IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Fat Stacks of Cash, Your Shadowrunner's Budget
Johnny Reb
post Nov 29 2004, 04:02 PM
Post #26


Target
*

Group: Members
Posts: 80
Joined: 26-February 02
Member No.: 850



QUOTE (BitBasher)
QUOTE
Our next adventure, the target had a wall topped with monowire. My partner snipped the wire, then spooled it up. Then left. The spool was worth ten times what the run itself was.
Which is why 99% of the time no sane GM uses monowire that way, I mean 3k a meter, jeez! ;)

Yeah, and the spool holds, what? A thousand meters?

Somebody was ready to retire reeeeal quick. :)
Go to the top of the page
 
+Quote Post
Toxic_Waste
post Nov 29 2004, 05:18 PM
Post #27


Target
*

Group: Members
Posts: 22
Joined: 19-November 04
Member No.: 6,842



QUOTE (Doctor Funkenstein @ Nov 28 2004, 07:32 PM)
Check out the Shadowrun Companion pages 99-100.  They give a good baseline you can use for determining how much to pay runners for various jobs.  Bodyguarding work, for example, is 200¥/day whereas a bit of professional wetwork or smuggling will set the Johnson back at least 5,000¥.  These fees are intended to be used as a starting point for newbie runners with no reputation and performing basic, run-of-the-mill jobs.  They are not per-runner values (though I would recommend using them on a per-runner basis myself).

And well you should.

Now let's see... I'm a shadowrunner. I have a lifestyle to maintain, some savings to put aside, ammo to spend and cars to get blown up by angry people with bigger guns than mine. I also have many holes in my body occasionaly, which require much spending of nuyen. Yes, magic users (of all types) and sammies (of all types), as well as deckers and riggers (less likely), cost a ton of cash to heal properly. Not doing so triggers that fun "there goes my essence" side effects, always oh so welcome by the magical/cyber community.

[edit]Congratulations to you, Mr "I have a samurai and have never been shot because I'm a good roleplayer/tactician", we do not share your Sun Tzu like brain or limp wristed GM.[/edit]

I would also like to move up in the world, which means getting better weapons, foci, programs/decks and vehicles. And hopefully a better lifestyle than being joe average. The better lifestyle would also account for new hidey holes and weapons stashes, places to do ritual magical on and so forth.

And for all this, Shadowrun Companion recommends runners be paid :nuyen: 5000. For the whole team. What happens when I become a "professional" shadowrunner, I get a gold watch??

Somebody get me a calculator, I'm gonna get a job as an accountant! :dead:
Go to the top of the page
 
+Quote Post
Crusher Bob
post Nov 29 2004, 05:51 PM
Post #28


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



Just start car jacking people and selling them and their cars for parts. If you are luck you can find a whole carpool on their way to work.

The problem has always been that there are a lot of 'normal' criminal jobs that someone of the runners skill could do, so runs (which are much riskier) should pay oodles more cash. Otherwise, why quit your day job?
Go to the top of the page
 
+Quote Post
Toxic_Waste
post Nov 29 2004, 06:04 PM
Post #29


Target
*

Group: Members
Posts: 22
Joined: 19-November 04
Member No.: 6,842



QUOTE (Crusher Bob)
Just start car jacking people and selling them and their cars for parts. If you are luck you can find a whole carpool on their way to work.

The problem has always been that there are a lot of 'normal' criminal jobs that someone of the runners skill could do, so runs (which are much riskier) should pay oodles more cash. Otherwise, why quit your day job?

30% of base value, minus/plus whatever you can negotiate. And, IF you can find a fancy set of wheels, they all seem to have enough gadgets to take a ant nest. And not the garden variety one.

Why indeed? Why be a runner when being a common criminal nets you almost as much nuyen with 10% of the hassle? No cyberzombies, no ant farms, no dragons.. just good 'ol Lonestar. And organized crime, if you're not already working for them to begin with.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 29 2004, 06:31 PM
Post #30


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



If you're playing a Rigger, odds are you have Connected already. The extra two build points are some of the best you can spend.

