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> Intiate Grades ... who's the big gun?, Oddball, but.
Seizure
post Dec 5 2004, 03:20 PM
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You learn something new everyday.

Unless you're an IE or GD.

Then you walk around in a coma for thousands of years. Oblivious to all around you.

:D
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Mercer
post Dec 5 2004, 06:27 PM
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When I woke up this morning, still half asleep and wondering in Paris Hilton was really trying to kill me, I thought about IE's. Don't judge, people.

I guess the first thing that popped in my head is, wouldn't you eventually get bored? After 50 or 60 Initiate Grades, wouldn't the challenge have diminished a little? (Some say yes, some say no, for the sake of argument I will continue as though the answer to both of these questions was a resounding "Yes" in Sperenthiel or Klingon.)

And then I thought about the D&D/Tolkien convention of IE's that after a few thousand years either get on a boat for distant lands or flutter up to different planes of existence. Since a lot of SR is putting the modern spin on this mythology, I thought of two possibiities that these "metaphors" for immortality might come from.

"Drifting Away, 1"
Thousands of years are a hell of a thing to go through. Elves who live through them tend to become blase. Short-lived humans come and go from their lives, leaving no footprints. Researchers call this the "Groundhog Day Effect", where the elves simple lose interest in the day-to-day world. A condition marked by brief periods of mania intersperse long periods of quasi-catatonia, these individuals cease to be able to communicate with "lesser" minds in any way.

"Drifting Away, 2"
Thousands of years are a hell of a thing to go through. Elves who live through them cease to be challenged by this world (where the more things change...), and will seek out other planes of existence that they can continue to explore without the stagantion of this place. These IE's will eventually use an Astral Gateway (from a spirit with the power, or any other imaginable source), to "move on". Once gone, they rarely return in any sort of recognizable form.

Anyway, thats two alternate takes I came up with in five minutes after a bizarre dream in which Pais Hilton was chasing me with a chainsaw, so I think there is probably still undiscovered country here. Both of these ideas are incomplete, but I post them in hopes of sparking more discussion on alternates takes on IE's, rather than suggesting these things are usable.

Side Note: Are there any mundane IE's? All the one's I know are the ubercasters, but I don't know them all. If magic doesn't function in a downcycle, it doesn't seem like a mundie IE would be all that disadvantaged to living through them (in fact, it seems like he'd be much better off as he didn't waste any of his points on skills that would have been useless for the past few thousand years. Looking at it that way, you'd think there would be a majority of mundane IE's).
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Fortune
post Dec 6 2004, 01:21 AM
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That very thing may have happened to scores of IEs, but surely not every single one. Since there are only a very few listed in canon, it's quite possible that the ones that got bored are just not portrayed.
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Fortune
post Dec 6 2004, 01:23 AM
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Magic does function during a Downcycle. It is just extremely difficult to manipulate the mana. What takes a moment in 2060 might have taken days of ritual in 1860.
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FrostyNSO
post Dec 6 2004, 01:54 AM
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Any thought/flames regarding what I said at bottom of page 7???
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Kagetenshi
post Dec 6 2004, 02:02 AM
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None whatsoever, because this thread is only two pages long :P

~J, continuing to campaign for recognition that not everyone uses the same posts/page setting.

Edit: giving myself the lie, I ask: law of equilibrium?
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FrostyNSO
post Dec 6 2004, 02:07 AM
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Arg! Good point. I thought maybe my post got lost on the "last page", turns out it was just meaningless =)

Thanks for the heads up!

edit : Look at the world, everything lives in a balance. For every action there is an equal but opposite reaction. Osmosis. One of the driving forces of nature is balance.
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Mercer
post Dec 6 2004, 02:34 AM
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QUOTE (FrostyNSO)
Any thought/flames regarding what I said at bottom of page 7???

Well, even though your point is the one I've been arguing for a variable number of pages based on your settings (happy, Kagetenshi?), I'll flame you, you big dumb bastard.

