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Dec 25 2004, 05:37 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
One of my player's has a character who has anger management issues and wants cyberware that let's him kick off his aggressive urges when he doesn't need it so he doesn't fly off the handle for no reason. Then be able to kick it back on when he's in situations were his anger can be an advantage.
Anyone seen anything like this published anywhere? |
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Dec 25 2004, 05:54 AM
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#2
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
How about Personafix BTL's?
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Dec 25 2004, 09:59 AM
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#3
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
In a nutshell no. Without inventing somethign now there is no ware that does that.
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Dec 25 2004, 10:30 AM
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Light personofix would work, alternatively a series of drug injectors. All solutions would have issues however.
Edward |
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Dec 25 2004, 11:34 AM
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Some really samrt doc could probably cook you up something similar to the trauma damper that might do the job. Though you probably couldn't turn it off, and it would cost a big pile of money.
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Dec 25 2004, 03:31 PM
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#6
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Target ![]() Group: Members Posts: 78 Joined: 1-October 03 Member No.: 5,668 |
If the anger management issues are caused from a chemical imbalance, something similar to ACTH and MAO used to control the adrenal pum might do the trick.
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Dec 25 2004, 04:08 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
also remember that if you are using Edges/Flaws, i personally as a GM would not allow him to take Combat Monster or Vindictive, as this cyberware would allow him to override the feelings, thus negating the Flaws and their granted "free" points...
i agree with durthang though - it seems that using MAO should do the trick and it's already in game - if you want something more "complicated" you could just put it into an autoinjector that he can trigger on command, or the bioware option that i can't remember off the top of my head that has an organ that generates the compound and releases it into the system... |
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Dec 25 2004, 06:43 PM
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#8
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Personafix I'm telling you.
He can't exactly 'turn off' drugs. |
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Dec 25 2004, 06:56 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
This sounds a bit like the adrenaline rush edge. "You won't like me when I'm angry...."
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Dec 25 2004, 07:12 PM
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#10
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
You could always get fancy with ASIST brainwashing or psychotropic IC. Trigger the rage with the combined scent of cinnamon, peppermint, and motor oil, untrigger it with three notes on a pennywhistle that someone you trust keeps around.
~J |
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Dec 25 2004, 07:34 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 |
Gemini nanites in an auto-injector, perhaps?
Have them programmed with whatever emotion you'd like to replace anger with and either fire them off manually or, if your bio-monitor was up to it, inject a dose whenever the correct chemical imbalance is detected. A cure rather than prevention I suppose. |
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Dec 25 2004, 07:35 PM
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Personafix is certainly one solution, but it won't help with bad brain chemistry issues. If it's a chemical imbalance, how about the bioware Chemical Gland with the appropriate chemical? |
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Dec 25 2004, 08:14 PM
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#13
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I am imagining a cyber-freak with a dial on his forehead that controls his anger level.
:) -karma |
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Dec 25 2004, 08:52 PM
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#14
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i think a personafix would work, even on chemical imbalance; the personafix would flood the brain with the chemicals it needs to feel happy and calm. the anger chemicals would still be there, but their effect would be diluted to the point where they'd basically be impotent.
however, this kind of heavy-handed brainmuckery shouldn't come without a price. the effect of putting your mind through a chemical wringer should be insidious but profound. i'd treat it like a BTL, only instead of rolling to keep from being addicted, the character rolls to keep from taking stress to his Int, Wil, and Cha attributes--alternating, probably. |
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Dec 26 2004, 06:51 PM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
I dont see a problem with allowing those Flaws, even if the 'ware manages to correct them. The GM could simply impose an equal number of different mental flaws - such as penalties to social skills or whathaveyou - while the 'ware is actively suppressing vindictive, combat monster, or whatever else. Eventually the character could become accustomed to the 'ware (spend karma to remove the flaws) and no longer suffer the social skill penalties/etc. |
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Dec 26 2004, 07:01 PM
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#16
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
If the character becomes addicted to personafixes I wouldn't exactly say that's canceling out the flaw :)
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