Either way, 30% of 18k is still ¥5,400.

~J
Go to the top of the page
 
+Quote Post
Toxic_Waste
post Nov 29 2004, 06:45 PM
Post #31


Target
*

Group: Members
Posts: 22
Joined: 19-November 04
Member No.: 6,842



QUOTE (Kagetenshi)
If you're playing a Rigger, odds are you have Connected already. The extra two build points are some of the best you can spend.

Either way, 30% of 18k is still ¥5,400.

~J

I don't think chop shops are too interested in Ford Americars, and spotting high end models is a full time job, plus finding the right time to nick it. Unless you have an all singin' all dancin' car jacking team. In which case it's not Shadowrun, it's Gone in 60 seconds.

Not to mention Electronics 6 won't get you very far in breaking down those damn in built alarms.
Go to the top of the page
 
+Quote Post
Crusher Bob
post Nov 29 2004, 06:54 PM
Post #32


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



Chop shops are after ford americars. They chop the car up for parts and sell them to crooked mechanics. Since most everyone drives and Americar, the demand for parts is high. Stealing 'one of a kind' sprots cars is not worth a whole lot as the chop shop can't move the parts, who are they going to sell them to?

Sure, you can lift luxury sedans like BMWs and Mercedes for more money, but there are plenty of them on the road.

Yes, we are discussing the all singing all dancing car jacking team, since this is a 'point' about how runnig is not worth it, using the canon payment amounts. A runner team that turns to car jacking can make plenty more money (and safer) than running.

Which would your team rather do, nicking an Americar for 5,400 Y that is 15 min work for the team, or a 5,000 Y run that might result in shooting, hospital time, etc?
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 29 2004, 06:57 PM
Post #33


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



I'm a little lost. Where are you coming up with 30% figure? Selling a vehicle is like anything else; you get 50% of the legal value normally, or 50% (or 100% depending on your reading) of the Street Index value if you have the appropriate Connected Edge.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 29 2004, 07:07 PM
Post #34


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



I'm pretty sure fencing the loot brings in a base of 30% before Connected. Although it is often sanity-ruled to 50%-80%, a strict reading of Connected would be 100% of Street Index value or legal value if SI is less than one.

~J
Go to the top of the page
 
+Quote Post
Toxic_Waste
post Nov 29 2004, 07:11 PM
Post #35


Target
*

Group: Members
Posts: 22
Joined: 19-November 04
Member No.: 6,842



Coulda sworn it was 30% (up to a maximum of 50%) for fencing stolen goods
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 29 2004, 07:11 PM
Post #36


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Ah, interesting. I just glanced over the Fencing the Loot section of SR3 and you're right. I guess I had the "the price will not rise above 50%" bit from the Negotiations portion stuck in my head.
Go to the top of the page
 
+Quote Post
Toxic_Waste
post Nov 29 2004, 07:19 PM
Post #37


Target
*

Group: Members
Posts: 22
Joined: 19-November 04
Member No.: 6,842



QUOTE (Crusher Bob @ Nov 29 2004, 01:54 PM)
Chop shops are after ford americars.  They chop the car up for parts and sell them to crooked mechanics.  Since most everyone drives and Americar, the demand for parts is high.  Stealing 'one of a kind' sprots cars is not worth a whole lot as the chop shop can't move the parts, who are they going to sell them to?

Sure, you can lift luxury sedans like BMWs and Mercedes for more money, but there are plenty of them on the road.

Yes, we are discussing the all singing all dancing car jacking team, since this is a 'point' about how runnig is not worth it, using the canon payment amounts.  A runner team that turns to car jacking can make plenty more money (and safer) than running.

Which would your team rather do, nicking an Americar for 5,400 Y that is 15 min work for the team, or a 5,000 Y run that might result in shooting, hospital time, etc?