QUOTE (Fortune Posted on Dec 6 2004 @ 01:23 AM)

  Magic does function during a Downcycle. It is just extremely difficult to manipulate the mana. What takes a moment in 2060 might have taken days of ritual in 1860.


Still, an IE who had put no points into magic would have an edge over the guy that needs half a week to get his powerbolt to fire (please ignore the Freudian symbolism of that line, if possible). Which would seem to imply that they would be in the majority.

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FrostyNSO
post Dec 6 2004, 02:39 AM
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"Immortal elves go all night long and then some, breeder."

"Too bad they can't get their powerbolts to fire, daisy-eater."
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Kagetenshi
post Dec 6 2004, 02:46 AM
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But if you look at most other planets, you have no balance. Life as we know it requires a balance, yes, and everything that exists on this planet is in balance, but that balance is delicate, not enforced by any law or tendency.

That being said, I don't see its applicability to the IEs except insofar as they have not unbalanced the world and rendered it incapable of supporting their life.

QUOTE
Well, even though your point is the one I've been arguing for a variable number of pages based on your settings (happy, Kagetenshi?)


Very :)

~J
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Mercer
post Dec 6 2004, 03:58 AM
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If I'm going to use something in a game, it has to make sense. Sometimes we call that realism, but its stretching the term. I guess in this context, "realism" to me means I have to believe that it could be real; that it is a possibility. Insect Spirits, for instance, are fantastic creations, but I can accept that if the spirits of insects were real, how they are represented in SR would be how they would act.

My problem with IE's, GD's, and at various points, the aliens in science ficiton movies, is that they are "too human". IE's in particular are presented like demigods who have taken way too many courses at the Learning Annex.

So my interest in this topic begins and ends with coming up with an alternative way to handle IE's thats more in tune with my outlook and play style. I don't want to argue the specific merits of IE's because we'd just be arguing opinion. If you like the way IE's are handled in SR, I don't think that there's anything wrong with that. Our games might be a little different, but thats not to imply I think one is better or worse.

Or, if nothing else, maybe we can come up with bumper stickers for IE's. Such as:
Immortal Elves do it for eons
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FrostyNSO
post Dec 6 2004, 03:58 AM
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But if you look at other planets, they ARE balanced. They just have a different ecosystem than our planet. There is more to balance than life, but weather patterns, core temperatures, etc...

The balance on this planet is delicate true, but when that balance is broken, it sets into motion things which after they have run their course eventually re-create the balance.

I don't think Immortal Elves and Great Dragons are as powerful as most everybody seems to think on this board. I think that in terms of 'influence' they have immense power, but I don't buy that they are unstoppable uber creatures with no reason to fear mortal man whatsoever.
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FrostyNSO
post Dec 6 2004, 04:00 AM
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QUOTE (Mercer)
Immortal Elves do it for eons

...but still cant fire their powerbolts.

Had to say it...sorry.
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Kagetenshi
post Dec 6 2004, 04:11 AM
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QUOTE (FrostyNSO)
But if you look at other planets, they ARE balanced. They just have a different ecosystem than our planet. There is more to balance than life, but weather patterns, core temperatures, etc...

At its most basic level, the second law of thermodynamics means that any such "balance" is temporary and illusory.

~J
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Mercer
post Dec 6 2004, 04:18 AM
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QUOTE (FrostyNSO)
I think that in terms of 'influence' they have immense power, but I don't buy that they are unstoppable uber creatures with no reason to fear mortal man whatsoever.

FrostNSO reminds me of a point I wanted to make like 8 pages ago (by my settings, check your local listings).

I'm a human, so maybe I'm biased a little towards humans. (Actually, I'm biased towards orks, but that has no bearing here). Maybe I'm just human-centric. I'm never going to get behind the idea that the course of events throughout history are the results of IE's playing power games behind the curtain. I'll back basic human stupidity, violence, xenophobia and greed against all the high double digit Inititate Grades in Canondom.

