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> Intiate Grades ... who's the big gun?, Oddball, but.
Fortune
post Dec 3 2004, 02:52 AM
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I'm not advocating railroading players, or 'breaking the rules', per say. Characters are definitely free to do as they choose ... but they also have to expect to face the consequences of their actions.
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BitBasher
post Dec 3 2004, 03:09 AM
Post #127


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QUOTE (Fortune)
I'm not advocating railroading players, or 'breaking the rules', per say. Characters are definitely free to do as they choose ... but they also have to expect to face the consequences of their actions.

That's my mantra. I totally agree.
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Halabis
post Dec 3 2004, 03:10 AM
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The problem is, I think you are associating the more freeform roleplaying approach with railroading, wich is totaly not that case. Ever session before we start the game I ask each player if thier character has anything they want to do, then I let them try it. And if in the middle of the run they decide its not worth it, then they can call up the Johnson and quit. Just because I think that the Gm should be able to do anything to advance the story doesnt mean that he should ignore his players.
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toturi
post Dec 3 2004, 03:14 AM
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The Golden Rule, the One Rule, the rule that finds them in the dark and bind them is: Have Fun.
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Fortune
post Dec 3 2004, 04:23 AM
Post #130


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QUOTE (Halabis @ Dec 3 2004, 01:10 PM)
The problem is, I think you are associating the more freeform roleplaying approach with railroading, wich is totaly not that case.  Ever session before we start the game I ask each player if thier character has anything they want to do, then I let them try it.  And if in the middle of the run they decide its not worth it, then they can call up the Johnson and quit.  Just because I think that the Gm should be able to do anything to advance the story doesnt mean that he should ignore his players.


I'm not sure what your point is, at least when it comes to my post.

In your example, if a character pulls out in the middle of the run (which he is perfectly free to do), the consequences might be a loss of reputation, or an enemy gained, or any of a number of other things, depending on the exact circumstances.

As far as free-form gaming goes, I'm all for it. If the players want to do something, great ... less planning for me (not that I do a tremendous amount of pre-planning anyway). Individual story and plot lines are incidental ... and unimportant in the long run. If the characters all of a sudden get it in their heads to run off to Antarctica and dig for Atlantis, fine ... but I'm not going to bury Atlantis there just because they think it should be.
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mfb
post Dec 3 2004, 04:32 AM
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QUOTE (Halabis)
Personaly I like to play them (or rather would play them if and when they showed up) as presented. As human and falable as anyone else, just with lots of power, and knowledge. I dont realy see why living a realy long time would make someone less human. Heck, in Dunkies case I think it made him more human. I mean back when he was Mountain Shadow he wasnt exactly as nice as in the 6th world, that that may have been the influence of the Jewel of Memory.

really? you don't think outliving generation upon generation of people you know and love would change a person? you don't think the ability to rip apart armies by the strength of your will would change a person? you don't think the flexibility of personality required to blend in with the civilizations that rise and fall over the millennia of your life might change a person? you don't think a person who has to change that much, over that much time, would eventually evolve (personality-wise) into something shorter-lived people wouldn't recognize as 'human'?
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akarenti
post Dec 3 2004, 04:46 AM
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QUOTE (mfb)
really? you don't think outliving generation upon generation of people you know and love would change a person? you don't think the ability to rip apart armies by the strength of your will would change a person? you don't think the flexibility of personality required to blend in with the civilizations that rise and fall over the millennia of your life might change a person? you don't think a person who has to change that much, over that much time, would eventually evolve (personality-wise) into something shorter-lived people wouldn't recognize as 'human'?

Most of the IEs seem All-too-human. They're petty, self absorbed, powerhungry, reclusive, not mention most are openly racist to some degree or another. But really, if stacked up next to anyone else with just their wealth and political power, would anyone really notice they acted differently?
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Crusher Bob
post Dec 3 2004, 06:22 AM
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A slightly better question would be, "what kind of mind would be needed to live that long?"

So we would expect the IEs/GDs to be highly risk averse (everyone is isn't is dead already), paranoid, and largely into having minions do the dirty work for them.

'Realisticly' an IE will be just as dead when full of bullets as Joe security guard, so they won't 'see' just anybody.

The first part of the Harlequin adventure (where Harlequin dosen't even appear) are fine, but then he shows up where some runner of the street (i.e. the PCs) can full him full of bullets. He is 'only' protected by game designer fiat. He could have 'appeared' to the PCs via video conference and been much safer. Why does he need to meet with them in person?
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Kagetenshi
post Dec 3 2004, 06:45 AM
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Harlequin, for what it's worth, seems to be the diametric opposite of risk averse.

~J
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BitBasher
post Dec 3 2004, 06:45 AM
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For a few thousand karma worth of anchored spells and defensive magic, no, the runner on the street housld pose absolutely no threat with any weapons he can reasonably be carrying. Remember the paranoia and sheer time and ability.

Anchored defensive spells are the shiznit here.
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Fortune
post Dec 3 2004, 06:50 AM
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QUOTE (Kagetenshi)
Harlequin, for what it's worth, seems to be the diametric opposite of risk averse.