Well, they can just say "no thanks, we've got americars coming out of our @$$". It's a buyer's market in gangstaland.

Not that I'm disagreeing with your point, mind you. I do feel that shadowrunners are horribly underpaid. A shadowrunner is, from a financial and professional perspective, one step above a criminal. So they should be paid more. On the other hand, you have a 5 runner team earning 100K total. How can you justify a mid management bloke shelling 100K to have his boss offed or to find his missing daughter? It's not exactly peanuts.

And if it's upper management hiring, then odds are you're not on amateur hour anymore, and threat level/payment should be adjusted. There just seems to be a automatic job/cash mismatch for non professional runners. They should be madly underpayed or overpayed.
Go to the top of the page
 
+Quote Post
BitBasher
post Nov 29 2004, 07:31 PM
Post #38


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Well, In my games pay is not typically lacking. newbie shadowrunners can take jobs from 3-15k each and availability is iffy, every few weeks, but that's a break in period.

If they show themselves reliable they start to run in different circles and they become a commodity. depending on their track record, assuming it's good, they end up with 15-40k each per job because they are in demand. They can take jobs as often as they want/need/can, because there's often more work for good reliable SR's than there are good, reliable SR's. They usually have a working relationship with a handfull of trusted johnsons by then. The difficulty level of runs is professional. Amateurs would get eaten alive now.

There's a lot of asshat SR's and wannabees which makes the real talent more valuable.

High end runs with a rock solid ironclad team with 150-200+ karma undir their belt can earn 50k-200k each per job. But almost noone gets that high. There's a good attrirtion ratio due to the "oh shit" factor. By now the team usually works exclusively for a single johnson or broker, almost like an agent. The agent makes enough money off them and vice versa. At this point corps are usually coming to the johnson looking for the team by reputation because they know the team can pull off things that others can't. The difficulty is ramped up significantly.
Go to the top of the page
 
+Quote Post
jezryaldar
post Nov 29 2004, 07:34 PM
Post #39


Target
*

Group: Members
Posts: 34
Joined: 14-November 04
From: Atlanta, GA
Member No.: 6,826



QUOTE (Toxic_Waste)
[QUOTE=Crusher Bob,Nov 29 2004, 01:54 PM] Chop shops are after ford americars.  They chop the car up for parts and sell them to crooked mechanics.  Since most everyone drives and Americar, the demand for parts is high.  Stealing 'one of a kind' sprots cars is not worth a whole lot as the chop shop can't move the parts, who are they going to sell them to?

Sure, you can lift luxury sedans like BMWs and Mercedes for more money, but there are plenty of them on the road.

Yes, we are discussing the all singing all dancing car jacking team, since this is a 'point' about how runnig is not worth it, using the canon payment amounts.  A runner team that turns to car jacking can make plenty more money (and safer) than running.

Which would your team rather do, nicking an Americar for 5,400 Y that is 15 min work for the team, or a 5,000 Y run that might result in shooting, hospital time, etc? [/QUOTE]
Well, they can just say "no thanks, we've got americars coming out of our @$$". It's a buyer's market in gangstaland.

Not that I'm disagreeing with your point, mind you. I do feel that shadowrunners are horribly underpaid. A shadowrunner is, from a financial and professional perspective, one step above a criminal. So they should be paid more. On the other hand, you have a 5 runner team earning 100K total. How can you justify a mid management bloke shelling 100K to have his boss offed or to find his missing daughter? It's not exactly peanuts.

And if it's upper management hiring, then odds are you're not on amateur hour anymore, and threat level/payment should be adjusted. There just seems to be a automatic job/cash mismatch for non professional runners. They should be madly underpayed or overpayed.

