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> What would you change?, Making the most of your reality
Guest_Crimsondude 2.0_*
post Dec 20 2004, 11:22 PM
Post #51





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We're being threatened by the government because the corps tell them to do it.

QUOTE (CircuitBoyBlue)
I'd also add in a lot of cheap technological means to defeat magic.

Like what, exactly?

My stance on magic and its effects can be summed up as this: Life's not fair, and every attempt to make it fair has ended in spectacular failure.
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CircuitBoyBlue
post Dec 20 2004, 11:42 PM
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I agree that life's not fair. That's why I think I should be able to retreat to a role-playing game and be able to play a street samurai without the guy next to me having a mage and instantly being the star around which the game revolves because not only can he do everything I do, he can also do astral recon and be the only one who can effectively fight spirits.

As for what, I'd have little things like a .1 essence piece of cyberware that prevented magical mind probes, cybereye mods equivalent to low-light that could see astrally, that sort of thing.

And at the high end, I'd include something that costs hundreds of thousands of nuyen that just flat out makes you immune to magic.
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BitBasher
post Dec 21 2004, 12:00 AM
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IMHO If in your game the mage can do everythign the sammy can do, you're doing something very, very wrong.
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CircuitBoyBlue
post Dec 21 2004, 12:04 AM
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I probably am, then. But what abilities do street sams get that can't be duplicated by a spell?
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Guest_Crimsondude 2.0_*
post Dec 21 2004, 12:07 AM
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Cyberware which can detect astral presences is inevitable given the tech (thanks, Deus). But completely immune to magic? That's insane.
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CircuitBoyBlue
post Dec 21 2004, 12:08 AM
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I'm insane. I thought the thread was about how you would change the game if you were willing to depart radically from canon.
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Guest_Crimsondude 2.0_*
post Dec 21 2004, 12:15 AM
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Ah, well, I prefer to keep the game generally intact.

Allowing for null magical effects is as illogical as allowing someone to not need to breathe--ever.
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BitBasher
post Dec 21 2004, 12:30 AM
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QUOTE (CircuitBoyBlue)
I probably am, then. But what abilities do street sams get that can't be duplicated by a spell?

Saying that a mage's specific spell may be able to duplicate the effects of something specific a sammy can do is a far cry from saying that a mage can do everything that a sammy can do.

A sammy is typically faster and far more durable than a mage without having to sustain multiple spells (giving him TN penalties) or use multiple foci (expensive and costs karma, and can be vulnerable from the astral). The drawbacks of any normal mage trying to duplicate everything that a good sammy can do would lead to serious disadvantages. I don't even consider it a really valid comparison.

Also, sammies spend theis karma on skills and attributes. That's it. In the long run a sammy can end with an impressive skill set while the mage has spent karma on his initiations, foci, allies, and spells in addition to needting to raise skills like the sammy.
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Herald of Verjig...
post Dec 21 2004, 01:34 AM
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QUOTE (Crimsondude 2.0)
as allowing someone to not need to breathe--ever.

Tattoo quickened oxygenate spell.
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FrostyNSO
post Dec 21 2004, 01:40 AM
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I think I understand what CircutBoyBlue is talking about. A mage with a good spellset being played by a player who takes every possible opportunity to cast a spell can make the 'mundane' shadowrunners seem a little like 5th wheels. Especially when paired with a GM who maybe doesn't know any of the tricks to screw over (sorry for the term, but that's about what it comes too :) ) magic-wielding characters.

I don't think the problem CBB is with the game, but with your group's particular game.

Oh yeah, there is a way to make yourself resistant to magic with cyberware. Cybermancy. A whole lot of it :)
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BitBasher
post Dec 21 2004, 01:51 AM
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Yeah, I've only ever seen mages pull that off in the games where the GM doesn't enforce the drawbacks of magic use.
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Guest_Crimsondude 2.0_*
post Dec 21 2004, 04:10 AM
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QUOTE (Herald of Verjigorm)
QUOTE (Crimsondude 2.0 @ Dec 20 2004, 07:15 PM)
as allowing someone to not need to breathe--ever.

Tattoo quickened oxygenate spell.

... can be dispelled.
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Kagetenshi
post Dec 21 2004, 04:24 AM
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If you're looking for permanent solutions, dead people don't breathe much.

~J
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BitBasher
post Dec 21 2004, 04:31 AM
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QUOTE (Kagetenshi)
If you're looking for permanent solutions, dead people don't breathe much.