Plus, it seems to me that more than magical ability (which is severely restricted in the downcycles anyway), the IE's are presented as superior because they are smarter and wiser due to their long lives. Well, putting aside the point that I am not sure long lives automatically equal intelligence or wisdom (I know lots of stupid old people), even if it did, how much good would it do? The course of human events really makes no sense. When dealing with people, I think being smart is more of a hindrance than anything else.
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Siege
post Dec 6 2004, 04:44 AM
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It may not make sense to you, but to an IE or a Dragon guiding the course of human events towards or away from something, it may make perfect sense.

A code is just so much gibberish unless you have the key.

-Siege
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Mercer
post Dec 6 2004, 05:16 AM
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QUOTE (Siege)
It may not make sense to you, but to an IE or a Dragon guiding the course of human events towards or away from something, it may make perfect sense.

A code is just so much gibberish unless you have the key.

-Siege

Thats kind of a cop out. If I wrote a short story that made no sense, and you read it and said so, I could say, "It makes no sense to you, because the main character in the story is a genius and you aren't." Then if you asked me to explain why the main character was a genius, I said, "I don't know. I'm not a genius either."

The idea that IE's influence history just seems like lazy storytelling. This is not a personal affront to me because I'm not expecting the game designers to put the same level of thought into how the IE's accomplish their goals as the IE's would have to. Some corners must be cut, unless FASA and FANPRO had a IE on staff who influenced the course of human events right up until he wrote the SR rules. (And if he is reading this, let me just take the opportunity to say I love the idea of IE's and always have.)

But here I am, debating the specific merits of IE's after I said that was exactly what I didn't want to do. Actually, I don't mind debating. Its kind of like kicking a futbol back and forth, its not the sort of game you win or lose but it does help me refine how I want to kick this particular ball (the IE's). I mean, I don't like the IE's and wouldn't use them in a game, but in the course of this thread I've come across a couple of different points that would almost make IE's or something like them usable. I'm always on the lookout for an interesting idea.

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Fortune
post Dec 6 2004, 05:37 AM
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I use them. They are no different as far as game tools go than the Japanese Emporer or Damian Knight or Loftwyr, or any other high-powered-and-tough-to-effect-safely NPC.
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DrJest
post Dec 6 2004, 10:03 AM
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QUOTE
Some corners must be cut, unless FASA and FANPRO had a IE on staff who influenced the course of human events right up until he wrote the SR rules. (And if he is reading this, let me just take the opportunity to say I love the idea of IE's and always have.)


Why thank you, it's always nice to be apprecia... Oh bugger!
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DrJest
post Dec 6 2004, 10:15 AM
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On the subject of IE's and GD's steering history.

Firstly, you have to consider: not so much can they, but do they want to? And do they feel they should?

I've actually considered immortals carefully for my own writing (if my first book gets published and I get to write a sequel, the immortals of the world will be a major plot thread). And the thing I decided that the immortals want most of all is the world to still be there tomorrow.

This to me argues against constant meddling, and for occasional meddling in specific areas. Think about nuclear weapons. We've had them for sixty years now, and despite some close calls we've not pushed the button yet. From a SR fiction point of view, maybe the Immortals have been steering key people away from the use of WMD's. On a lower key note, I would expect many Immortals to be active participants in ecological movements. It's to their benefit to keep the world ticking over properly.

A group of the Immortals of my fictional world all meet every year under truce to negotiate how to address current issues. This includes characters who, under normal conditions, would cheerfully render each other down for dogmeat. Because they work on the principle of enlightened self-interest; it does nobody good for (to give an example) The Evil Corporation to kick off a nuclear war, since the bloke in charge knows he will have to live through hundreds of years of the aftereffects even if he survives the initial attack (things to make your brain go twang - the Terminus Corporation performs illegal experiments on unwilling subjects, engages in surgical assassination, bribery, corruption, general evil - and has the cleanest pollution record of any company in the world, donates money to ecological causes, and campaigns against nuclear weapons).