Comes from several millenia of being Earthdawn's version of a Paladin.

QUOTE
Anchored defensive spells are the shiznit here.


Or at least were when the adventure was written (ie. before SR3). :D
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Crusher Bob
post Dec 3 2004, 06:52 AM
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Rule#1 of combat operations: 'Stuff happens"

to rely on defense spells, etc, etc. when they are not even needed is stupid. What if one of your rivals has given mr runner the spell defeating bullet. Risking unpleasant surprises is a great way to get killed. This will catch up with you eventually. In the sample I gave (H appearing before the PCs in person), there was no need for it.
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Kanada Ten
post Dec 3 2004, 06:54 AM
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After 5,000 years and counting, danger is the only way to enjoy life. How boring, hiding yourself behind minions when these weak fools are the only bit of excitement you have. Once you've been around 20,000 and more, Death isn't something you fear; it's something you look forward to.
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toturi
post Dec 3 2004, 06:56 AM
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Think of the karma! Meeting the PCs are an adventure! :P
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Fortune
post Dec 3 2004, 06:59 AM
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QUOTE (toturi)
Think of the karma! Meeting the PCs are an adventure!

LMFAO! :rotfl:
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Crusher Bob
post Dec 3 2004, 07:08 AM
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So if you meet an IE on the road, kill him?
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Ol' Scratch
post Dec 3 2004, 07:16 AM
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QUOTE (toturi)
Think of the karma! Meeting the PCs are an adventure! :P

Considering the game has awarded points for less in official adventures, your sarcastic comment there is completely plausible. Though, based upon those same awards, it would depend on how the meeting went down. :P

For all we know, just "telling nothing" about the 4th World is enough to earn tons of karma every time the subject comes up. Keeping quiet dished out up to four points of karma in A Killing Glare (p. 41 if you're interested).
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Kanada Ten
post Dec 3 2004, 07:21 AM
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Yeah, but for IE's keeping quiet is an innate ability, so they only get one point for right time right place.
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Ol' Scratch
post Dec 3 2004, 07:23 AM
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Like showing up in front of the PCs just in time to take them on a whilrwind ride to save the world from the Enemy? Keeping quiet is also an "innate ability" of (good) shadowrunners, too. So should only someone with the Braggart flaw snag those 4 points of Karma for staying quiet (even if it's a general award with no conditions whatsoever)?
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Kanada Ten
post Dec 3 2004, 07:32 AM
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QUOTE (Doctor Funkenstein)
Like showing up in front of the PCs just in time to take them on a whilrwind ride to save the world from the Enemy? Keeping quiet is also an "innate ability" of (good) shadowrunners, too. So should only someone with the Braggart flaw snag those 4 points of Karma for staying quiet (even if it's a general award with no conditions whatsoever)?

No because it's a retarded award anyway. The Braggart should lose his or her chance at the Roleplaying karma, that's for sure. You really can't bring up 1st and 2nd edition modules as examples of karma awards since 3rd uses a different scale for everything.
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Fortune
post Dec 3 2004, 07:34 AM
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QUOTE (Doctor Funkenstein)
So should only someone with the Braggart flaw snag those 4 points of Karma for staying quiet (even if it's a general award with no conditions whatsoever)?

If so, then he wouldn't get the Roleplaying award for staying in character. :D
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Ol' Scratch
post Dec 3 2004, 07:35 AM
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Well, you tend to dismiss the 3rd Edition awards anyway as being PC-only, so why not? :P :D
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Kagetenshi
post Dec 3 2004, 07:35 AM
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QUOTE (Kanada Ten)
QUOTE (Doctor Funkenstein @ Dec 3 2004, 02:23 AM)
Like showing up in front of the PCs just in time to take them on a whilrwind ride to save the world from the Enemy?  Keeping quiet is also an "innate ability" of (good) shadowrunners, too.  So should only someone with the Braggart flaw snag those 4 points of Karma for staying quiet (even if it's a general award with no conditions whatsoever)?

No because it's a retarded award anyway. The Braggart should lose his or her chance at the Roleplaying karma, that's for sure. You really can't bring up 1st and 2nd edition modules as examples of karma awards since 3rd uses a different scale for everything.

Well, 3rd ed only starts in 2060, so obviously most of the time Harley wouldn't be using those rules.

~J
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Kanada Ten
post Dec 3 2004, 07:43 AM
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QUOTE (Doctor Funkenstein)
Well, you tend to dismiss the 3rd Edition awards anyway as being PC-only, so why not?

Only the ones that require a player in the description, which, IIRC is all the Roleplaying awards. Squids, I should really start reading the rules again if I want to arguee with you.
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Ol' Scratch
post Dec 3 2004, 07:48 AM
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In that case, Guts ("brave and/or effective fighters..."), Smarts ("...goes to characters smart enough..."), Motivation ("characters who start plotlines..."), and Right Place/Right Time ("characters who are in the right place...") are all valid rewards. Some of them mention players in particular, but the above quotes are all aimed at characters.
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