[QUOTE]Which would your team rather do, nicking an Americar for 5,400 Y that is 15 min work for the team, or a 5,000 Y run that might result in shooting, hospital time, etc? [/QUOTE][/QUOTE]

Now that I have stopped laughing, this is something we continue to go thru. You want us to steal the super top secret stuff, but we are getting a whole 50K for it? Yea right.... Or sure well extract that engineer for a big 40K. But you bet I am taking the 200K worth of stuff this guy has and that is MINE!

[QUOTE]Not that I'm disagreeing with your point, mind you. I do feel that shadowrunners are horribly underpaid. A shadowrunner is, from a financial and professional perspective, one step above a criminal. So they should be paid more. On the other hand, you have a 5 runner team earning 100K total. How can you justify a mid management bloke shelling 100K to have his boss offed or to find his missing daughter? It's not exactly peanuts.[/QUOTE]

That is why those middle management folks turn into contacts and feed the players information in return for their services. Also, figure what would the real threat rating being for whomever that middle manager is hiring for (be it daughter disappeared or issues at work)

I believe someone pointed out that the companion was guilde line to be adjusted upwards.

So, yes, in the upper levels the players are getting a bit more, however now the company might be paying them in services (free medical.. don't mind that cortex bomb), stock (yes sir, even though that last run was designed for me to screw over someone in the same company and I made money shorting the stock), equipment (don't mind those nifty new tracking devices), or my favorite, here is double in corp scrip... spend away.

Seriously, it is how your game and your players have fun. I have one guy who REALLY likes scraping together enough cash to eat. And I have another who if he isn't making 50K a month, he cant figure out what he is doing wrong...

Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 29 2004, 07:51 PM
Post #40


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Another problem is the convenient fiction that everyone on the team would get paid the same. Hermetic mages, deckers, and riggers probably would command higher pay on most runs than their counterparts, simply because the job they do is extremely expensive and, in the latter two cases, requires specialized knowledge. By the same token, on a job in which physical security is high but countermeasures for deckers, riggers, magic, etc. is negligible, the streetsam or whoever is actually physically entering the place would probably take more than their usual cut. If a job pays 100k and there are five runners, it's damned unlikely that everyone gets 20k minus expenses. To some degree, it doesn't even make sense that the team exists as a cohesive entity, certainly not as cohesive as in some games. A Johnson hiring five independent runners, some of whom may have worked together before, would be more reasonable; so would a Johnson hiring a single runner for the job at that price and leaving the subcontracting up to the hire.

~J
Go to the top of the page
 
+Quote Post
Toxic_Waste
post Nov 29 2004, 08:01 PM
Post #41


Target
*

Group: Members
Posts: 22
Joined: 19-November 04
Member No.: 6,842



QUOTE
Now that I have stopped laughing, this is something we continue to go thru. You want us to steal the super top secret stuff, but we are getting a whole 50K for it? Yea right.... Or sure well extract that engineer for a big 40K. But you bet I am taking the 200K worth of stuff this guy has and that is MINE!


I'm getting diablo flashbacks... Plunder the corpses! Seriously though, what are you going to do? Threaten to cut off his fingers if he doesn't transfer his whole bank account to you? Got a bank account setup in the Bahamas? Or are you going to transfer it directly into your friendly Ares bank account?

Or just plain steal his furniture? Doubt it's worth 200K though :P

QUOTE
That is why those middle management folks turn into contacts and feed the players information in return for their services. Also, figure what would the real threat rating being for whomever that middle manager is hiring for (be it daughter disappeared or issues at work)


Well, when most people hire you for a job they hire you for a job, not to be their lifelong snitch. However, with enough negociation, threats to drop the job and a waving of all fees... it might work, yes.

QUOTE
I believe someone pointed out that the companion was guilde line to be adjusted upwards.


House rules work... but usually in your house ;)

QUOTE
So, yes, in the upper levels the players are getting a bit more, however now the company might be paying them in services (free medical.. don't mind that cortex bomb), stock (yes sir, even though that last run was designed for me to screw over someone in the same company and I made money shorting the stock), equipment (don't mind those nifty new tracking devices), or my favorite, here is double in corp scrip... spend away.


