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> Bookworm, How Well Do You Know The Rules?
How often do you refer to the rules?
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Cable
post Nov 25 2004, 01:52 AM
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I just wanted to see what the average knowledge level is. Mostly to embarass people!
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nezumi
post Nov 26 2004, 05:49 PM
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I generally reference the rules for CYA purposes only. I don't know MitS hardly at all, and matrix stuff I could do better with. But I'm also running a newbie campaign, and I mostly reference the rule book when looking up prices, nothing else. Generally though, questions in either game are few and far between.
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the_dunner
post Nov 26 2004, 10:25 PM
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IME, grabbing for a rule book *during* play is a surefire way to kill the mood of good roleplaying. If an odd rules question comes up during the game I usually tend to gloss my way through it. Then, once the session is over, review it with the players in detail for future reference. I don't like to screw anybody over during the game, but I hate the way things can come to a dead stop while everyone flips through their books.
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Kagetenshi
post Nov 26 2004, 10:51 PM
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I highly disagree. I find that as I and my players get more experienced the lulls drop off significantly as people start preemptively searching for the rules during the game itself, before the question comes up. It's all about learning to multitask.

~J
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Ol' Scratch
post Nov 26 2004, 11:38 PM
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QUOTE (Kagetenshi)
I highly disagree. I find that as I and my players get more experienced the lulls drop off significantly as people start preemptively searching for the rules during the game itself, before the question comes up. It's all about learning to multitask.

Ditto. Though usually they rely on me to remember most of the rules during gameplay (why, I have no idea since I'm constantly getting them confused). But if they have some new idea and aren't sure how it would work, they'll look it up for themselves if/when we're busy resolving something else. That's definitely one of the perks of playing with a group you've played with for a long period of time -- everyone molds into the same groove.
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the_dunner
post Nov 26 2004, 11:53 PM
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I uh, don't think I was quite clear enough there. I mean there's no reaching for books. I certainly don't mean to be critical of your gaming style -- as long as everyone's having fun, that's great! But, the only time my group pulls out the books is for character advancement and other between session things.

But, hey, as DF said, every group gets into their own groove. My group of players has been together for about 12 years, that's our style of play. I think it's that we're a bunch of attention whores. If somebody's got their nose in a book, then whoever's talking at the moment doesn't have their full attention. And, since everybody's contributing to the story, they want everyone else to know what they're doing.
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Kagetenshi
post Nov 27 2004, 12:46 AM
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One can be paying complete attention to something without paying it their full attention.

~J
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Ol' Scratch
post Nov 27 2004, 12:48 AM
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Nah, if they're spreading it out even slightly it's not their complete attention by the very definition of the word "complete." Ditto for "full" attention. :) But your point remains valid.
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Kagetenshi
post Nov 27 2004, 01:11 AM
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My definition of complete attention was the largest amount of attention that can be meaningfully used. Note that I didn't say "their complete".

Mmm, semantics :)

~J
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Solstice
post Nov 27 2004, 03:54 AM
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QUOTE (Kagetenshi)
I highly disagree. I find that as I and my players get more experienced the lulls drop off significantly as people start preemptively searching for the rules during the game itself, before the question comes up. It's all about learning to multitask.

~J

I do this out of necessity. Hell we just figured out last night how ranged combat is REALLY resolved. We had been doing it all wrong and basically killing ourselves in the process. I have to look up EVERY rule at this point which makes me even more angry because of the way the books are set up, nothing is in the spot which would be logical and they often treat things in more than one area of the book sometimes with varying information. But it's not D20 so I'm happy enough.
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toturi
post Nov 27 2004, 04:31 AM
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I always refer to the rules just to make sure I didn't forget something important. But that takes me just a couple of seconds. I usually remember exactly where each rule is, just that I can't remember the exact wording of it.
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ShadowFaq
post Nov 27 2004, 05:52 AM
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I find I always have to look up rules.
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Fortune
post Nov 27 2004, 06:06 AM
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Droll ... very droll! :rotfl:
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Wounded Ronin
post Nov 27 2004, 09:13 PM
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Even though I've been doing SR for a while I still need to read the rules a lot. For example, off the top of my head I don't remember the various TNs and mods for recovering from wounds, or how deeply I'm supposed to dig the character into a financial hole for intensive care.

I also don't remember the specific drain codes for the spells, or the attributes of elementals, and details like that. So I have to look at the rules frequently.
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Sahandrian
post Nov 27 2004, 11:08 PM
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I voted for "make something up" because I know all the basic rules pretty well, I tend to just make things up when any advanced use of the rules comes up.
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Wounded Ronin
post Nov 28 2004, 07:25 AM
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See, if I make something up that is significantly different from what is on the books, it destroys the strategic balance of skills and equipment that people choose in charagen. If there's anything I don't know I try to look it up. If I must make something up, I tell the players what I am going to do and ask if they agree or not first.
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Vera53
post Nov 28 2004, 08:11 AM
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Going over the rules that I think will be used during a session is part of my prep work as a GM. That way I figure if what I have planned happens, then I am prepared rules-wise. However, every session the pcs are going to do something that I did not anticipate so I am forced to remember the rules the best that I can. Basically at that point I will try and wing it. Unless it is something really important to the player, I generally don't open my books. However, after the session is over I will go over the section of rules that pertained to the event during the game and see how well I did and how I can improve Gming the given rule. This way I learn from what I did in the game and I feel better prepared next time a similar unfamiliar rule question comes up.

