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> White Wolf and Nancy. A. Collins sue Sony Pictures
Adam
post Sep 23 2003, 04:15 PM
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I think "bored audience" would perhaps just be fine on it's own. ;-)

So, to take the thread on a different tack: Three things I would have done to improve Underworld:

1. More variety in vampiric/werewolf powers, less gunplay.
2. More information on the second group of vampires, making them more than just victims.
3. Better definition of the setting: just what city were they in? How do the vampires and werewolves stay hidden? where are the other vampires from? etc, etc.
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Hot Wheels
post Sep 23 2003, 04:52 PM
Post #152


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I agree with most of those. Play down the gun fight- maybe see a vamp's punch miss the target in the early fight seen and see it take out a piece of support column (Oh, they are stronger than mortals) and maybe a little more interaction with Kine (like the familiars in "Blade" that would answer most of the questions)
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Siege
post Sep 23 2003, 07:49 PM
Post #153


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Generally speaking, we do see some vampiric powers --> jumping off a building and landing with a bounce (I really liked the strut). Leaping to the ceiling and clinging. Getting knocked out of a window and landing upright.

It seems though that the 'wolves are just as physically capable, if not more so since they seem to dominate every hand-to-hand encounter with the casual vamp. Granted, most of that was in "I'm gonna eat your face" mode, but still.

Which explains why vamps resorted to guns to deliver the silver. And why the vamps tried not to engage wolves that were in "I'm gonna eat your face" mode in hand-to-hand.

While the wolves were less able to kill vamps with guns, it would slow them down and impede their ability to shoot back with silver bullets, so we see a relatively logical progression in the firearm use. Although the special loads would have given the wolves more encouragement to learn accuracy and control.

We may see more powers if they do a sequel with a budget increase -- although vamps were carrying flashlights, suggesting they may lack improved sensory capabilities. I think they were trying to avoid re-hashing familiar ground with traditional powers, abilities and whatnot.

I didn't object to the lack of particulars about the vampire covens since the story was technically focusing on a love between two houses, but that was a fairly weak element in and of itself.

I just refused to count how many rounds those magazines must have held for as often as she cranked up the autofire.

And was it just me, or did "Viktor" have a really strong Southern drawl when they first thawed him out?

-Siege
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Hot Wheels
post Sep 23 2003, 08:09 PM
Post #154


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Yeah, but most of the time, the wolves DON'T shift, they just grab their own guns and blaze away "Whoa guys, we can shift form into horrible killing machines and we just forgot- D'oh!"
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Adam
post Sep 23 2003, 08:12 PM
Post #155


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QUOTE (Siege)
Generally speaking, we do see some vampiric powers --> jumping off a building and landing with a bounce (I really liked the strut). Leaping to the ceiling and clinging. Getting knocked out of a window and landing upright.

Yeah, we saw the boring vampiric powers. I want cool shit, damnit! :)
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Siege
post Sep 23 2003, 08:17 PM
Post #156


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QUOTE (Hot Wheels)
Yeah, but most of the time, the wolves DON'T shift, they just grab their own guns and blaze away "Whoa guys, we can shift form into horrible killing machines and we just forgot- D'oh!"

Well, they did in most of the critical scenes -- trying to corner the expendable love interest, ambushing the train and so on.

Granted, it would have been useful if they'd done it at other times like when trying to steal the expendable love interest from the vamp interrogation room or the first wave of vamp assaults on the "lair".

Or maybe they weren't old enough to change without benefit of the full moon which explains why they were rank fodder and died like Star Trek redshirts.

Although you'd think they would have spent a bit more time learning to be accurate instead of training at the "Stormtrooper Academy of Marksmanship."

How many other geek references can we work in here?

-Siege
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Siege
post Sep 23 2003, 08:19 PM
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QUOTE (Adam)
QUOTE (Siege @ Sep 23 2003, 02:49 PM)
Generally speaking, we do see some vampiric powers --> jumping off a building and landing with a bounce (I really liked the strut).  Leaping to the ceiling and clinging.  Getting knocked out of a window and landing upright.

Yeah, we saw the boring vampiric powers. I want cool shit, damnit! :)

Well, yeah.

I also want to see Kate Beckinsale in something a tad more form-fitting.

I'll add it to the wish list for the next film. :grinbig:

-Siege
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Fygg Nuuton
post Sep 23 2003, 08:22 PM
Post #158


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even when she was on the computer just chatting, checking her pictures and checking her stocks, she was still in latex IIRC
the clips in her guns were magic! they held like what, eleventy-billion rounds?
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Siege
post Sep 23 2003, 08:29 PM
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Magazines, damnit.

