IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> On the nature of magic in Shadowrun, Why is this so difficult?
Toptomcat
post Nov 30 2004, 05:10 AM
Post #1


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



The driving force behind all of magic's permutations in Shadowrun seems obvious to me- it's whatever the magician believes it is.
The spirit types and totems exist because people think they exist- from the loa to the nature spirits. The totem of, for example, Dove isn’t really related to what doves are- white birds that kinda crap all over. It’s related to the meaning and symbolism metahumanity attatches to doves, that of a peaceful messenger/mediator. In the absence of metahuman belief, I seriously doubt any of those would be there.
Even the metaplanes seem shaped by belief, particularly the ancestor-spirit planes but also others.
Magic manifests as 'miracles' for those inclined to believe that.
Magic manifests as 'mental powers' for those inclined to believe that.
If a magically-active individual truly believed in the totem of Strong Bad, guess what Mexican-wrestling-masked boxing-gloved figure would greet them on their Astral quests?
This begs the question- why are the hermetics so intent on puzzling out magic's nature when it's staring them full in the face?

This also raises the question of what could be done to change the nature of magic, the metaplanes and reality itself if you manipulated belief. If you got a significant fraction of the population, particularly the magically-active population, to believe that such a thing is so, then it is so.
This raises the possibility of manipulating the information available to a sealed community of magically-active individuals to make changes in the nature of reality and of magic- the larger the change needed, the larger the community necessary to make it. Make them believe that teleporting magic is possible, and it’s possible. Make them believe that a certain man is a God on Earth…

Thoughts?
Go to the top of the page
 
+Quote Post
Kanada Ten
post Nov 30 2004, 05:16 AM
Post #2


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE
The driving force behind all of magic's permutations in Shadowrun seems obvious to me- it's whatever the magician believes it is.

Gee, I wonder why it's so hard for psionics then? Or right, because thousands of years of trial and error beats preconceptions any day. Sorry, but I don't by it. There is a give and take between belief and magic, but one does not control the other.
Go to the top of the page
 
+Quote Post
Toptomcat
post Nov 30 2004, 05:19 AM
Post #3


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



It's consistant with the theory, though- the reason thousands of years of trial and error beat psionics is that the thousands of years of many people confidant they're discovering new aspects of magic when they are, in fact, creating them have left a more lasting and stronger imprint on reality than the small numbers and recent duration of the psionic movement have had, in effect 'aspecting' magic to work better with other traditions than for Psionics.
Go to the top of the page
 
+Quote Post
Kanada Ten
post Nov 30 2004, 05:20 AM
Post #4


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



Well, I'd go the other way and say that magic aspected society and ritual practices.
Go to the top of the page
 
+Quote Post
Toptomcat
post Nov 30 2004, 05:23 AM
Post #5


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



But where is the proof that those who think that they're 'discovering' aspects of magic are not in fact creating those aspects?
Go to the top of the page
 
+Quote Post
Kanada Ten
post Nov 30 2004, 05:25 AM
Post #6


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



And vice versa? Come now, Bug Queens can summon other spirits, surely you can see that as evidence...

One can shape how magic works, just as magic shapes how the world works.
Go to the top of the page
 
+Quote Post
Toptomcat
post Nov 30 2004, 05:27 AM
Post #7


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



QUOTE
One can shape how magic works, just as magic shapes how the world works.

So we agree on the mechanism, just not the theory.
Go to the top of the page
 
+Quote Post
Ancient History
post Nov 30 2004, 05:28 AM
Post #8


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



The more a magician does something, the more powerful it is; and the more powerful it is, the more a magician does it.
Go to the top of the page
 
+Quote Post
Toptomcat
post Nov 30 2004, 05:30 AM
Post #9


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



*casts Force 1 Heal to get rid of the headache*
Go to the top of the page
 
+Quote Post
Crusher Bob
post Nov 30 2004, 05:31 AM
Post #10


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



Binds force 1 heal on self to a macro button, on the path to ultimate magical power...
Go to the top of the page
 
+Quote Post
Kanada Ten
post Nov 30 2004, 05:31 AM
Post #11


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



I'm not really sure I follow. Belief is important, but it's only one ingerdient in the soup. One must still learn by trial and error or from a teacher regardless of it what will actually affect mana and force it to your will.
Go to the top of the page
 
+Quote Post
Toptomcat
post Nov 30 2004, 05:33 AM
Post #12


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



Or is it only that way because many people THINK you need to learn by trial-and-error or by teacher?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 30 2004, 05:34 AM
Post #13


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Shamans and the "belief shapes magic" crowd have kept magical theory back by decades. Please, let's waste no more time on this nonsense.

-Diarmuid
Go to the top of the page
 
+Quote Post
Toptomcat
post Nov 30 2004, 05:35 AM
Post #14


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



Then explain the phenomenon.
:D :proof: :grinbig:
Go to the top of the page
 
+Quote Post
Kanada Ten
post Nov 30 2004, 05:36 AM
Post #15


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE (Toptomcat)
Or is it only that way because many people THINK you need to learn by trial-and-error or by teacher?