~J

shedim ;)
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Anymage
post Dec 21 2004, 07:03 AM
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Nuke the whole setting, WOD-like. For the same reason, really.

The basic idea is wonderful. The game is kind of choked by metaplot and backstory, and quite frankly the rules need rebalancing as well. (I don't care if life isn't fair. If that's really your attitude, play the Stuffer Shack clerk. Me, I like to play powerful/compotent characters, and I assume others do also. And when I think that a concept is cool, I don't want to be "punished" by being the sidekick, thank you much.)

Streamline decking and astral recon rules. If we're going to make most of the team sit around doing nothing, best to get it over with quickly.

Avoid power-players like the plague, especially ones with too clear a moral stance. Certain background details like major corporation names are all well and good, but making me pay too much attention to who's doing what in the fiction line stunts my ability to do as I damn well please in my game. (Yeah, I know I can do that anyways. It's nice when the only options aren't that or have progressvely less use from every new book to come out.)

To piss off the CP2020 fans, play up the parts that aren't shit. You have slums and barrens, and you have robber barons, but most people in between are just ambling along. Leave that to contrast the extremes one often sees as a 'runner.

Highlight that while the characters are professionals, they're at the lowest rungs of the professional ladder. (Which still puts them ahead of most "runners", mind you.) And for the love of baby Jesus - as hard as this'll be for writers to do - remember that the outside world doesn't give runners/running much if any thought.

(And as a flavor issue, remember that starting runners come in two types; the idle and foolish rich, and those without other choices. Again, play up the disconnect with regular society subtly. Even while remembering that the PC's are worlds apart from the gutter trash usually hired as "deniable assets".)

And on the gun issue, remember the concealability rules folks. I wouldn't mind if it was expected that people walked around armed, with businesses having their own metal detectors and gun-check rooms. But walking around visibly armed in any but the worst neighborhoods should get some reaction. (Plus, it offers nice opportunities to host "deprived of your heavy gear" runs without looking damned silly.)
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Synner
post Dec 21 2004, 10:21 AM
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QUOTE
The uninformed thing in my original post: The DidS-book... Troll kingdom... Elven duchy... the original sourcebook on France...

So your gripes are actually with the material in the original German (which was adapted not translated) and French settings (which was never canon btw), and have little to do with SoE at all. In fact, I'm starting to doubt you've read the book if you haven't spotted the differences from the craptacular French setting or the tweaks to the continuity problems that still persist after DiDS2.

QUOTE
Everything I read about Austria in SR seemed strangely stale, devoid of the atmosphere of a country where dozens of nationalities met and mixed for centuries and managed to incorporate such unwholesome ideologies as rampant regionalism and antisemitism into a quirky softy socialism plus a tendency for collective historical blindness.

That clinches it, I'm assuming you haven't read Austria in SoE at all then? The Austrian Heritage Party as a focus for nationalism and hyperbolic patriotism, the convenient overlooking of the Habsburg "Imperial" debacle to elect another Habsburg to office, the racist bias (including Human Nation ties) and anti-semitism (now-turned anti-islamism for obvious reasons), even playing the victim fiddle when corp pressure makes NEEC membership unavoidable?

QUOTE
I got more usable intel on the Vatican from the Sargent/Gascoigne novel 'Black Madonna' than in SoE. Very sad. I had hoped for something akin to a rival power player to Lofwyr.

If you think a high-powered, black and white portrayal of the New Society of Jesus is all you need to know about the Vatican, then you're probably right, SoE is not for you.

Obviously, we prefered to delve into the dogmatic issues of the whole magic/metahumanity issue and its consequences, the Church's powerplayers and how their agendas are manifest in the various countries, as well as placing the various existing Orders and factions in context. The New Templars and even the NSOJ had recieved enough limelight in previous products that they didn't require more detail.
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Birdy
post Dec 21 2004, 01:55 PM
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QUOTE (Crimsondude 2.0)
QUOTE (Birdy @ Dec 20 2004, 10:09 AM)
+ No Nannies. A splintering of the US with an even less powerful central government okay, but no "Indian braves" taking over

+ No Exterritoriality. Corporations use the same way to power they use today, the buy themselfsa politician and work from behind the scenes.

+ A strong EEC giving an alternative environment (running against a semi-police state) to the "corp rules US"

+ Less magic / less metas among player characters (Stressing their problems more in Fluff and in Scenario books)

+ More space/underwater elements. Think "Outland" and the last half-season of SeaQuest (with Ironside as captain)


                  Birdy

So, basically.... CP2020?