Anyway, I think she was in a velvet top, although the pant/leggings were still leather/laytex.

-Siege
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Arcanum V
post Sep 23 2003, 08:34 PM
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QUOTE (Fygg Nuuton @ Sep 23 2003, 03:22 PM)
the clips in her guns were magic!  they held like what, eleventy-billion rounds?

That's the second dot of Bangbangus, the new vampire Discipline:

* Scream of the Hand Cannon
The vampire's firearms become supernaturally loud, far louder than real guns of a comparable size. The crack of a pistol becomes the throaty roar of a cannon, and automatic weapons become UNBE-FREAKING-LIEVABLY LOUD!

** Endless Bullets
The vampire only has to reload when it's dramatically necessary, and even then, the reloading process only takes long enough to be dramatic. Opponents cannot close for melee before the vampire has fully reloaded, even if they might be supernaturally fast or in the same room. Note that more bullets does not correspond to more hits, or even an increased chance to hit.

*** Kick Like A Mule
The vampire's guns generate a supernaturally powerful impact that knocks opponents back several feet. Apply knockback rules of some kind.
:D
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Siege
post Sep 23 2003, 08:35 PM
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Dude.

I almost want to play Vampire now.

-Siege
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Hot Wheels
post Sep 23 2003, 09:04 PM
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Try VtM but you need a good GM to keep it going, in that worlkd vampires run and hide from werewolves.

Her outfits get any tighter and circulation would get cut off. The one onther outfit she had, I don't know if it's velvet, I thought it was a leather slip dress.

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Siege
post Sep 23 2003, 09:07 PM
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I've played in a White Wolf game and while it didn't last long, it was vaguely interesting. Like a lot of things, I suppose it depends on the crew.

But yeah, most things hide from werewolves. It's a surival instinct, more affectionately referred to as the "oh, sh*t!" response.

As for the outfits, the whole laytex element kinda detracts from individual curves -- which is just a fact of life, I suppose. But I can still (and do) fantasize. :grinbig:

-Siege
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Hot Wheels
post Sep 23 2003, 09:17 PM
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VtM is a lot of role playing, muchkins and mini-maxers just kill it.
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Snow_Fox
post Sep 24 2003, 01:47 AM
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QUOTE (Hot Wheels)
Try VtM but you need a good GM to keep it going,

And you're doing fine there.
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Hot Wheels
post Sep 24 2003, 01:40 PM
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:D
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Guest_Raccoon Avatar_*
post Sep 24 2003, 09:14 PM
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QUOTE (Hot Wheels)
VtM is a lot of role playing, muchkins and mini-maxers just kill it.

Wow...and here I thought it was where goth "cooler than thou" min-maxers went when they declared themselves too cool for DND.
There's roleplaying in VTM? Wow...
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Hot Wheels
post Sep 24 2003, 09:16 PM
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Well yeah, but mini-maxers think their cool no matter what and don't know they're complete dorks!
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Adam
post Sep 24 2003, 09:25 PM
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One can min-max and still roleplay well; one doesn't preclude the other.

[Usual disclaimer: Everyone defines 'min-max' differently...]
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Guest_Raccoon Avatar_*
post Sep 24 2003, 09:38 PM
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QUOTE (Adam)
One can min-max and still roleplay well; one doesn't preclude the other.

[Usual disclaimer: Everyone defines 'min-max' differently...]

I agree with both of these points.
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Hot Wheels
post Sep 24 2003, 09:39 PM
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We're using it in the text of someone whos objective is less a well developed role than to have the onne with the bestest/fastest/bad assest whatever.

I'm a mage with an L8 power focus
Cyber Zombie ninja

becomes a brujah with ober potence etc
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Atrox
post Sep 24 2003, 09:45 PM
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Odd how that question quickly turns to combat stats. Personally, when powergaming I'd rather have a Ventrue with Presence 5+, or maybe a True Brujah. ;)
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Adam
post Sep 24 2003, 09:52 PM
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I think min-maxing is using the game rules to get the most "bang for your buck."

You are adding "at the expense of roleplaying and/or character development."

The two are not necessarily mutually exclusive, yet you seem to think that they are. No worries; I just think it's amusing how something that I think is completely neutral [min-maxing isn't a good or bad thing in my eyes] is something that you always see as completely negative.
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Atrox
post Sep 24 2003, 09:57 PM
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Actually, I see min-maxing as perfectly realistic for many characters. It would be odd if a char whose background says he's an MD doesn't have the skills to match. Equally odd is a cop who can't shoot.

But all too often, min/maxing is aimed at maximum combat utility, rather than matching the background story.
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Hot Wheels
post Sep 24 2003, 09:58 PM
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Exactly.
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