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> Run: Unknown; Who are you?, SR in an experimental setting.
Chance359
post Jan 12 2005, 07:42 AM
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Nevermind
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Sandoval Smith
post Jan 12 2005, 10:17 AM
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Taking a page from Spyhnx, I have put links to the other thread in the first post of each game thread.

Can I also get perception roles from Sphynx, Panzergeist, and Chance?
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Sphynx
post Jan 12 2005, 10:22 AM
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As per http://www.irony.com/shadowroll.html:

[ Spoiler ]
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Whizbang
post Jan 12 2005, 10:26 AM
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Assuming you want rolls from all of the players...

[ Spoiler ]


sorry for vanishing like that...had a business trip. will post this afternoon when I'm a bit more awake.
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Sandoval Smith
post Jan 12 2005, 10:34 AM
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I was just asking for roles from those players, because they were actively involved with things that could be noticed, but there are still some other things in here.

Ace: As you are methodically sorting out the salvageable gear from the debris, you hear liquid gurgling through a wide pipe somewhere in the floor. It's noteable for the fact that it is one of the first sounds you've heard, that hasn't been made by either you or your siblings. You shift a broken grate near the bulkhead aside, out of idle curiosity, and are startled to see a face staring up at you. It gives you a moment of surprise, something flickering across your vision almost too fast to register, and then you calm, noting that the head the face belongs to is not attached to anything. There's still something about it that makes your hackles rise.

Ares: as you're turning to resume yours search, something clicks in your head. You wasn't looking too closely at big brother's body (it's not a pretty sight) but the exposed parts of his skeletal struture does not coincide with what your brain tells you bone should look like.

If anyone just wants to go ahead and plug into big brother's datajack, you can default to INT. In case anyone has any OOC worries, I'm not going to try and kill anyone this quickly, so you can rest assured he's not packing an untriggered cranial nuke.
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Sphynx
post Jan 12 2005, 10:37 AM
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What does his sketal structure look like then? Am I looking at an abnormally shaped skull, ab, everything?

PS. As for me not messin with a dead body, it's not fear of the GM, it's because I like to roleplay my "adepts" as "shamanic adepts" who try to stay in-tune with life. Anyone who studies shamanism knows you don't interact with a dead human body except to burn/bury it (and even then, you don't touch the body).
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Sandoval Smith
post Jan 12 2005, 10:52 AM
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I wasn't really thinking that anyone did, but I've been a player in low player starting knowledge scenarios, and some of the GMs used that as an excuse to frag PCs just because, and then everyone ends up being afraid to do more than breath.

Without the usual dialogue you get at a sit down game, I'm still feeling out how people are playing, whether reticence is simply RPing, or if the player isn't sure whether or not I'm about to drop a cow on them.

There are going to be some threats that due to unfamiliarity, neither PC nor player will initially recognize as a danger. Randomly placed cranial bombs are not one of them.

Ares: Since you stop and then purposefully take a closer look, you see that the exposed bone is not organic structure, but some sort of metal alloy.

*edit*
Ace I'll give a better description of the head in game, but for right now it really bothers you because especially up close, it doesn't even look vaguely human. Given the scorching and char marks on it, it also seems more likely that it was seperated from it's body by an explosion, and then ended up coming to a stop beneath the grating.
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Chance359
post Jan 12 2005, 03:15 PM
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Perception roll: 1,1,3,4,5
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Panzergeist
post Jan 12 2005, 04:41 PM
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Perception: 1 2 2 9 10

Intelligence default from computer: 3 3 4 5 9
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Panzergeist
post Jan 14 2005, 01:49 AM
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I examine the robot head. Do I recongize the model? Is it that same thing from Big Brother's memories?

Perception: 2 3 3 4 5

Security systems knowledge roll: 1 1 1 2

Esoteric trivia knowledge roll: 2 3 3
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Whizbang
post Jan 14 2005, 02:00 AM
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man...dicebot didn't like you that round of rolls...
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Sandoval Smith
post Jan 14 2005, 05:16 AM
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Panzergeist :The head matches nothing you recognize. Although it was even less human looking, that thing you saw did bear some strong organic resemblances (especially in the claws) while this head practically screams artificial construct.

