nurses a grudge for being embarrassed in front of his friends. When he becamce old enough, Hideo gained control of the clan through murdering his own father and the guards that witnessed his embarrassment. He has a standing bounty of :nuyen: 15,000 for bringing Harry before him, alive. Random Flaw Ineptitude (B/R Electronics) In the last scuffle with Hideo, Harry's hand was broken. Ever since he was not been able to handle microtronic tools as effectively as before. He has a constant, dull ache that no amount of healing has been able to erase. |
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Nov 22 2004, 06:55 PM
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#17
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Running Target Group: Members Posts: 1,113 Joined: 26-February 02 Member No.: 1,189 |
I like originality.
*Looks at Funkenstein's boot* That's all I'll say. ;) DONOVAN REESE [i]Cryogenics Patient, Professor of Paranormal (Human - Hermetic Mage){/i} Quick Background: Donovan grew up in the CAS. He always loved magic tricks and used to entertain the children in his neighborhood with tricks. Donovan eventually, after much schooling, made his living as a professor of occult and paranormal phenomena at Texas A&M&M. As he became older, his physique deteriorated some, and he became terminally ill. Donovan had himself cryogenically frozen in an effort to cheat death. After new medical research found a cure to his unfortunate medical condition, Donovan was thawed, treated, and released from the hospital. With over a decade having passed, the world had seemingly forgotten about him. Things had changed quite a bit, and Donovan found himself disassociated with his surroundings, since they seemed alien to him. After a period of adjustment, lasting several years, and trying to restart his life, with help from one of his last living relatives, Donovan was able to again become an academic scholar of noted ability, though not quite as great as before. He was regarded by many as a relic from the past, which is how he became known as 'Donovan the Sage'. A few months after rebuilding his reputation and prestige, DIMR asked him to join. Reason for Recruitment: Donovan was recruited for his knowledge about strange and unexplained phenomena, including magic, awakened creatures, ghosts, and spirits. Someone at DIMR also found it interesting that Donovan was one of the only patients to ever survive being rethawed after cryogenic suspension, as most patients died during the thawing process. He accepted the job, thinking that eventually, it would pay off with new fame and prestige for him to establish a new position as one of the foremost experts in the field of Magic. Background Flaw (Pacifism): Donovan doesn't like taking the life of a living being without having cause. He will almost never kill something unless it is a direct threat to his own survival. Generally, he is more content to try and ward off a being with mild harm than to try and seriously injure it. Random Flaw (Elderly): Being as old as he is, over 60, Donovan sometimes finds new technological innovations, especially cyberware, to be a bit frightening. He will often try to ignore cyberaugmentations when he sees them, going out of his way to divert the conversation away from any subject involving cyberware when talking to cybered individuals, unless talking about cyberware is absolutely necessary. He doesn't understand cyberware, and he doesn't plan to start now. |
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Nov 22 2004, 07:31 PM
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#18
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
SO sigged. And I'll be in with a hermetic mage of some stripe, just gimme a little. |
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Nov 22 2004, 07:52 PM
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#19
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I just got a PM from someone who asked for a little inspiration. I'm not sure what she was really looking for, but I thought I'd reply to it here for everyone's benefits nonetheless. Here's a quick list of some sample professions that are along the lines of what I wouldn't mind seeing submitted:
Oh, and remember: Everyone can submit more than one concept if you like, but only four to six players/characters will be accepted... so please don't get your hopes up too high about getting in. It's one of the hardest parts about being a GM, sad to say. |
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Nov 22 2004, 08:03 PM
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#20
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Any stipulation that you have to be able to handle yourself in combat? If not, I have an interesting non-combat concept brewing in my head.
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Nov 22 2004, 08:07 PM
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#21
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Nope, no requirements of that sort in any way, shape, or form. But you will often be asked to perform dangerous missions, so keep that in mind, too.
Also, don't worry about "balanced groups." If everyone ends up playing a decker, it just means you'll approach your missions in a different way than you would if you were all magicians, all riggers, all soldiers, or any other combination. Just have a blast cooking up your character and let the consequences be damned. ;) |
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Nov 22 2004, 08:27 PM
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#22
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Working on one concept, but a quick question: would spending time coding rather than necessarily being directly online count for the Matrix Addiction flaw? I can see how it would be abusable, so a stipulation that some or all of that time be spent working on something not relevant to the campaign (programming a mod for Quake XXVII in one's spare time, say) might be in order, and it might extend out to things like being continually scribbling code on napkins, etc. even during social situations (not rude per se, but odd).
~J |
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Nov 22 2004, 08:33 PM
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#23
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Sure, I'd allow it in that your time spent coding would count towards satisfying your addiction. Alternatively, you could alter the flaw so that it was a coding flaw to begin with.
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Nov 22 2004, 08:43 PM
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#24
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
But that would be too sensible!
Good point. ~J |
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Nov 22 2004, 08:47 PM
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#25
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Garrick Farber
Orichalcum research/JOAT Mage (Human Hermetic Mage) Background Summary: A graduate student in magic at MIT&T, Garrick is a pioneer in novel uses of the magical metal Orichalcum, and has introduced several startling theories about its properties- including a speculative article on the use of Orichalcum in cyberware to negate cyberware-related Magic loss, and a theoretical 'critical mass' in the one-ton range in which a sufficiently large mass of Orichalcum would theoretically release all of its magical energy at once. More practically, he has solved a knotty problem involving Orichalcum power foci interacting negatively with certain Oxygenate formulae to produce potentially lethal air bubbles in the bloodstream, and is responsible for fixing a bug in a commonly-used Force 3 Phantasm formula that made it impossible to make images of Orichalcum items, and he's done some really fantastic things with somehow making Orichalcum transparent and forming lenses with it. After graduation, Garrick made the unusual choice to experience the practice and application of magic in as many ways as he could: working for S-K for six months, then becoming an entertainer and Phantasm artist for a year, then doing charity work for the Salvation Army for a few months...even providing magical support to a Desert Wars merc unit for a hundred days or so. As such, he has gained magical expertise in a wide variety of fields, and continues to explore his potential. Reason for Recruitment: Beyond the brilliant work he's done on Orichalcum, the DIMR selected Garrick because of his wide variety of magical experiences and talents- from pure research to a tour of duty as a combat mage- and also because his unfailing courtesy in Astral Space and unusual respect for the other magical traditions have caused the Loa Legba and, strangely, the totem Shark to take something of a shine to him, providing occasional aid if things look really grim, and occasionally nudging his research in the right direction. Background Flaw: Distinctive Style: Garrick spent a summer as the magical consultant for CBS, so his face is recognized by a good many people. Random Flaw: Allergy, Uncommon, Severe: If he so much as touches someone who's touched someone who's touched poison ivy, Garrick breaks out in a full-body rash. Actually coming into contact with it is potentially lethal for him. |
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Lo-Fi Version | Time is now: 28th April 2024 - 08:57 PM |
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