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#1
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Target ![]() Group: Members Posts: 48 Joined: 12-January 04 Member No.: 5,973 ![]() |
My personal preference has always been SMGs. I like the versatility and the ability to customize that an SMG has.
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#2
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Moving Target ![]() ![]() Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 ![]() |
I like blades myself... both hand and thrown.
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#3
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Machine Pistols: all the fun of full auto without all the mess.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 ![]() |
Polearms. Very easy to improvise: just wire a broomstick to a knife.
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#5
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Explosives. They go boom. How can you not like things that go boom?
:) -karma |
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#6
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
I like pistols, light, concealable, fun on a Friday night.
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#7
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
machine pistols: flattening light ammo against armor faster than ever before.
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
My practical preference is heavy pistols. Easy to carry everywhere, and often with licenses.
After that, HMGs. Full auto hosing fun. |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 ![]() |
Shock gloves-nothing says loving like a <thunk> and a <zap>.
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#10
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
SMGs are hard to beat, with handguns a close second. Those two, firearm-wise, you can at least moderately get away with carrying around Seattle day in and day out (if you show a bit of tact about it).
Sniper rifles, missile launchers, explosives, assault rifles, etc, while all unarguably usefull and fun, are (or at least should be) fairly rare in an 'average' Shadowrun -- they are, in my mind, the big guns. The ones you only dust off and gear up with when the kid gloves are off and all modicum of subtlety has gone out the window. That shouldn't happen real often. |
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#11
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 ![]() |
Shotguns: Putting big holes in Trolls since 2043.
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
I like rifles. Sport rifles, specifically. They have a lot of power, a lot of range, can be permit-ized, and are really deadly with a skilled character. At long range with a scope a mundane can be just as deadly as a super sammie with a heavy pistol at close range.
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#13
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Magic! :)
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#14
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 ![]() |
I was going to vote SMG for all-around usefulness, but it occurred to me that it's kind of a run-only weapon, whereas a pistol was something to carry almost all the time.
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#15
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 ![]() |
Edit: Fraggin' double-post...
This post has been edited by Garland: Dec 8 2004, 10:51 PM |
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#16
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Jesus Freak ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,141 Joined: 23-April 04 From: Anaheim, CA Member No.: 6,274 ![]() |
Pistols can't be beat, but for melee I have to go with Pole Arms. I love the Bo Staff and sometimes get a weaponsmith to modify mine with a retractable blade at the end for when things need to bleed.
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
Favorite ranged:
Narcojet pistol: Small, easily concealable, easy to get a permit, less likely to piss off security or the Star, infinitly flexible (depending on what you dose it with) for different situations. Favorite melee: Shock baton: Small, doesn't draw that much attention to you, non-lethal, and works against spirits. |
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#18
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Who says a shock baton works against spirits?
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#19
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 ![]() |
Shotguns and Gyrojet pistols.
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#20
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
It provides an Elemental attack (electricity), therefore it is more effective against Spirits. |
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#21
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Jesus Freak ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,141 Joined: 23-April 04 From: Anaheim, CA Member No.: 6,274 ![]() |
Another thing I like to do to my Bo Staff... add a Shock Batton mod to the end of it. Whats to say it can only be used with a club? :)
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
A chain and a touch range electricity based elemental manipulation. Wrap 'em and zap 'em.
Although, a free spirit or ally spirit with demolitions and a bit of masochistic tendencies can be fun too. |
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#23
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Personally I don't feel that's elemental enough for me, but I guess :) |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 ![]() |
pistols are the best. most times you want a heavy pistol.
capsule rounds are great for stun knockout. first they take stun from the round, then the effect of the drug. neurostun is good for a fast takedown, especialy if you can stage up the damage on the round. high concealability and low weight is a must. the range is a bit short, but most fights indoors will be at short range anyway. pistols are best within 20 meters. for close combat (and you will get into close combat eventualy), a shock glove is best. |
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#25
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 ![]() |
Ooh, and LAWs and MAWs. Easy to get, even at chargen.
Explosive fun, and you don't even need a vehicle, (but you can kill one!) |
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