On the other hand, in areas that do not directly affect the continued survival of the planet and therefore the continued survival of the Immortals themselves, they probably don't much give a tinker's damn. This could lead to some interesting oversights; imagine an IE who had the chance to stop Hitler, didn't because he didn't see a threat to himself and therefore didn't care, then lost whole slews of friends and family (of the period) in the "racial cleansing". Could make for an interesting background to a series of odd runs dealing with charismatic politicians...
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toturi
post Dec 6 2004, 02:42 PM
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Or European theater of WW2 was actually won with IE help, since all those Nazi Concentration Camps were seriously screwing with the manasphere. Or it was not actually Schindler that smuggled the Jews out but one of his close friends who was actually an IE.

You know? There is all those lovely Highlander scenarios to choose from, just pick one. American Civil War - maybe one of the Founding Fathers was an IE in disguise. Or WW1 - the mastermind actually responsible for the assasination of the Austrian Archduke was an IE. Or the reason for all those Pharoah myths were because of IE interference... maybe the Pyramids were built with IE help. :D
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Fortune
post Dec 6 2004, 03:03 PM
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I don't have a problem with that. :)
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Mercer
post Dec 6 2004, 04:26 PM
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My problem with it is only that, we tend to look back and see history as this logical chain of events that an IE could affect, but at the time those events were just the usual, chaotic mish-mash of day-to-day life. I think that its a common trap in doing alternate histories, to see what has happened as a series of foregone conclusions.

Not to mention, the IE's are a very small number of people with very limited magical ability during a downcycle. Five guys who can cast Powerbolt every five days aren't going to turn the tide of the European Theatre, so whatever they did do should be fairly limited, even if it does ultimately have far reaching effects. In the case of the Holocaust, perhaps IE found out about it then spent the rest of the war getting the information to, among others, the United States and the Vatican, who then decided either it was too unbelievable or they didn't have a dog in the fight.

To me, in WW2 (though this could be a blueprint for anything they do in the downcycle), the IE's would have probably been responsible for the Nazi's research into the occult, with an equal number of IE's working against them. Occult research really didn't influence the tide of the war, but the IE's knew that having a world power with deep-seated magical traditions would be either a very good or very bad thing depending on which side you were on, and the Awakening was right around the corner (what's 50 years to an IE).

My last point is this, about revisionist history. I am wary of playing fast and loose with history because for all the chronological retelling nonsensical chaos that it is, it was still real people getting killed that provides us the bulk of it. If I can avoid peeing on the sacrifices people have made, I try to.
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Kagetenshi
post Dec 6 2004, 04:43 PM
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I personally would prefer to believe that an Immortal Elf was following around a young Austrian in Linz and Vienna, watching his actions and feeding his growing paranoia that his failures were due, not to himself, but to a vast Semetic conspiracy.

Or, more accurately, I see no real reason why Hitler would be objectionable to most Immortal Elves. Harlequin, perhaps; perhaps also some of the more Horror-fearing or soft-hearted, but unless they were already in positions of power the destabilization of Europe would have aided them in reaching them, should it be desired.

~J
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Siege
post Dec 6 2004, 11:38 PM
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It really depends on what level of influence and manipulation you want to talk about.

A manabolt every five days, probably not.

A "Control Thoughts" to tell Adolf to attack Russia...

And while the notion of using IEs to justify X, Y and Z may be bad storytelling, if you're willing to suspend logical disbelief and accept that humanity's history has been so skewed because of Immortals influencing for and against each other as well as for particular causes, it can make for an interesting source book or two.

Conversely, without the hypothetical influence of external forces, human history would be a lot more coherent and orderly in one direction or another.

-Siege
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