IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Astral Recon, How good is it or is it even possible?
equinox
post Dec 17 2004, 03:58 PM
Post #1


Target
*

Group: Members
Posts: 10
Joined: 25-November 04
Member No.: 6,848



Many times I have mage players who want to do a recon side mission before a bigger mission and I'm not too sure how the astral plane works. When a mage goes into astral form, he's allowed to move freely at the speed of thought, right? Well, how good is the mage's perceptions in the astral plane. How does the world look to him? Is this even possible? If so, what kind of countermeasures are used against such tresspassing? If astral combat is involved, where can I go to get a better idea of how it works?
Go to the top of the page
 
+Quote Post
Backgammon
post Dec 17 2004, 04:08 PM
Post #2


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



Uh, start by re-reading the Astral section of the rulebook. You're surely have more questions after, but so far everything you asked is specifically described there. If you have Magic in the Shadows, you can also take a look at Astral Security for more in-depth details.

Edit: Here's a bunch of threads that should be helpful to you. Going through all those should clarify some points.
Go to the top of the page
 
+Quote Post
mfb
post Dec 17 2004, 04:11 PM
Post #3


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



you should check the magic section of SR3, as well as section on the astral plane in MitS (Magic in the Shadows).
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Dec 17 2004, 06:35 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (equinox)
Many times I have mage players who want to do a recon side mission before a bigger mission and I'm not too sure how the astral plane works. When a mage goes into astral form, he's allowed to move freely at the speed of thought, right? Well, how good is the mage's perceptions in the astral plane. How does the world look to him? Is this even possible? If so, what kind of countermeasures are used against such tresspassing? If astral combat is involved, where can I go to get a better idea of how it works?

When i first played SR it seemed to be a game breaker, that being they could "fly through" and check out what was going on, it was frustrating at first. There are definitelylimitations and dangers that make astrally scouting useful and even dangerous for the players if they are not careful. Our mages astrally scout targets all the time, it's more often to happen than not during our sessions.

The SR3 section on the astral is manditory and i'd recommend MITS only when you are ready for the extra detail.
Go to the top of the page
 
+Quote Post
Voran
post Dec 18 2004, 02:23 AM
Post #5


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



Yeah originally Astral Recon seemed like having your own personal X-ray spy satellite with supermegazoom focus. The only real protection versus it originally was having dual natured beasties as guard 'dogs' or having another mage doing astral patrol.

"Nowadays" its far more difficult. Harder to pull off without planning. Easier to get caught. Still very useful, but heh....especially if you've incorporated Shedim into your campaign, your mage may come back to find his body has walked off and is chewing on a teammate.
Go to the top of the page
 
+Quote Post
Zen Shooter01
post Dec 18 2004, 06:30 AM
Post #6


Moving Target
**

Group: Members
Posts: 932
Joined: 26-February 02
From: Orlando, Florida
Member No.: 1,042



Magicians get addicted to astral projection in no time.

First, give them a target with astral defenses.

A ward can prevent astral recon, and/or damage the magician.

Anything that alerts the target to the astral intrusion (ward destroyed, spirit reports intrusion, glomoss lights up, spirit destroyed or disrupted) might cause the target to call in reinforcements or take other measures (running away, mailing the paydata to another location, killing the hostage) that louse up the PCs' day.

And, of course, any patrolling spirit Force 8, unexpected ghost, wandering shedim, or magician working for another team with the same target as the PCs, can rip your PC magician's astral butt in half rather suddenly.

But the really important thing to keep in mind the limitations of astral recon. Objects are pretty vague. Is it a bomb, or is it a fuel pump? And video and audio don't come through.

I recently ran a game where the PCs had to extract a sex worker from a puppet parlor. The PC magician did astral recon, but couldn't find the target because he'd never seen her aura before - he couldn't tell her apart from any of the other women. He glanced in a room where the parlor's ganger security was gathered around a video monitor. He deduced that the unprofessional ganger security was probably watching a game, or even a client, for laughs. Actually, the gangers were carefully watching the PCs' car, out in the parking lot. When the gangers attacked a minute later, the PCs were totally surprised.
Go to the top of the page
 
+Quote Post
TheScamp
post Dec 18 2004, 04:02 PM
Post #7


Moving Target
**

Group: Members
Posts: 400
Joined: 26-February 02
Member No.: 825



Technology is your friend vs the astral intruders. Gas emitters, hidden gun ports, pressure plates, etc. The mage would have to check out the spaces between the walls and floors as well as the rooms/security guards to even have a chance of finding any of that, and they only have so much time.
Go to the top of the page
 
+Quote Post
Zen Shooter01
post Dec 18 2004, 04:40 PM
Post #8


Moving Target
**

Group: Members
Posts: 932
Joined: 26-February 02
From: Orlando, Florida
Member No.: 1,042



Excellent point, Scamp. And in a workshop, laboratory, or residence, astral recon would have a hard time telling a security drone from an air compressor, or a cleaning robot, or a piece of lab equipment.

Especially if the magician lacks the knowledge skills to know an air compressor when she sees one.

Consider this, as well. Astral recon shows an ork with low Essence, and implants throughout his body. What it does not show are the three IPE off. grenades, Smartgun loaded with APDS, and the armor vest with plates he's got under his jacket.

It'll show you an adept, but not the monowhip in his pocket.

And let's not forget that background count louses up astral recon, too.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th April 2024 - 12:00 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.