Those are acceptable options, yes... for those who don't have any other option. Which brings us back to the whole "gimme money to buy cool and safe stuff" issue.

QUOTE
Seriously, it is how your game and your players have fun. I have one guy who REALLY likes scraping together enough cash to eat. And I have another who if he isn't making 50K a month, he cant figure out what he is doing wrong...


Well then you've got a serious player problem to contend with :spin:
Go to the top of the page
 
+Quote Post
Johnny Reb
post Nov 29 2004, 09:13 PM
Post #42


Target
*

Group: Members
Posts: 80
Joined: 26-February 02
Member No.: 850



So, I guess that I'm the only one playing in teh low-pay regions, then?

Huh.

Have to do something about that...

-- Johnny Reb
Go to the top of the page
 
+Quote Post
lorthazar
post Nov 29 2004, 09:19 PM
Post #43


Moving Target
**

Group: Members
Posts: 485
Joined: 25-October 04
Member No.: 6,789



Hey, I got an Ork running the same sections man. Running is what he does to bridge the gap so he can live a middle lifestyle. Owning a bar, running a house, and producing simporn just ain't cutting it especially when you hand over 80% of the gross to the mob for protection.
Go to the top of the page
 
+Quote Post
Rev
post Nov 30 2004, 12:33 AM
Post #44


Moving Target
**

Group: Members
Posts: 675
Joined: 26-February 02
From: Seattle
Member No.: 2,034



"On the other hand, you have a 5 runner team earning 100K total. How can you justify a mid management bloke shelling 100K to have his boss offed or to find his missing daughter?"

Heh, you can't. It's an unbeleivable shadowrun. Should not exist in that simple form.

Either the guy is fairly certain his daughter is in some horrible situation that only shadowrunners can get her out of and is willing to max out his credit and spend the next ten years paying it off or end up in debtors prison (meaning that the runners should be provided with knowledge of whatever horrible thing has happened to her, not a bare "find this woman") or he ought to be hiring a private detective (which could be one shadowrunner) for up to a couple kY instead who will actually deliver her if he finds her in a morgue or having recently inserted a new BTL at some flop house but will just come back to him and report while expecting payment if it turns out she is probably about to be dissected inside the aztech pyramid and maybe offer him a price to actually try to go get her that is on the order of 100kY (quite possibly researching exactly what he is able to pay, but that's more the fixers department really).

Similarly if you are offing his boss for 100k the boss-removal has to be worth a lot more than 100k to him, and the boss has to be very difficult to kill. If either of those conditions are false the run is unbeleivable.

If it is a few days low risk work and half a clip of ammo a few kY for the job is appropriate, but if it turns out to be way harder the correct response from the players is to call up thier fixer and tell him they aren't going to do it unless they get a lot more money and this should not reduce either thier reputation or thier karma award (though the fixers rep could take a hit). In fact they should keep the advance money as well.

It is ok if sometimes that cheap job turns out to be a hard one, or sometimes that expensive job turns out to be easy, but if every run is unbelievable nobody will be able to roleplay well. Also there needs to be a reason to stay on the hard job despite the insufficient pay. Do gooding, favor repaying, loot opportunities, inability to escape something that prevents them all from deciding to simply go home other than that the game is over if they do so, they will get less karma, or that their fixer will be angry that they won't fulfill the fifth contract in a row on which he has screwed them.

The only way you get a run that is fairly easy for a lot of money is when a lot of trust in the shadowrunners is required and the johnson has to up the pay to prevent them from selling him out in some way. So if Mr Johnson wants you to steal 1MY worth of gold bullion because he happens to know when a lightly guarded shipment is occurring you ought to get a reasonable share. For Mr Johnson to even consider you for that job he ought to be very confident in your reputation.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 30 2004, 01:03 AM
Post #45


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (Rev @ Nov 29 2004, 07:33 PM)
but if it turns out to be way harder the correct response from the players is to call up thier fixer and tell him they aren't going to do it unless they get a lot more money and this should not reduce either thier reputation or thier karma award (though the fixers rep could take a hit).  In fact they should keep the advance money as well.

