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Dec 15 2004, 12:40 AM
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#1
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
When creating a new character, do you place more priority towards skills or attributes? This also includes how you spend your cash to complement either.
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Dec 15 2004, 12:42 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Mostly Attributes, since they're harder to raise later than Skills and high Attributes at creation means lower Skill costs as the character grows and develops.
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Dec 15 2004, 12:45 AM
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#3
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Mostly skills since we have a small group and thus must cover more jobs. Plus, I never get to play so long that advancment is an issue.
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Dec 15 2004, 12:50 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 216 Joined: 27-January 04 Member No.: 6,025 |
One must roll atributes to avoid character death.
On the other hand I almost never raise attributes with karma since there are usually about a dozen skills that I don't have but need |
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Dec 15 2004, 12:51 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 172 Joined: 16-September 04 From: UK Member No.: 6,671 |
Since attributes are such a big deal you get a bargin on skills.
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Dec 15 2004, 01:03 AM
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Attributes, because I like to twink and have no ability to roleplay. Wow, all 6s. How differentiated from all my other characters. :P
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Dec 15 2004, 01:09 AM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Mostly attributes, makes more sense CG wise to have better attributes, since if you have 2 or more sklilss linked to an attributes it s "better" to up the attribute.
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Dec 15 2004, 01:44 AM
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Ditto. |
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Dec 15 2004, 01:57 AM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
if you dont have skills, you will not survive long enough for karma to matter.
i tend to favor skills B, attributes C myself. as far as attributes go, enough nuyen can buy them, as your choice of natural or cyber. and steroids make strength cheap to raise. bone lacing and dermal sheathing to soak damage, bioware for a high quickness (because 9 is a nice number). |
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Dec 15 2004, 02:03 AM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 172 Joined: 16-September 04 From: UK Member No.: 6,671 |
Aye with attributes C a starting character with the right ware can have pritty high stats. The potential things you can do with skills are awesome, esp. if you can do combos which give you complimentary bonuses. Guns dont kill people, skills kill people! |
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Dec 15 2004, 02:33 AM
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#11
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Ditto ditto. |
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Dec 16 2004, 12:17 AM
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#12
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UMS O.G. ![]() ![]() Group: Dumpshocked Posts: 444 Joined: 18-May 04 Member No.: 6,335 |
Attributes. Putting high skills on low attributes is like putting magwheels, improved suspension and turbo charging on your 76 Gremlin. Sure its more versitile but your base sucks.
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Dec 16 2004, 01:17 AM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 1-May 04 Member No.: 6,295 |
wow, a dead tie, oh well, I'd say Attributes, just because higher attributes mean higher skills for lower karma, and better damage soakage/dodgeage. (I realize they aren't actually words, but it made me happy to write them.)
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Dec 16 2004, 02:23 AM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 172 Joined: 16-September 04 From: UK Member No.: 6,671 |
Better analogy is whats better: A smaller bottle with more water in it. A bigger bottle with less water in it. Neither is better out of context. I suppose what I think is a better thing to debate on is "Its not about the character sheet its what you do with it" |
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Dec 16 2004, 03:02 AM
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#15
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Target ![]() Group: Members Posts: 17 Joined: 4-October 04 Member No.: 6,724 |
Agreed. It depends on the character concept. If I'm playing Jack B. Quick (from tomorrow Stories) I'll put priority in skills. Jeff Smax (from Top Ten) OTOH is all attributes. Sorry, been reading a lot of comics today. |
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Dec 16 2004, 07:41 AM
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Attributes and skills are both important, but the way the Priority system is set up, skills are cheaper. A sammie with Attributes: A is still likely to use Charisma as a dump stat, not because the player is a munchkin but because it takes so many points to have a useful Attribute build and something has to take the hit. On the other hand, it is possible to make a wide range of characters with skills: E. For some characters, like sorcerers, you aren't really even making a sacrifice - you have plenty of skill points for etiquette, stealth, etc.
So, I usually take Attributes at a higher rate. Yes, sometimes I will take a higher Priority for skills, even the 50 points for techies or other skill monkeys, but I don't think I have ever gone below C for buying Attributes. The point system makes it even worse (at least for me), because skills tend to be the easiest thing to "pare down" when making choices on nonessential things to cut. |
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