You actually feel a hint of enjoyment, examining it. On some instintual level, something in you is screaming, 'enemy!' and the fact that you are holding it's severed head in your hands means that at least something is right in this world.
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Chance359
post Jan 14 2005, 07:10 AM
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Perception roll: 2,3,4,5,9
Implant Weapons plus off hand implant weapons, Enhanced Art, Combat pool: 1,2,2,3,3,3,4,4,5,5,8,11,14,15
Spurs: 9S (gotta love dikote)
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Sandoval Smith
post Jan 14 2005, 07:30 AM
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Greven: When you get around to it, you're going to make the pipe regret that it didn't listen to its mother and become a sexy, dikoted ally spirit. However before that, as you're examing the various large pipes (you figure that you don't want to cut into one of the ones that sounds like it's carrying something), you hear movement coming from one of the largest ones. You listen a little closer, and realize it's a lot of movement. More than one creature, large, and judging from the sounds, moving on more than two legs.

Whizbang: :cyber: You should be so lucky. Nope, you are not in the future that Skynet built. Also, like I mentioned before, the neck of that thing protrudes from the back of the skull, and the way it's segmented makes you think that it's probably much longer than the human norm. It also doesn't taper (the face is mounted on the end, with the neck having about the same thickness as the height of the face). It's a setup ideal for something that stays close to the ground.
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Panzergeist
post Jan 14 2005, 09:36 AM
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Probably a four-legged robot.
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Chance359
post Jan 14 2005, 04:19 PM
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Only Four?
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Jrayjoker
post Jan 15 2005, 02:25 PM
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Are we to assume everything said IC has been heard by all the characters at this time? We are in a smallish room after all.
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Sandoval Smith
post Jan 15 2005, 02:32 PM
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Given the general lack of other noise in the room, unless you want to roleplay not having heard a particular conversation, everything said is pretty much audible to everyone else.
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Jrayjoker
post Jan 15 2005, 03:04 PM
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Thanks S.

See the longish post IC for what I do next (ain't I a drama king?).
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Sandoval Smith
post Jan 15 2005, 03:10 PM
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Well, it's not exactly police procedure, but with that many successes, I think you can come up with something. The most sensible procedure would be to get out of confinement, and try and get a better assessment of your situation. Cutting into an (unoccupied) pipe would probably be a good start.

There are still sounds of movement coming from the same one, if anyone wants to try anything to better ascertain what's going on in there.
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Sandoval Smith
post Jan 15 2005, 06:35 PM
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With that many successes, as you press your ear against the pipe, you can tell that there are about a dozen different entities moving within. The pattern of footfalls makes you think that they have about six legs each. It doesn't sound like a brigade of clanking robots, it's got that slightly muffled thud of organics on metal (then again, since you've never seen an intact robot, you don't know if they have padded hands and feet or not) and they seem to be moving right on through the pipe, the sounds passing you by and fading.

The GPS unit fails to provide any coordinates, but the automap function does work.

*edit*

I wasn't sure from your last post if you had noticed this, but, when you saw big brother's memories, the part with the river and the dark figure were obviously data constructs. It was a matrix location, viewed through the eyes of the female icon you then saw killed on the monitor.
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Sandoval Smith
post Jan 16 2005, 03:01 PM
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Ares: Sifting through the myriad debris, consoles, and compents of the room, you collect the equivalent of an Electronic's tool kit.

The room has no electronics security that you can access, but it does make a very secure position, since there are currently no means to enter or exit it. The walls are solid metal, although you have now identified that the larger pipes running along the floor and ceiling could pose a weak defensive point. However, barring explosives, getting in or out of those would require a great deal of noise and effort, so someone making a stealthy entry wouldn't be too likely.
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Panzergeist
post Jan 18 2005, 05:04 AM
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Wait, did we remove Big brother's brain? I thought we were going to try and get him to talk again. Or is that beyond our capabilities at the moment?
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Sandoval Smith
post Jan 18 2005, 06:01 AM
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Sorry, I fixated on the 'removing optichips part.' Basically, he's in no condition to talk, so removing his hardware until you can find some way to access it later is about the only thing you can do right now. I'll go back and edit the IC post to clear things up.
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Panzergeist
post Jan 21 2005, 06:55 AM
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Perception: 1 3 5 7 10
Stealth (Awareness): 1 3 4 8 9
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