I call bull on your across-the-board assertion that it wouldn't hit their rep. In a perfect world, you're right, it's a situation that isn't the runners' faults. However, a lot of variables including having less of a rep than the person you're working for, having a history of doing this, etc. etc. etc. can and should all result in a nasty if undeserved hit to the runners' reps.

Karma should take a hit, but only insofar as they only get karma awards for what they've done rather than for the whole run. I wouldn't dock already-earned karma based on that alone, certainly, and genuinely realizing when something is too hard is often worth a point or two.

~J
Go to the top of the page
 
+Quote Post
BitBasher
post Nov 30 2004, 01:12 AM
Post #46


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE (Kagetenshi)
QUOTE (Rev @ Nov 29 2004, 07:33 PM)
but if it turns out to be way harder the correct response from the players is to call up thier fixer and tell him they aren't going to do it unless they get a lot more money and this should not reduce either thier reputation or thier karma award (though the fixers rep could take a hit).  In fact they should keep the advance money as well.

I call bull on your across-the-board assertion that it wouldn't hit their rep. In a perfect world, you're right, it's a situation that isn't the runners' faults. However, a lot of variables including having less of a rep than the person you're working for, having a history of doing this, etc. etc. etc. can and should all result in a nasty if undeserved hit to the runners' reps.

Karma should take a hit, but only insofar as they only get karma awards for what they've done rather than for the whole run. I wouldn't dock already-earned karma based on that alone, certainly, and genuinely realizing when something is too hard is often worth a point or two.

~J

I concur.
Go to the top of the page
 
+Quote Post
Fortune
post Nov 30 2004, 01:15 AM
Post #47


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I don't see why runners should automatically take a reputation hit for turning down a job offer. In some instances this might be the case, but in some instances it might be just the opposite.
Go to the top of the page
 
+Quote Post
BitBasher
post Nov 30 2004, 01:18 AM
Post #48


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE (Fortune)
I don't see why runners should automatically take a reputation hit for turning down a job offer. In some instances this might be the case, but in some instances it might be just the opposite.

I don't think the hit should be automatic, but I think the chance should be there depending on circumstances and the color of the johnson's shorts.

Let's face it, the rumor mill is a wierd thing. It's possible to take a reputation hit for walking your doggie.
Go to the top of the page
 
+Quote Post
Rev
post Nov 30 2004, 01:23 AM
Post #49


Moving Target
**

Group: Members
Posts: 675
Joined: 26-February 02
From: Seattle
Member No.: 2,034



Good point. I meant more that they shouldn't automatically have thier rep decreased for failing to do something stupid.

Sometimes backing out of a stupid job would increase your rep (because it makes you look smart, others want to work with you knowing you wont soldier on and get everyone killed), sometimes it would decrease it (unfairly, but thats life).

Your fixer may well be a lot more angry/frightened if he gives you a 2ky job and you end up assassinating a slumming tir princess than if you came back and demanded 20k to kill this far more important than expected person. If he thought it was just a random person he may not want to take 10kY worth of heat for 1kY of profit.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 30 2004, 02:13 AM
Post #50


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (Fortune @ Nov 29 2004, 08:15 PM)
I don't see why runners should automatically take a reputation hit for turning down a job offer. In some instances this might be the case, but in some instances it might be just the opposite.

For the most part they wouldn't unless they owe the fixer something or they do it enough to get reputations as prima donnas. Mostly it would be for backing out of a job they already accepted that debatably was more than advertised at the meet (or even clearly was, depending on circumstances).

~J
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 11th December 2025 - 02:18 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.