![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
So I realized the other day that cameras in 2004 can be as small as a pin and this got me to thinking that I might be making my SR-2064 cameras too big in comparison. Everytime I place SR cameras I think of them as the kind you see in a 7-11 or QuickStop store, but the reality is they are probably much smaller.
More than likely, the hardware housing and controlling it's movement would be larger than the actual camera itself. This coupled with the simply abundance of electronics in 2064 and the paranoia of any good R&D facility would probably have more hidden (or less obvious) cameras and security devices than you could shake a Force-5 Weapon Focus at. The bottom line for me it, I am thinking that most places are going to require a Perception check to spot a camera and a severe (or none allowed without detailed search) for other more "obscured" types. |
|
|
![]()
Post
#2
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
You're forgetting that mostr cameras would want to be large and visible for security becuase in a lot of ways the deterrent effect they have is actually more important than the rtecording they do. If people know there's security they are less likely to commit a crime there.
That being said, there was a full featured cybercam in the Shadowbeat book called the AZT-10 micorcybercam that was 2cm x 3cm x 4 cm and had all the features of a full sized cam. Sinc the optical memory chips themselves are 1cm x 2cm x 3xm according to sources, that's pretty damn small. |
|
|
![]()
Post
#3
|
|
Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
Check those video recorders in SR3. 3cmx5cmx7cm if memory serves. That's TINY.
|
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 11-December 04 From: Michigan Member No.: 6,879 ![]() |
Also keep in mind some companies put out those big ass cameras for a reason.... You see a camera your a little less likly to go bashing into the place thinking you can just get the shit u want and run.... u might acualy get caught or someone might see you and blow your brains out with a AK-97 while sitting nicly behind a desk cause they knew you were coming.... All in all though most cameras that mattered would be concealed and small as fuck so they dont get shot off or tapped into. The other larger versions would either be bait (to make a PC think that the cameras are all facing away from him) or just plain and simple the real thing cause crack house 7-11 cant afford the new upgraded version.
|
|
|
![]()
Post
#5
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Oh my players are so paranoid that when they don't see those obvious things they assume there is something worse lurking in the shadows....and their usually is. ;)
|
|
|
![]()
Post
#6
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
Kind of avoiding the topic, but... You don't need any systems to make the camera move. There's this trick to give cameras a 360-degree range of vision... Here's an example: http://www.bugeyedigital.com/product_main/.../036-0360d.html Obviously, that's a large mirror arrangement for a non-miniaturized camera, but you can imagine that being shrunk along with the camera. Between that, fisheye lenses, and software to edit out distortion, you can have pretty extensive vision from a stationary camera. |
||
|
|||
![]()
Post
#7
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Oh neat! Thanks for that information, always nice to see what 2004 can bring to 2064. :cyber:
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th February 2025 - 10:09 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.