With magic and Orks and those pesky lil feys yes. I like the darker, technologically more advanced CP setting in many ways. I can life without Full Borgs and ACPA (also they can be nice ways to "motivate" players[1])

I also believe that a variety of political and geografical environments makes the game more interesting. Prior to SoE we only had the UCAS and the cheap "us too" UCAS-copy called Alliance of German States. SoE brought in some ideas, namely the NEEC but sadly decided to keep the german stuff alive instead of re-setting it (Lukily most of the stuff never got translated or the SR community would still be loughing/screaming).

Biry


[1] Nothing says "run away" better than a Euro-ACPA with hand-held 27mm canon. A pissed-off ACPA!
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Adarael
post Dec 21 2004, 03:38 PM
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QUOTE
[1] Nothing says "run away" better than a Euro-ACPA with hand-held 27mm canon. A pissed-off ACPA!


Scary, yes.
What's worse?

Being chased by a Guardian model ACPA who's got a Tsunami Arms Helix loaded with HEAT shells.

That sucked. Never before and never again was I quite that glad I had a very high dodge and escape skill.
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Guest_Crimsondude 2.0_*
post Dec 21 2004, 10:32 PM
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Funny. That says, "Lame GM" to me.

POV.
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hobgoblin
post Dec 21 2004, 10:52 PM
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streamlineing decking any more becomes like the rules in jlbb or something, one skill test and either the ic gets you or you get the data. where is the fun in that? and if you play out every datahunt the decker does then you need to rethink, thats not what the sr3 main rules are for. they are for overwatch in the security system while the rest of the team do their job. want data searches then use the jlbb system, or the rules in matrix covering datasearches (with those even non-deckers can do it, deckers only do it better).

the astral recon stuff dont have any real rules outside of a ton of perception tests and a timeframe of (magic rating)hours...

some posts in this thread makes me wonder why people play sr at all...
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Birdy
post Dec 22 2004, 09:30 PM
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QUOTE (hobgoblin)
streamlineing decking any more becomes like the rules in jlbb or something, one skill test and either the ic gets you or you get the data. where is the fun in that? and if you play out every datahunt the decker does then you need to rethink, thats not what the sr3 main rules are for. they are for overwatch in the security system while the rest of the team do their job. want data searches then use the jlbb system, or the rules in matrix covering datasearches (with those even non-deckers can do it, deckers only do it better).

the astral recon stuff dont have any real rules outside of a ton of perception tests and a timeframe of (magic rating)hours...

some posts in this thread makes me wonder why people play sr at all...

Because it's either that or Fantasy crap?!

Birdy
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Birdy
post Dec 22 2004, 09:30 PM
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<double post>
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Ved'ma
post Dec 23 2004, 08:32 PM
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I'd start by throwing out the fantasy crap and replacing it with something darker than cute little elves and dwarves... Vampires and Chuthlu all the way, so we can lots of bloodsucking and virgin sacrifices. I'd rework cyberware more like the chrome in CP2020... I mean, what good are wired reflexes if you don't have a cigarette lighter and subdermal kill counter? Not to mention full cyborg bodies, Brain hacking and other GitS style stuff, oh and rules for insanity. Speaking of rules.. I'd throw those out, too... every last one of them and rewrite them all from scratch. Really, that's what it comes down to, I'd throw the whole game out and start over.
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hobgoblin
post Dec 23 2004, 09:58 PM
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if that is their problem birdy then they have not looked around any good. i have a setting (and system)sitting on my shelf that in many ways rival most other cyberpunk style setting out there, blue planet.

its fast (1-3 d10), its simple (damn close to wod simple), and its set to a frontier world with a lot of water (allowing you to play sentien dolphins and killer whales!).

still, if your looking for a mix of fantasy (ie the ability to play elfs, thats what seems to attract anybody and their cat these days. lotr movies be damned!) and cyberpunk then i guess sr is what you get. unless you go with gurps or try to make something out of the 101 d20 books out there (hmm, comboing d&d races with cybernet rules?).

oh and ved'ma, take a look at chutulupunk, its a sourcebook for gurps i think ;)
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Ved'ma
post Dec 23 2004, 10:10 PM
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QUOTE (hobgoblin)

oh and ved'ma, take a look at chutulupunk, its a sourcebook for gurps i think ;)

I own it, but GURPS it's a horribly clumsy system, imho. I have been considering come up with something similiar based on SilCore or FUDGE, though. Basically I was thinking sort of along the lines of Hellsing meets GitS with a large dose of Gibson and Lovecraft thrown in for good measure.
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