Although I do look tables and charts up in the books when I need to.

Vera53
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Sahandrian
post Nov 28 2004, 01:50 PM
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QUOTE (Wounded Ronin)
See, if I make something up that is significantly different from what is on the books, it destroys the strategic balance of skills and equipment that people choose in charagen.

I can get away with it because my players know just enough about the rules to fire their handgun on their own. Sometimes they remember how armor works. One time, the troll's player remembered that he could use combat pool to soak damage without being reminded.

(I don't mean you, John. this mostly refers to... well, everyone else.)

Matrix rules... only the decker understands, and he knows them better than me, but he never shows up to games so it's not an issue.

Rigging, we only ever had one rigger, and he got mad at us and quit. I didn't care enough to roll things for him properly, so all of his driving tests were made up. No, that's not why he left.

Magic. The group's shaman at least understands Force. I think. It's been a while since she was in a situation where rolling for the spell mattered.
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jezryaldar
post Nov 28 2004, 06:34 PM
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I have one player who knows the hand to hand rules very well, another that knows magic pretty well, and a third who knows the rigger rules fairly well.

I on the other hand am still reading thru rulebooks getting more and more specific each time I read them.

Bottom line however is I make the final judgement call on any rule so that it best fits into the storyline I am telling. The group and I have been playing together more or less for 10 - 15 years in a variety of different games, genres ect. In the end, I make things fit my story even if we found I completely screwed up the rules. Best example was my frist try at using gernades... it was a complete cluster with my NPC's actually hitting themselves.. however they were gangers who were higher than kites so from a storyline standpoint it worked and I had a chance to learn what to do and what not to do.
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Ol' Scratch
post Nov 28 2004, 06:58 PM
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QUOTE (Sahandrian)
I can get away with it because my players know just enough about the rules to fire their handgun on their own. Sometimes they remember how armor works. One time, the troll's player remembered that he could use combat pool to soak damage without being reminded.

(I don't mean you, John. this mostly refers to... well, everyone else.)

Matrix rules... only the decker understands, and he knows them better than me, but he never shows up to games so it's not an issue.

Rigging, we only ever had one rigger, and he got mad at us and quit. I didn't care enough to roll things for him properly, so all of his driving tests were made up. No, that's not why he left.

Magic. The group's shaman at least understands Force. I think. It's been a while since she was in a situation where rolling for the spell mattered.

So why bother using the rules at all? Seems pointless if nothing actually matters except your whim.
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Lindt
post Nov 28 2004, 07:13 PM
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I have a copy of a book open all the time. If I am going to have something going on ahead of time, I have it flagged, or I review it extra. I know the 'big' rules well enough, but for stuff like sensor enhanced gunnery, reducing spell area, or dreaded scatter, I need boks.
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Spook
post Nov 28 2004, 07:23 PM
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After not playing for a couple years, I've found myself pretty rusty on a lot of things other than matrix rules. Of course, the game I'm running just got a decker in the last run, so that didn't help a whole lot...

I tend to look up pretty specific stuff that should come into effect with a particular job, often things like "how high can I make the background count here?". Found out that I didn't know spirit combat nearly well enough in the middle of a game (oops).

Rigger stuff though... I don't remember any of the vehicle combat rules anymore. Vaguely some of the drone stuff... Nobody plays riggers though so it doesn't matter much.

Given my free time at work, though, I spend a fair bit of time reading up on rules, and to keep track of certain cannon issues.

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Wounded Ronin
post Nov 29 2004, 03:30 AM
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QUOTE (Sahandrian)


Rigging, we only ever had one rigger, and he got mad at us and quit. I didn't care enough to roll things for him properly, so all of his driving tests were made up.

So you're saying that you don't care what the characters do or what their stats are, but that they'll just end up doing what you want anyway?
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Sahandrian
post Nov 29 2004, 03:57 AM
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Of course not. I mean I never looked anything up in the books about what his TNs should be, and assigned the TNs at my whim, based on... well, I can't remember what I based them on. But they were pretty arbitrary. I tred to keep them into a decent range, though.

Like one time where he took his bike off the side of an off-ramp into the middle of a street. I guessed it'd be a 10 or so to stay in control (between wounds, speed, etc), but decided it didn't matter in the end, rolled a bunch of dice (he probably had about 14 before pool), and told him he made it without bothering with the actual results.

The game was already off on a tangent, and it made him happy, so why not do it?

I do know all the combat rules, though, and that's one time I don't just throw out random crap. No challenge if you're never at risk cause the GM wants cinema.
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Nikoli
post Nov 29 2004, 04:09 AM
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If you have access to Excel, it can be very effective for setting up the main rules:
Combat
Decking
Vehicles
(Haven't worked out the Magic section yet)

A few clicks and you've got cold, hard, rules staring you in the face.
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