:rotfl:

By the rules of the game actually. One cannot cast spells without a Sorcery skill becasue they cannot default. Pretty good evidence you need to be taught or learn...

:P
Go to the top of the page
 
+Quote Post
Fix-it
post Nov 30 2004, 05:37 AM
Post #16


Creating a god with his own hands
***

Group: Members
Posts: 1,405
Joined: 30-September 02
From: 0:0:0:0:0:0:0:1
Member No.: 3,364



Now, everyone think about expanding Fix-it's bank account, and we'll see if this really works.
Go to the top of the page
 
+Quote Post
Toptomcat
post Nov 30 2004, 05:38 AM
Post #17


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



OK, point. Belief isn't the whole story- unless you consider the Sorcery skill your ability to 'disbelieve' in the regidity of currant way the world works. But it still shapes magic and thus reality to a phenomenal degree.
Could the expiriments described above work in the Shadowrun world?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Nov 30 2004, 05:41 AM
Post #18


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



People have believed in magic for quite some time. For that matter, belief was stronger thousands of years ago, back in the height of the downcycle. Why was that belief insufficient to make it the height of the upcycle, or for that matter anything at all?

~J
Go to the top of the page
 
+Quote Post
Crusher Bob
post Nov 30 2004, 05:41 AM
Post #19


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



In the beginning there were a few drunken none to clean individuals who though to create a world. We know them today as the mighty [b]game designers[b] being well versed neither intricacies of human psychology, the rigors of mathematics, or the clear simplicity of the science of book editing they gave several nonsensical and contradictory commandments to their poor, benighted followers.

When asked what great secrets of the universe they knew that allowed them to make such commandments they replied, 'Well it looked like a good idea at the
time.'
Go to the top of the page
 
+Quote Post
mfb
post Nov 30 2004, 05:54 AM
Post #20


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



toptomcat, the strongest evidence against your theory is that people can't change the way their magic works. a shaman of YHWH, for instance, can't suddenly have a revelation that God is dead and stop being a shaman of YHWH. to answer your question, no, these experiments would fail in SR.
Go to the top of the page
 
+Quote Post
Toptomcat
post Nov 30 2004, 05:58 AM
Post #21


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



Where in the rulebooks does it say that magical traditions cannot be changed? There's nothing I've seen that specifically disallows it. I'd make it difficult, as well as RP-and Karma-intensive, but possible.
Go to the top of the page
 
+Quote Post
mfb
post Nov 30 2004, 06:26 AM
Post #22


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



well, the fact that you'd have to make up rules to do it pretty strongly implies that it's not, by the rules, allowed. also, SR3 page 158 says that the choice is for life, and cannot be changed.
Go to the top of the page
 
+Quote Post
Deadeye
post Nov 30 2004, 09:28 AM
Post #23


Target
*

Group: Members
Posts: 50
Joined: 29-October 04
Member No.: 6,793



QUOTE
People have believed in magic for quite some time. For that matter, belief was stronger thousands of years ago, back in the height of the downcycle. Why was that belief insufficient to make it the height of the upcycle, or for that matter anything at all?


I'd say that it is because if you have built a perfectly fine little boat with methods handed down to you from your father's father and the high tide has yet to come in the boat simply will not float. A rather crude comparison to the mana cycle, I think, but not completely inaccurate. Since no one is sure where Daniel Howling Coyote learned the Great Ghost Dance (or magic for that matter) one could assume that he had the boat built already and was just waiting for the tides.

I happen to agree with the basic idea of belief influencing the way magic functions, though I haven't put all that much time in to it. Though to address the question of why a Shaman can't suddenly change his spots, as it were, I would postulate that people are stuborn at heart, and once we are set in our ways we tend to resist change. If magic in the 6th World is an extension of humanity and its views then it may make sense that such a collective unconcious be resistant on a macro scale.

Or, to put it 4th world terms, metahumanity has already Named their magical paths, and every time someone refers to hermatism or shamanism or voodoan, ect., they further re-inforce the strict structures that they have unknowingly put into place. Holdovers from earlier ages of magic don't seem to follow a hermatic path or shamanistic totem, though they might be visited from certain Passions from time to time.

Ah hell. It's late. I don't know what the bugger I'm talking about.
Go to the top of the page
 
+Quote Post
Synner
post Nov 30 2004, 09:34 AM
Post #24


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



And people wonder why Audun and I thought writing up the different paradigms of magic was so much fun...
Go to the top of the page
 
+Quote Post
Joe Outside
post Nov 30 2004, 09:34 AM
Post #25


Target
*

Group: Members
Posts: 56
Joined: 24-July 04
Member No.: 6,512



QUOTE (Fix-it)
Now, everyone think about expanding Fix-it's bank account, and we'll see if this really works.

Done and done. I got a bunch of friends together to attempt just that, and when I checked my account, the file was indeed 15K larger.

The amount of money available, however, remained unchanged. :grinbig:
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 06:23 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.